Sending and Receiving UDP packets

你离开我真会死。 提交于 2019-11-28 00:14:31

Here is the simple version of Server and Client to send/receive UDP packets

Server

IPEndPoint ServerEndPoint= new IPEndPoint(IPAddress.Any,9050);
Socket WinSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
WinSocket.Bind(ServerEndPoint);

Console.Write("Waiting for client");
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0)
EndPoint Remote = (EndPoint)(sender);
int recv = WinSocket.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}:", Remote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));

Client

IPEndPoint RemoteEndPoint= new IPEndPoint(
IPAddress.Parse("ServerHostName"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork,
                           SocketType.Dgram, ProtocolType.Udp);
string welcome = "Hello, are you there?";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, RemoteEndPoint);

There is actually a very good UDP example of a server and listener on MSDN: Simple UDP example

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