Enable/Disable Wifi on Android in Unity

浪子不回头ぞ 提交于 2019-11-28 00:36:43

According to Android Doc, setWifiEnabled takes bool as parameter and returns bool too.

Your second code is almost close. You got the parameter right but failed to provide the return type. You put AndroidJavaObject as the return type instead of bool.

In your second code, simply replace wifiManager.Call<AndroidJavaObject>("setWifiEnabled", false); with wifiManager.Call<bool>("setWifiEnabled", false);.

This should work, assuming that you have your permission in place. One advice to you is to put your code in a try catch clause. This will prevent some weird behavior if something is null or failed in your Android function calls.

public bool setWifiEnabled(bool enabled)
{
    using (AndroidJavaObject activity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity"))
    {
        try
        {
            using (var wifiManager = activity.Call<AndroidJavaObject>("getSystemService", "wifi"))
            {
                return wifiManager.Call<bool>("setWifiEnabled", enabled);
            }
        }
        catch (Exception e)
        {
        }
    }
    return false;
}

public bool isWifiEnabled()
{
    using (AndroidJavaObject activity = new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity"))
    {
        try
        {
            using (var wifiManager = activity.Call<AndroidJavaObject>("getSystemService", "wifi"))
            {
                return wifiManager.Call<bool>("isWifiEnabled");
            }
        }
        catch (Exception e)
        {

        }
    }
    return false;
}
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!