Reading from the serial port in C#

旧巷老猫 提交于 2019-11-28 16:35:32

Have you tried listening to the DataRecieved event of the SerialPort class?

public class MySerialReader : IDisposable
{
    private SerialPort serialPort;
    private Queue<byte> recievedData = new Queue<byte>();

    public MySerialReader()
    {
        serialPort = new SerialPort();
        serialPort.Open();

        serialPort.DataReceived += serialPort_DataReceived;
    }

    void serialPort_DataReceived(object s, SerialDataReceivedEventArgs e)
    {
        byte[] data = new byte[serialPort.BytesToRead];
        serialPort.Read(data, 0, data.Length);

        data.ToList().ForEach(b => recievedData.Enqueue(b));

        processData();
    }

    void processData()
    {
        // Determine if we have a "packet" in the queue
        if (recievedData.Count > 50)
        {
            var packet = Enumerable.Range(0, 50).Select(i => recievedData.Dequeue());
        }
    }

    public void Dispose()
    {
        if (serialPort != null)
            serialPort.Dispose();
    }

We went through the same process a while ago.

The only way to read 'packets' is to have some concept of where the start and end of them are in a stream.

From msdn:

Because the SerialPort class buffers data, and the stream contained in the BaseStream property does not, the two might conflict about how many bytes are available to read. The BytesToRead property can indicate that there are bytes to read, but these bytes might not be accessible to the stream contained in the BaseStream property because they have been buffered to the SerialPort class.

We used a backround thread (you could use a BackgroundWorker) to read the data into a buffer. If you can't reliably set the terminating character using the SerialPort.Newline property (because, say, it varies!) then you will need to implement your own packet detection system because you wont be able to use the blocking SerialPort.Readline() method.

You could just read into a byte buffer using SerialPort.Read() (or string using the SerialPort.ReadExisting() method) and generate an event when you detect a valid packet in the data. Note that Read() (and I assume ReadExisting() ) empty the SerialPort's buffer, so you'll need to keep the data somewhere else.

If you set the SerialPort.ReadTimeout, you can handle the TimeoutException and have an easy way to handle conditions where your device is not transmitting. This is a good way to reset your packet detection if you are using a fixed number of bytes, or some other non-terminated scheme. (use SerialPort.DiscardInBuffer() on a timeout if you don't need partial packets).

Good luck

albay

Since bytes may come in at any time, buffering incoming data is critical. So you should

  1. buffer the incoming data
  2. scan your buffer to find complete data
  3. remove the used data from the buffer

I am just wondering if you are still having problems with the serial port. If so, I developed a serial port programming language in C# and I believe it solves nearly all of the problems that everybody encounters with.

Would you please take a look and try it ? For example; you can buffer incoming data from the serial port like the following and do string operations easily.

state Init
  // define a global variable
  our $BUFFER = "";
  jump(Receive);
end state

state Receive
  recv();
  $len = length($DATA_PACKET);
  if("$len > 0") {
    $BUFFER += $DATA_PACKET;
    call(Parser);
  }
end state

state Parser
  // check if buffer matchs regular expression pattern
  if(match($BUFFER, "(?<WILLDELETE>.*?<STX>(?<DATA>.*?)<ETX>(?<CHECKSUM>[0-9A-F]{2}))")) {
    // Received complete data
    $lenData = length($WILLDELETE);
    $BUFFER = remove($BUFFER, 0, $lenData);

    // Do operations with the other parsed fields. $DATA and $CHECKSUM in this example.
  }
end state

Project is freely available on sourceforge and if you have any questions, please feel free to ask.

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