How to add afterimages in pygame?

﹥>﹥吖頭↗ 提交于 2021-01-28 01:31:31

问题


Since character movement is grid based, characters look a bit odd when going from square to square as they just appear from one square onto another. To make the movement feel more natural, I wanted to add "afterimages" so that there would be a simulation of smooth movement.

Demonstrational image: Since my code has characters moving directly onto the next square, I don't know how to blit sprites in between.

if IDO.get_key(pygame.K_RIGHT):
    if PhaseFocus == 0 or PhaseFocus == 2:
        Reticlex +=1
    if Currently_Selected != 0 and Currently_Selected.Phase == 2:
        if Currently_Selected.x != Reticlex:
            Currently_Selected.x = Reticlex
        if Currently_Selected.x != Reticley:
            Currently_Selected.y = Reticley

if IDO.get_key(pygame.K_LEFT):
    if PhaseFocus == 0 or PhaseFocus == 2:
        Reticlex -=1
    if Currently_Selected != 0 and Currently_Selected.Phase == 2:
        if Currently_Selected.x != Reticlex:
            Currently_Selected.x = Reticlex
        if Currently_Selected.x != Reticley:
            Currently_Selected.y = Reticley

When the currently selected character is in Phase 2 (carried around) they should have these afterimages.


回答1:


Let's see how we can do this.

Step 1: Basic setup

We start with an "empty" pygame game, like this:

import pygame

def main():
    screen = pygame.display.set_mode((640, 480))
    clock = pygame.time.Clock()
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                return
        screen.fill((30, 30, 30))
        pygame.display.flip()
        clock.tick(60)

if __name__ == '__main__':
    main()

We have a Clock, a single game loop and handle the QUIT event. I always store the events from event.get() in a variable in case I want to iterate over them again, e.g. when a Sprite wants to listen for an event. Always call event.get() only once per frame!


Step 2: A grid

We want a grid based game, so let's draw a grid. Also, we store a bunch of Rects in a list so it will be easy for us to lookup the screen coordinates of an object. We want to center objects in their tile, so using the Rect class will do the dirty work for us.

import pygame

TILESIZE = 32
GRID_W, GRID_H = (20, 15)

def create_grid():
    surf = pygame.Surface((TILESIZE * GRID_W, TILESIZE * GRID_H))
    surf.set_colorkey((2, 2, 2))
    surf.fill((2, 2, 2))
    grid = []
    for y in range(GRID_H):
        line = []
        for x in range(GRID_W):
            r = pygame.Rect(x * TILESIZE, y * TILESIZE, TILESIZE, TILESIZE)
            line.append(r)
            pygame.draw.rect(surf, pygame.Color('grey'), r, 1)
        grid.append(line)

    return grid, surf

def main():
    screen = pygame.display.set_mode((TILESIZE * GRID_W, TILESIZE * GRID_H))
    clock = pygame.time.Clock()
    grid, grid_surf = create_grid()
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                return
        screen.fill((30, 30, 30))
        screen.blit(grid_surf, (0, 0))
        pygame.display.flip()
        clock.tick(60)


Step 3: Something's moving on the grid

We now create an actor that travels on this grid. In this case it's a simple Sprite that moves every second.

import pygame
import random

TILESIZE = 32
GRID_W, GRID_H = (20, 15)
LOOKUP = None

class Actor(pygame.sprite.Sprite):
    def __init__(self, grid_pos):
        super().__init__()
        self.image = pygame.Surface((TILESIZE // 2, TILESIZE // 2))
        self.rect = self.image.get_rect()
        self.pos = pygame.Vector2()
        self.update_pos(grid_pos)
        self.image.fill(pygame.Color('dodgerblue'))
        self.timeout = 1000

    def update_pos(self, grid_pos):
        self.grid_pos = grid_pos
        self.rect.center = get_grid_rect(grid_pos).center
        self.pos = pygame.Vector2(self.rect.topleft)

    def move_random(self):
        d = random.choice([-1, 1])
        x, y = self.grid_pos
        if random.randint(0, 2):
            x += d
        else:
            y += d
        self.update_pos((x, y))

    def update(self, events, dt):
        self.timeout -= dt
        if self.timeout <= 0:
            self.timeout = 1000
            self.move_random()

def get_grid_rect(pos):
    x, y = pos
    return LOOKUP[y][x]

def create_grid():
    surf = pygame.Surface((TILESIZE * GRID_W, TILESIZE * GRID_H))
    surf.set_colorkey((2, 2, 2))
    surf.fill((2, 2, 2))
    grid = []
    for y in range(GRID_H):
        line = []
        for x in range(GRID_W):
            r = pygame.Rect(x * TILESIZE, y * TILESIZE, TILESIZE, TILESIZE)
            line.append(r)
            pygame.draw.rect(surf, pygame.Color('grey'), r, 1)
        grid.append(line)

    return grid, surf

def main():
    screen = pygame.display.set_mode((TILESIZE * GRID_W, TILESIZE * GRID_H))
    dt, clock = 0, pygame.time.Clock()
    grid, grid_surf = create_grid()
    global LOOKUP 
    LOOKUP = grid
    sprites = pygame.sprite.Group(Actor((9, 6)))
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                return
        sprites.update(events, dt)
        screen.fill((30, 30, 30))
        screen.blit(grid_surf, (0, 0))
        sprites.draw(screen)
        pygame.display.flip()
        dt = clock.tick(60)

if __name__ == '__main__':
    main()


Step 4: Smooth movement

Instead of always drawing the Actor that the center of the tiles, we set a target_grid_pos when we want to move. Each frame, we move the Actor a little bit until we reached our target tile. We use pygame's Vector2 class and it's lerp and distance_to methods.

import pygame
import random

TILESIZE = 32
GRID_W, GRID_H = (20, 15)
LOOKUP = None

class Actor(pygame.sprite.Sprite):
    def __init__(self, grid_pos):
        super().__init__()
        self.image = pygame.Surface((TILESIZE // 2, TILESIZE // 2))
        self.rect = self.image.get_rect()
        self.pos = pygame.Vector2()
        self.update_pos(grid_pos)
        self.image.fill(pygame.Color('dodgerblue'))
        self.timeout = 1000

    def update_pos(self, grid_pos):#
        self.target_pos = None
        self.target_grid_pos = None
        self.grid_pos = grid_pos
        self.rect.center = get_grid_rect(grid_pos).center
        self.pos = pygame.Vector2(self.rect.center)

    def move_random(self):
        d = random.choice([-1, 1])
        x, y = self.grid_pos
        if random.randint(0, 2):
            x += d
        else:
            y += d
        self.target_pos = pygame.Vector2(get_grid_rect((x, y)).center)
        self.target_grid_pos = (x, y)

    def update(self, events, dt):
        self.timeout -= dt
        if self.timeout <= 0:
            self.timeout = 1000
            self.move_random()
        if self.target_grid_pos:
            self.pos = self.pos.lerp(self.target_pos, 0.1)
            if self.pos.distance_to(self.target_pos) < 1:
                self.update_pos(self.target_grid_pos)
        self.rect.center = self.pos

def get_grid_rect(pos):
    x, y = pos
    return LOOKUP[y][x]

def create_grid():
    surf = pygame.Surface((TILESIZE * GRID_W, TILESIZE * GRID_H))
    surf.set_colorkey((2, 2, 2))
    surf.fill((2, 2, 2))
    grid = []
    for y in range(GRID_H):
        line = []
        for x in range(GRID_W):
            r = pygame.Rect(x * TILESIZE, y * TILESIZE, TILESIZE, TILESIZE)
            line.append(r)
            pygame.draw.rect(surf, pygame.Color('grey'), r, 1)
        grid.append(line)

    return grid, surf

def main():
    screen = pygame.display.set_mode((TILESIZE * GRID_W, TILESIZE * GRID_H))
    dt, clock = 0, pygame.time.Clock()
    grid, grid_surf = create_grid()
    global LOOKUP 
    LOOKUP = grid
    sprites = pygame.sprite.Group(Actor((9, 6)))
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                return
        sprites.update(events, dt)
        screen.fill((30, 30, 30))
        screen.blit(grid_surf, (0, 0))
        sprites.draw(screen)
        pygame.display.flip()
        dt = clock.tick(60)

if __name__ == '__main__':
    main()


Step 5: Adding the effect

Every 300 ms, we create a copy of the Actor's image, blit it at the Actor's position, and make sure to delete it after 200ms. In a real game, you probably want to cache the images or use pre-rendered ones.

I switched the Group for LayeredUpdates so we can make sure the original images is always drawn above the "shadows".

I also added an image (from rltiles) instead of a simple rect so it looks nicer in this demo.

import pygame
import random
import gzip
import base64

TILESIZE = 64
GRID_W, GRID_H = (10, 7)
LOOKUP = None

class Shadow(pygame.sprite.Sprite):
    def __init__(self, source):
        super().__init__()
        self._layer = 5
        self.image = source.image.copy().convert_alpha()
        self.image.fill((0, 0, 200, 100), special_flags=pygame.BLEND_ADD)
        self.rect = source.rect.copy()
        self.timeout = 200

    def update(self, events, dt):
        self.timeout -= dt
        if self.timeout <= 0:
            self.kill()

class Actor(pygame.sprite.Sprite):
    def __init__(self, grid_pos):
        super().__init__()
        self._layer = 10
        data, size = gzip.decompress(base64.b64decode(HYDRA)), (64, 64)
        self.image = pygame.image.fromstring(data, size, "RGB")
        self.image.set_colorkey((71, 108, 108))
        self.rect = self.image.get_rect()
        self.pos = pygame.Vector2()
        self.update_pos(grid_pos)
        self.timeout = 1000
        self.shadow_timeout = 100

    def update_pos(self, grid_pos):#
        self.target_pos = None
        self.target_grid_pos = None
        self.grid_pos = grid_pos
        self.rect.center = get_grid_rect(grid_pos).center
        self.pos = pygame.Vector2(self.rect.center)

    def move_random(self):
        d = random.choice([-1, 1])
        x, y = self.grid_pos
        if random.randint(0, 2):
            x += d
        else:
            y += d
        self.target_pos = pygame.Vector2(get_grid_rect((x, y)).center)
        self.target_grid_pos = (x, y)

    def update(self, events, dt):
        self.timeout -= dt
        if self.timeout <= 0:
            self.timeout = 1000
            self.move_random()
        if self.target_grid_pos:
            self.shadow_timeout -= dt
            if self.shadow_timeout <= 0:
                self.shadow_timeout = 100
                self.groups()[0].add(Shadow(self))
            self.pos = self.pos.lerp(self.target_pos, 0.1)
            if self.pos.distance_to(self.target_pos) < 1:
                self.update_pos(self.target_grid_pos)
        self.rect.center = self.pos

def get_grid_rect(pos):
    x, y = pos
    return LOOKUP[y][x]

def create_grid():
    surf = pygame.Surface((TILESIZE * GRID_W, TILESIZE * GRID_H))
    surf.set_colorkey((2, 2, 2))
    surf.fill((2, 2, 2))
    grid = []
    for y in range(GRID_H):
        line = []
        for x in range(GRID_W):
            r = pygame.Rect(x * TILESIZE, y * TILESIZE, TILESIZE, TILESIZE)
            line.append(r)
            pygame.draw.rect(surf, pygame.Color('grey'), r, 1)
        grid.append(line)

    return grid, surf

def main():
    screen = pygame.display.set_mode((TILESIZE * GRID_W, TILESIZE * GRID_H))
    dt, clock = 0, pygame.time.Clock()
    grid, grid_surf = create_grid()
    global LOOKUP 
    LOOKUP = grid
    sprites = pygame.sprite.LayeredUpdates(Actor((4, 3)))
    while True:
        events = pygame.event.get()
        for e in events:
            if e.type == pygame.QUIT:
                return
        sprites.update(events, dt)
        screen.fill((30, 30, 30))
        screen.blit(grid_surf, (0, 0))
        sprites.draw(screen)
        pygame.display.flip()
        dt = clock.tick(60)

HYDRA = 'H4sIAEVFLF0C/+16Z2xk15Xmea8CK5LFKrJYOeecc85VJItkkaxizjl0ZOeWWq2WrNCSW61kW5IlB8lKli3ZLdnWjlfQAl57vTuDhWeA3QHs/THwzGCwwGLmhweY/bXnkrJ2VyPbrVYL2B9LHBSq2Y/vfffc757zffe+6t5e9YuL3d3y9nZhbQ2jsrNT2d3949dXDq/Pr64eXV/eIn+b21jLHtvKHdvMra8W19cq23/6Pnct9vcz8wvuXN6VzmQXFhHSHxkpfpa3d9Kzc85U2lMoFlZX0zOzzlxW20yrrrXV903qinFPqZRfWq4dO/ZFoMW0FDc2MgsLmfn50uYmfkfMvtFBZS4gS3sCY0OZufnS1tan/+3eHv5Jem7O06zL0l5VLhSeHPMWSwqziZ82sR+rs24O8YdcqmI42Grmlpbw4rs5C0e3wmzPzTtjSXsknltcSk5N20IRadbDP5nlnsnJU15HMom//yh7n3j6/n5qesaaSkgLXu65gmA/o4i6FUqtuL+PG9XRDxTh22P004P8YxlZzOmIJlJzc3cz83t7hfX15My0u1mTl4IDJb93dBCnXqFU88I65oNl+mtN3kxAVg15m/XUzExxfb3yf98BBxVvjavdDl7SwLhRZ3y5zm37hV5Nt7KfH9LSV/Lw+jj8ZI71YJnvUmpN1kSnU9vfv1v48enJzpQ5GulLO7gX8pwLhf6Ec0ClEgt7eAENA5/+6jj99RHuuXxf1GaNRFPT09WPOXw4EbXjx+MTkyqnnRvR0g+X4eUW9fI4+0RC4FYJXCrGPTmC/6cLrIcqfLtcqzfj4+rHj98t/Hir6FhLaTFzgkr68Sr1fJM95+MFNd1iEQKgL2TgzUl8OuNGjeOSq02WxMRE7cSJj5mTX11LdKZwjcv0Or5Vzp73E8K8OUk90WDNBdnTfupmA77XhndnGNerXWXLQMjubpQxCTiPdwt/bLylstt4bgXzQpb6epN6aYR1Ji3waviY/3tzBP+PZhmP1bgBtdphj463cPWRComxvY3/NAR8/WpVr1zarernu1VdIw64N8d4usZ7ocF/dYR+uw0/mIY3JqmnGtSZJKflkYZs1lAkNTt7d/CfOBEbH1dbrXxNH2fUxbyQhm+MwBMN5nKEuRKhnh6CtzvwzjT9RJ016uhLOW3lLF6fX1nJraxER8csuYTIp+tyyZA8vIyJW7OzV0PwUEX13WrtP+Wr/7ko/uEIvDqB+OHrTXisTC/6BA6V2myNdzqfHzzmEDMZHhtVOW0CuVhgU3ArVupsmvlUVfjKkPD7LcatDvyQZA+eHYR7M+wpr9hnNDjd0VYrMt7SeF2ioJHZsMKsm9oKUfdk4bkmhRe/NVP49/nX/lbz1q+lmddCvBdq9A+n4LUJuFFlLPi6XRqt1Z6Ymvr8+LOLi8H6oLGU7B0KsMfdXbN+9rE4PF7Tfa+88JfxuV8l1O804Nvj8GabTMrjZXopwHcoB6RycyhoyMd6cnZ2wwYzblj2wUYA7knDW20y3q+NDd8K/vzve/72H5lP/lLRej/Y/8EEhfP43DBjK9zt1Wotts+DnxD4sN1HMfMGoyBmYJ5Lw3da8M4UvD8HP1ks/3nxP/yT5Bd/I6i84mM9UaV+0CGr4IkacynAcyhFAmGPtI/v1zI3w3AiBusBmHDAkBmW/fDNUXhpBI4lazcMH/wX3r/8T/iHf2a+/vdq1y+b9HvTSCT6TFIYNmistli7fWfd6gg5Zt5bLutKse5WkLkVpe4vwPNHVJ+Cp4eq3w388u8E/+N39Mu/kq596NZ+OEr/YApeHGHsxXhetVDex0kbGZNu2AzCqg8m7VAzQtkA43a4mIb783AmabjkmrmhuPiq9NQHlvFfJPr/HSlB8J1xeKjEXgiKSm59OnKH+Hd2cmur4daY0mPjF6w0In+mAQ+X4HqZTME3RuF0Knfd/O5fCP7pd9Rv/pH7+t+pQ/9xkPHeFLw+wbiQ4SWNfKzqywE4HYPVw8yXDXRO21U2cIctFHJpKwhnk7gcGCMW5qSNeTVLf6NJwGMVQvxfHYIHS8yVoMChvLNum1lYdBXyynRAMBtmIG1wYX5liOC/Lwf35+BKFs6mFec9jfuUq8/K5t511n6WkX44Sb03gwuQerTM2Awzpjywfpj5MRtUjZDTSuqmxIIntRUULXth3kNWxKgVSgbIGqDuhI0YPN8k4JFd3x7DT8alLN+rvjNVmex0tF63wKdlYm96tgHPD2NZgMsZ5n5EsBkUbgaYJ2L0up/TNPImzNwLsa5nazQ2oHc68EoLvjYEj1XgUhrWAjBuQ4Ssgl5Y1Nub1uF579ByQDrhZNTMVEpLJdSQ1kJcAwEtlO1wkIbHq/DcELyG1WASexk3a7wDnYbVPjU1pXHY+U4F6exfHYSnagTPglcwZvPPuYMLnp62E4YtUNBDUg8ZK3SC8NQgqgj41ihqA1JLkW9LPiji/2p6y4bYpL00YgtGNSa7TGSW8vT9PJWkyyqlYmoyBTULVKyQtsJCCG7W4Y0JcpPrVcas57MyB1t2embGM1gdyHq7Gnb6Sg4eLcOFVNdmcGDK5Wha04PWSNkkjmkY+Oi0BhJaCOogZ4XdOHypTKiLC+T7HTJlK35u3SRvWpxNa2HImstb7T6rxmZV26xyvV4sFvMVYpZTRuMUDCJ+M9iUkLGQ+zxaIYzFgZxPfmbmTE1ZAsG+kIW3EaeuFeDBAi406DhlbWdjKzi97A+E1Ep1n0gu5pikVFRFSgr2ppoNkmaY8MFjVXh5jLDoyTq9E1YteFvHIyOzHq9XaXaag7UKqm7UZp5CQSZTdvf0CKS9XZYB5BJkteCWgUsJHi2M++DhCukmzzQ+q87EpqnU6Dh2KQNFwotNUsqORyVjNs+wZWzG02n7vRGHXGeQiMQCqZhtG6DTOkKkugVsCgjrYC0CD5RI9p5t0PdklceiY5vhWs2ilvXK9Ob4ZBsrGwps50hVUvEK/JruAYlAImLbZHRYCUlcCEpQ9YNfB6sReKiMnfqz4ic6R2/kOeWkW31tGPH3nUlk1vzFIas/pLV7LcFK0VMqyky6bnmfcKCXa5QSImWQRUrwYvY0MOqG+wrwwjASgHeQ1KQMGuOAeKBX6bKhCIm320a/v6/qYz9aZR2kBWEdEbEKCcchp6tmKBvJfdwKiBth0o+puBP8ut/jf47gV19Mz5yKt1sOi1neK1PakglbsyQZDQlSpm5FX7eoB4nEDCgppHFYDTrMngam/XBPHvGjtObZFXyDjFsw942FLdWsPRrvVyq4eTP1YpN6rtm1GRUkjEKNVKjuY8d0jLyB1ISiEap2aszDWAndUf4NPIeMeSYFXxmEawXNPZmFq7mZ5YDdpewWivqU8t6cg3W9xrqU48cM3ZJegbKPa5fTdTNgRFTgURACDLrhUo55KimwKlBzYjFkP1oXlVx9KoUIPWPKSD+CrXCcemWcdW+eH9SKJL0i1QDfq2EgFdcC1NkUaycmTJrvBL/ByLMNMHej8HAR9iPi07HY0/XY+YwmqBVyBN29In5cTz1Rp74yzDqd5oy6u7JGdlxLNSxkIVQNZBSjLqrjZ077uFWrEEdXMFPPDOKiZp1Mcss2oV6KLpLG4oB66cezjCcbgrhRKleafH51zC9ImJllE2fS0zsZ0uUid4gfKbEUgIMEtOwovajXxlk3G/ycuUcgJAkPaxn35UmR+fEcvDJOLkOFgE22ZqImHdQxHHiJeTHDj+hFEnFvjwiZRq5/cwI1KvN6jR/Vc3Mm6kFiweC9GcbNhiBl1thsqPYDgw250SAU9fTKBrQeV7zTvtP8y5h7MXiI5B/Op1DwUC+N4kRzJ71Cp1IQ0TGwL3yHOFbSqvCCScRv6q6bHdMu65xXMukRNQOmcsqdy2MYKsmeYR9zI0w9UqGerLPPZ1jXimTgqAO/16GeHmSvhHrLHkM6ak+nXLkchrtQCA0PowO6U/7LmQcpUgav5kh8uUoU73fbjKcavIaDV7DQmD3sU+/PE999IUlPuzhDFt2gud5xFqsWk0Ojcbnik5Olzc382pqvOShzmji4PI/H2F+ti2+N9fy0zXh/lqg1NCyoN+4vMOd9ApNM73Gj7a383jR91i2go/qv0hm4ZiljKwLX8kS3z7lh3g3HCSuwK1HXyvBojTwX1Q5qHvTCV3PiE9HMbrg05QpFVJ6g1V/IxMYnCiurmbl5VyKlrEUFuyl4pMJ+qen8N5WL/9Wz8+d+2csleHGMuJ5XW7jQ0HPxDVKd25Wena3d6c5DbX8/0emYfAGJx8Bp+2iUvkMWaJhgwg5bIVSevBfqxnfrpg+Gee9OwPfbqJbhhSb9UEl2LjW8F21OeB1eo8nvCzTq2GcTUx3vSEMWd/HmQzRC/fF81/cnCh9mfvoP/e/+RtJ+w6F/pcC9NUlYdKPKXAkITAN6tzs9c+f4qx/pn1lPozIQdnS5FXRYRcA/UIAXR6k3xx0f1O/7tevqX9n038oRufvWFFmD18uCnbClYA6kPNHhur9StfiDWqNVa7XJcj7umRyNV/7ZArwzw7lZqr7o+At0Pf/M+NVvOQ/+pdXxs2G4NY9JYO7HDvG7MrPz9ZMnP2UH7/aisLaemprxDFUHiv6usoVuu+BsAr41Bm9P02+MJ97P3vrtwM9/K9y5ZfK/kRL+ZBJuzSKpiGN1q1QWU6BScTXKAyk3L6QTpM0czPzzI4Rm30V3P8S6lAjcb3vmx73v/5Xgw7/pufbXDvvPm/DePNk8vJzl5EzyuMc/WM/MzRU3NiqfXTnXjh9LTs1YfcH+qJ13rkC/MALfPBRjKGifG6av5VJPOT/4jfB3/0L9+r93PfnXRscv8OmLxDMepNBwifv7FUpNX8rF3U4gqeibderIkqAoRctzkKDOJXoOAu59bfx+U/qNsP39qvDfTh0W4RaWCPpknD/mlbpNtnCU7Px8pv3D3d3i+kaqPeUcLPdlnMwpN4XiB8vL9zpE0j/dgKt56kTUccn68NuS93/F/9lve67/N5v9lyPwo0V8On2tyK3ZuC4FVyNhlc3Ul4qktmB1/ckc8VMoYjeCsOiF7RDx7yUzDDphKwmPDsLrOIPTBP8LTXhukLkd5ur61Hpzot2+zV30o32G4uZmfKpjCoX66gHOlRKFDvfFEeJc7svCqRi9F6H2o9TpOP9UwLpnCF0wRL4etLxT5v9ZB340RwopSp1zaXotxBh30AgVbfKrE2STBGlzo0pdSDI2gowpFzVihYoR8jpI6SGoJwrt4TJxiyiV0bC83WHek+M5lRqzJTYxcZv1EyttYW0tOt6yDhbENR97O0Yyho9+ug5XMnAiylr19046RFNOFppZzGH10CvNh+FKCb6DIKfglTGitNGw3KzBvRm4JwMP5sl3bBnoPQ8S3I2AasWvatkFMQ3tlRGdjK4HlWrOAoshuJyHZw69261pGmtswdTvNTvKOWwfCOx28o+GyxgK9qbt7PtK9EuH9hkJcyEFe2H6TEK8HfKOWu1lYzdaFfR6OR0kteDVwLAbHijDN0cITiTA21NkmTw/RD1UYp5OsHHg92aZZxLMtlMxastPu/KDVo1TzTPIGChTiwYYs0PVChEDVBxwJU/4g8+9XkGmsUsWictg9gfQKdwOfqz5anS7Xg2NmhNb7SMlksNTcfZOuG89aJ/3VCbsiZJRgs/1qojdRqkc1UMBba8fTqXhiQZZpG91iPN6vNx9OeM4FY8ci3iORx0bQcekw1szJbL6eMLqjPk1QZ/QrWXirYbNRCc7lSQVk144yJBZeKoODxXoWY/QodRYbLez//kRfruNb5LRTRsx3Ss+sj9zJiE4EXOPWkuDJjRMpSHbgEsDejlENWQnquOCmhUsKoia4GIOcNZwyeDYj0UM26G5g+TZM8mVjcDMgmduwVuqmDUaicpiiYyOIlGVFrNAL6XReybVEJSDbQCMCsjZ4IEiIeG3RumDlDCo19ze/u3/xm8coIesaLphNwwHceQP+2RM2rQ4ysbqoDkxbJM0HdByw6yHKApsaiR7CvCoYdAF23G4UScJfKQkPhELjruKGWMspguFNOGw1mqVdQs5Uq0uMjaWW17x1+v6WKjbrmb6ETY6Xx0xXAEtDLlgPwlfGULXIwzqbh9/cnpG7/P22DQsTCnm/3Sc8OdiGhcv1bKLS/pQRhsYscn3I7wrWcHljOB4VNCyc/I6OqoElwwscoib4VwGbtRQ8rH24wKfulcgEIl6joLH4wFAj0zmrddzq6vpxUVfo64ymLqdalbNAliUEshMBVhVUHPCtSL7dEocsRhdnuT09O3UH5SImBlLPt3rN3VlDNS8h6i1vTCZiK2QaM4dKBtKI9bB49HmtfzIlezIxdTofiS25BON24nd8ykpt7Ira+JUrNyGgxPWsPuFTAaDxWIfBYPBQPxsLrdPo1E67Eq73RAIeIslczbRGzQzw0qqekjIzSi9GGQN2SUlj62Wj7Va+dXV26z/KHTRLJgC/r6AGWFQbSfZ4tsIwImYcDtoblqKLfvKbujMpdTBBRJnzydbx6OytQCM2KiwimmQ8GS9PEkPX9LTJeTRTAL4kz8UReNImEwcmNRgQNKiVjcEA70uXVfZSs956bMp7nJEErZaImHUfuXt7T92oPyvz3bX15PtKUcp3+cysLxyetQOa36sZsxVP7/jtE+7Wiu+va3Q9mHsboWG1gPSVT80bV0OOVcsZHO6MOcMmkFTNPypH7FKhdxArZWYbNsLWYnHxHHIOCG1NOt1NyqpzuHJ12fRD0ezUNndw7RYIpF+l4lXsNLjdoocOgQxlBvB4c3gzmZoa4sEDqGxGezfCcK4k2eR8Xl85qfm/PCH2dUl7OvrVShEcvlR6AOB1Pz80S49PtEciSitZqXVgv4rvbBwhOfO9GdpYyMzv+Cr1+R+GyeoYqwcuuALKc351PT55OXzqfOHcel8sn0+KbuUggU/z6YQdHEx838IP65cZz4fnZyMtFrhVgs/kzMzqFg+2rHc2EjNzGK3xUDl+YdO8G9z/5C8ITA7723UZDEXJ2ukTyXIWcPljPpccup84vL55PnDwC+diykZWsv9WFfBxNP3s5D29Kczp1+nS05NDR4c1E+cOIpPaDP8Z/34cYyj39/BmwMfH3fG2pOmcEgStHA7fvp0Ah4rU4+UGKfi6k3kT2BnK7i5GdzYDK6vByp74T7UGBfT9G6ENebEIXRxOTRFfQz7aLXi54DRiJX8Lp5Hfyp+FEvxsXFbNS/OuZhNG3X8cP/hRpX/SEl3kEjthGd3Qvu74Z2d0OJWsLbkda0HBMcOdycuZRibYYFTyRPyGb+fAhaHI1Yq5WYzgrckEsjqL+6tEsw81s9oe1Lv8YizDvaJJFwvEdpczaNzVF3NjV1KHzuXPDhHmH/6XHL6RMyIRWnJS2H92Y3AyThz0c+3ybkCHsk/1kkmE1erp1pNzc2hE8kuLZW3tr6gt3rwtvmVlVCzaconRRkHu+WmcME+XCTb/qhnvlxVXs0398JrKz6M+TX/8KovNO/txqY56SBbW5sh5oSzK6nnyEWsLjZmnsPnD5hM9mwWKwypgXfvNYz/o06SnB8FVrBku6N1OYVuNWM1BLhgN0Mow+DLZXipicJe9EA+MOko5LX5vDZY0EnyWjqtgaCMbLidiDG2IjyvSsDH+sn8uLYHR0Yq+/tfRMLxnrnlZV+1Zk+lbImEPZnET0M8LErYWBUzhebuVBwup4kBQQ+FcTXffzKWmXaNjlpHRqzphqkvo4WYCsIKcph7Oo74+S6lkC/gcrksFusIf2h0FNl+t/AftYnC+np+ZRXBR8Zbaq+zVyPvUQ+INAMitVTgUDKG7eR8fDUAJ2NE/9+sEv6fS6IEGlj2FaddnY6z3XYWh60yBO+XkSGMWvFieitMXkQZkHTLJdzebqQ/ipzw2NhdrDaYiuzhW2pGt8/kD2hifmHDze54WKtB9kqQNe1lzHhhLwIXkvBA/qNzwzkPOXdGFp2K85f95ozR61V5PEqLUyHR97PN/VRECQ0zim1qK8yc8bIn3MwJDzNjZPQKZQZzdGKi/vH7M58vsLDkFpf8I0OKOJoaVbdTw48ZmIsBIo8fr5BFei4F+1GsISTbXyqQT9T2yO1pF6wSeF0tZ49FLhaLenu7RaLubrGIr+mj0YUhf2bcKC2o41H22Zj4QkixbNH5exwBfWS4ihNdOuywnzOwNTtiCUXax1+J0QdJxnqYRpLjCkWRj+X9SvbwlNZOzvfbDmJMlrzkN+sBtOrUuJMZN3LMSp5YwuEIWEw2i8kSdAsFhgG6ZiYDRDu/5qd2gv2n3JUrytmLPas7zJFWty9utMbT6bvxDlu0M6lyOzDn2CXhS0UiZnZCsOAlj96PYIbpsomBOieiYoRVjKCSAMPpwNnZDHLHrdpYv80ldDr5Oh1XKGQxaCaXz+Uqxay0ntGwoF+jB63MYYtiXDO8KFhaZW5s0I0GS28UDBjMsYmJz48/PN/py3sZGT2MWEjGxm3E7yB16yb8QhcNHLuMvNWjlPAVEr5U1BXS0DsRuDeLWZUumYfXhGvrjJ1tutlkGQxcNovLwkLJZXMVveQMWi/F4Ov7xSax0SZw2HkuJ0+jYQsE2L+UuIrvCn5JwccMqmivjOGRMbxyhk/O8H8ULEs/RyLkszl8DrenR6RUaaUhG3fCRy34WKM2+Yi6ucBbW6d3dxA/02DgcPndIqm0T6VW6I1qk0Xz+1CbrAqjTX4YUp1JotZqPJ678vZUbKqtCrh7tDKhWtqtGfhECGQSjpDPYrPZHI5EqfSWK+56RRZx8W2KHoui3yIz2sU2p8jpFun0gp5eXs+AzJHLYXlBbIk/EPF2G6VyYmamcDfevkvPzTszWaPXZ3B7jB7vJ0LndCotFpRYMrPZGImgyiLv9CbTeofT6PYY3F6d26t1+TBUNqfCatWHQsnDnVWsyX8y7k793NrKraxkFxYyCwvZxcVPBP4Sq0QSVdbcXGZpCS8m9XZ5+V9fnJ6fxyszi4vFu/tm7/+P/7fjfwE2vbH0ADAAAA=='

if __name__ == '__main__':
    main()



来源:https://stackoverflow.com/questions/57029253/how-to-add-afterimages-in-pygame

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