How do I wrap a function in Javascript?

我怕爱的太早我们不能终老 提交于 2019-11-28 16:06:31

Personally instead of polluting builtin objects I would go with a decorator technique:

var makeSafe = function(fn){
  return function(){
    try{
      return fn.apply(this, arguments);
    }catch(ex){
      ErrorHandler.Exception(ex);
    }
  };
};

You can use it like that:

function fnOriginal(a){
  console.log(1/a);
};

var fn2 = makeSafe(fnOriginal);
fn2(1);
fn2(0);
fn2("abracadabra!");

var obj = {
  method1: function(x){ /* do something */ },
  method2: function(x){ /* do something */ }
};

obj.safeMethod1 = makeSafe(obj.method1);
obj.method1(42);     // the original method
obj.safeMethod1(42); // the "safe" method

// let's override a method completely
obj.method2 = makeSafe(obj.method2);

But if you do feel like modifying prototypes, you can write it like that:

Function.prototype.TryCatchWrap = function(){
  var fn = this; // because we call it on the function itself
  // let's copy the rest from makeSafe()
  return function(){
    try{
      return fn.apply(this, arguments);
    }catch(ex){
      ErrorHandler.Exception(ex);
    }
  };
};

Obvious improvement will be to parameterize makeSafe() so you can specify what function to call in the catch block.

2017 answer: just use ES6. Given the following demo function:

var doThing = function(){
  console.log(...arguments)
}

You can make your own wrapper function without needing external libraries:

var wrap = function(someFunction){
  var wrappedFunction = function(){
    var args = [...arguments].splice(0)
    console.log(`You're about to run a function with these arguments: \n     ${args}`)
    return someFunction(args)
  }
  return wrappedFunction
}

In use:

doThing = wrap(doThing)

doThing('one', {two:'two'}, 3)

2016 answer: use the wrap module:

In the example below I'm wrapping process.exit(), but this works happily with any other function (including browser JS too).

var wrap = require('lodash.wrap');

var log = console.log.bind(console)

var RESTART_FLUSH_DELAY = 3 * 1000

process.exit = wrap(process.exit, function(originalFunction) {
    log('Waiting', RESTART_FLUSH_DELAY, 'for buffers to flush before restarting')
    setTimeout(originalFunction, RESTART_FLUSH_DELAY)
});

process.exit(1);

Object.extend(Function.prototype, { Object.extend in the Google Chrome Console gives me 'undefined' Well here's some working example:

    Boolean.prototype.XOR =
//  ^- Note that it's a captial 'B' and so
//      you'll work on the Class and not the >b<oolean object
        function( bool2 ) { 

           var bool1 = this.valueOf();
           //         'this' refers to the actual object - and not to 'XOR'

           return (bool1 == true   &&   bool2 == false)
               || (bool1 == false   &&   bool2 == true);
        } 

alert ( "true.XOR( false ) => " true.XOR( false ) );

so instead of Object.extend(Function.prototype, {...}) Do it like: Function.prototype.extend = {}

Function wrapping in good old fashion:

//Our function
function myFunction() {
  //For example we do this:
  document.getElementById('demo').innerHTML = Date();
  return;
}

//Our wrapper - middleware
function wrapper(fn) {
  try {
    return function(){
      console.info('We add something else', Date());
      return fn();
    }
  }
  catch (error) {
    console.info('The error: ', error);
  }
}

//We use wrapper - middleware
myFunction = wrapper(myFunction);

The same in ES6 style:

//Our function
let myFunction = () => {
  //For example we do this:
  document.getElementById('demo').innerHTML = Date();
  return;
}

//Our wrapper - middleware
const wrapper = func => {
  try {
    return () => {
      console.info('We add something else', Date());
      return func();
    }
  }
  catch (error) {
    console.info('The error: ', error);
  }
}

//We use wrapper - middleware
myFunction = wrapper(myFunction);

As far as polluting the namespaces, I'm actually going to pollute them some more... Since everything that happens in JS is initiated by an event of some kind, I'm planning to call my magical wrapper function from within the Prototype Event.observe() method, so I don't need to call it everywhere.

I do see the downsides of all this, of course, but this particular project is heavily tied to Prototype anyway, and I do want to have this error handler code be as global as possible, so it's not a big deal.

Thanks for your answer!

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