How do I reduce Image quality/size in iPhone objective-c?

断了今生、忘了曾经 提交于 2019-11-28 07:41:04

You can create a graphics context, draw the image into that at the desired scale, and use the returned image. For example:

UIGraphicsBeginImageContext(CGSizeMake(480,320));

CGContextRef            context = UIGraphicsGetCurrentContext();

[image drawInRect: CGRectMake(0, 0, 480, 320)];

UIImage        *smallImage = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();    

I know this question is already solved, but just if someone (like i did) wants to scale the image keeping the aspect ratio, this code might be helpful:

-(UIImage *)resizeImage:(UIImage *)image toSize:(CGSize)size
{
    float width = size.width;
    float height = size.height;

    UIGraphicsBeginImageContext(size);
    CGRect rect = CGRectMake(0, 0, width, height);

    float widthRatio = image.size.width / width;
    float heightRatio = image.size.height / height; 
    float divisor = widthRatio > heightRatio ? widthRatio : heightRatio;

    width = image.size.width / divisor; 
    height = image.size.height / divisor;

    rect.size.width  = width;
    rect.size.height = height;

    if(height < width)
        rect.origin.y = height / 3;

    [image drawInRect: rect];

    UIImage *smallImage = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();   

    return smallImage;
}

Use contentOfFile and make sure that all of your images are .png. Apple is optimized for png.

Oh, use the contentOfFile not the imageName method. Several reasons for that. Images that is brought in memory by ImageName remained in memory even after a [release] is called.

Dont ask my why. The apple told me so.

Roydell Clarke

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!