问题
I'm making a building mechanic in my game and I want to be able to clear out certain objects around the map (trees, other decor) so I have room to build. I've tried using a ray cast to find what object is being clicked on and destroy it but that doesn't work.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectDestroy : MonoBehaviour {
// Start is called before the first frame update
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown (0)) {
Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
RaycastHit hit;
Debug.Log (Input.mousePosition);
if (Physics.Raycast (ray, out hit)) {
if (hit.collider.gameObject == gameObject) Destroy (gameObject);
}
}
}
}
回答1:
Here is a little example script:
public class Destroyable : MonoBehaviour
{
private void OnMouseDown()
{
Destroy(gameObject);
}
}
You can attach this script to the GameObject you want to destroy and then during Play-Mode you can click on it to destroy it. It is modifiable if you just need it in your In-Game-Editor.
Note: You need an active Collider on the same Gameobject.
Edit:
The following script shows an example for changing the color of the object:
public class Destroyable : MonoBehaviour
{
public Color mouseHoverColor = Color.green;
private Color previousColor;
private MeshRenderer meshRenderer;
private void Start()
{
meshRenderer = GetComponent<MeshRenderer>();
previousColor = meshRenderer.material.color;
}
private void OnMouseDown()
{
Destroy(gameObject);
}
private void OnMouseOver()
{
meshRenderer.material.color = mouseHoverColor;
}
private void OnMouseExit()
{
meshRenderer.material.color = previousColor;
}
}
回答2:
You don't need to add this script on every object, just add it to a manager and also I think you are missing Raycast parameters.
To see where you ray is going you can use Debug.Ray()
Also, I would prefer you use @MSauer way since is much cleaner for what you want, just be sure the object contains a collider, I think they can be a trigger and the click will still happen.
来源:https://stackoverflow.com/questions/55399392/destroy-gameobject-when-its-clicked-on