Algorithm for generating a triangular mesh from a cloud of points

寵の児 提交于 2019-11-28 03:51:48

Take a look at Jonathan Shewchuk's work, especially on his (together with his colleagues) famous papers and implementations of:

There is also fast implementation of unsorted point clouds implemented in the Point Cloud Library (PCL). Check their presentation on Fast triangulation of unordered point clouds.

Note that Delaunay triangulations may not suit your application in that Delaunay triangulations are not suited to true 3D problems (i.e. where points are well-distributed in R3). They are more appropriate for 2D manifold problems (i.e. terrain, etc).

To generate surfaces in R3, look at the work of Hugues Hoppe and his "surface reconstruction" work.

Surface reconstruction is used to find a meshed surface to fit the point cloud; however, this method yields high triangle counts. If this is a problem, you can then apply mesh a reduction technique to reduce the polygon count in a way to minimize error. As an example, you can look at OpenMesh's decimation methods.

Hugues Hoppe

OpenMesh

Misha Kazhdan's poisson algorithm might work well on your data. Its software page is here. Note that there also exists a CGAL version. Manual is here and ready to use windows demo here (provided you installed these dlls).

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