问题
Basically I want to use SurfaceView for animation. Therefore the class implements Runnable. To experiment, I want to draw a circle. However, it shows only a black screen.
I have been trying for days. Really appreciate if someone can help.
MainActivity class
public class MainActivity extends Activity {
private Bitmap Liquid;
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    requestWindowFeature (Window.FEATURE_NO_TITLE);
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
            WindowManager.LayoutParams.FLAG_FULLSCREEN);
    DrawStripFrame D1 = new DrawStripFrame(this);
    setContentView(D1);
DrawStripFrame class
public class DrawStripFrame extends SurfaceView implements Runnable{
private SurfaceHolder holder;
private boolean running = true;
public DrawStripFrame (Context context){
    super (context);
    holder = getHolder();
}
@Override
public void run(){
        while(running){         
            if(holder.getSurface().isValid()){
                Canvas c = holder.lockCanvas();
                c.drawARGB(0, 0, 0, 0);
                Paint redPaint = new Paint();
                redPaint.setColor(Color.RED);
                c.drawCircle(100, 100, 30, redPaint);
                holder.unlockCanvasAndPost(c);
            }
        }
    }
}
    回答1:
I had this same problem. I tested my APP on different emulators.
This was my MainActivity class
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
public class MainActivity extends AppCompatActivity {
    private SurfaceViewTest test;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        test = new SurfaceViewTest(this);
        setContentView(test);
    }
    @Override
    protected void onResume() {
        super.onResume();
        test.resume();
    }
}
SurfaceViewTest.java
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.view.SurfaceView;
public class SurfaceViewTest extends SurfaceView implements Runnable {
    private Thread thread;
    volatile boolean running;
    public SurfaceViewTest(Context context) {
        super(context);
    }
    @Override
    public void run() {
        while(running) {
            draw();
        }
    }
    private void draw(){
        if(getHolder().getSurface().isValid()) {
            Canvas canvas = getHolder().lockCanvas();
            canvas.drawColor(Color.argb(255, 255, 0, 0));
            getHolder().unlockCanvasAndPost(canvas);
        }
    }
    public void resume() {
        running = true;
        thread = new Thread(this);
        thread.start();
    }
    public void pause() {
        running = false;
        while (thread.isAlive()) {
            try {
                thread.join(100);
                if(thread.isAlive()) {
                    thread.interrupt();
                    thread.join();
                }
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
}
styles.xml
<resources>
    <!-- Base application theme. -->
    <style name="AppTheme" parent="Theme.AppCompat">
        <!-- Customize your theme here. -->
        <item name="colorPrimary">@color/colorPrimary</item>
        <item name="colorPrimaryDark">@color/colorPrimaryDark</item>
        <item name="colorAccent">@color/colorAccent</item>
        <item name="android:windowFullscreen">true</item>
    </style>
    <style name="Theme.AppCompat.Light.NoActionBar.FullScreen" parent="@style/Theme.AppCompat.Light">
        <item name="windowNoTitle">true</item>
        <item name="windowActionBar">false</item>
        <item name="android:windowFullscreen">true</item>
        <item name="android:windowContentOverlay">@null</item>
        <item name="android:background">#000000</item><!-- Remove it to fix the problem -->
    </style>
</resources>
I solved it removing the item background from styles.xml
<item name="android:background">#00000</item>
It looks a problem with the alpha channel.
回答2:
The problem is solved by changing the while loop like this:
while(running){         
            if(!holder.getSurface().isValid())
                continue;
            Canvas c = holder.lockCanvas();
            c.drawARGB(0, 0, 0, 0);
            Paint redPaint = new Paint();
            redPaint.setColor(Color.RED);
            c.drawCircle(100, 100, 30, redPaint);
            holder.unlockCanvasAndPost(c);
    }
The continue statement sends control back to the top of the loop when surface is invalid. Only when surface is valid, the block below will be executed.
回答3:
At your DrawStripFrame constructor set alpha to zero. Like this:
public DrawStripFrame (Context context){
    super (context);
    holder = getHolder();
    setAlpha(0); // this is the secret
}
    来源:https://stackoverflow.com/questions/21311573/surfaceview-shows-black-screen-android