问题
I have read this post about centering text: python library pygame: centering text
However instead of importing text from a file:
font = pygame.font.Font("example_font.tff", 25)
I want to use a font from the users system
font = pygame.freetype.SysFont("comicsansms", 0)
using the freetype module as I think makes rendering to various sizes easier (like when the user resizes the window)font.render_to(surface, pos, ..., size=int(surface.get_height()/2))
Im not sure how to set a value for pos where the text will be shown in the center of the surface, as I can't .get_rect()
or anything to get the dimensions of the text
Possible solutions?
Getting the dimensions of the text
Using System Fonts with pygame.font.Font()
Thanks!
回答1:
Use pygame.freetype.Font.get_rect to get a pygame.Rect object with the size of the text. Note, freetype.Font
and freetype.SysFont
have the same interface:
text = "Hello World"
text_size = 50
text_rect = font.get_rect(text, size = text_size)
text_rect.center = surface.get_rect().center
font.render_to(surface, text_rect, text, color, size = text_size)
Minimal examaple:
import pygame
import pygame.freetype
pygame.init()
window = pygame.display.set_mode((400, 200))
def drawTextCentered(surface, text, text_size, color):
text_rect = font.get_rect(text, size = 50)
text_rect.center = surface.get_rect().center
font.render_to(surface, text_rect, text, color, size = 50)
font = pygame.freetype.SysFont("comicsansms", 0)
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
window.fill(0)
drawTextCentered(window, "Hello World", 50, (255, 0, 0))
pygame.display.flip()
pygame.quit()
exit()
来源:https://stackoverflow.com/questions/65278123/pygame-centering-text-system-font-text