前言
这篇论文实际上也是《快速ACE算法及其在图像拼接中的应用》这篇论文中的快速ACE算法,我用C++实现了,现在放出来。
算法原理
在论文介绍中,提到高动态图像是指在一幅图像中,既有明亮的区域又有阴影区域,为了使细节清晰,需要满足以下几点:
(1)对动态范围具有一定的压缩能力
(2)对亮暗区域的细节有一定的显示能力
(3)满足(1),(2)的条件下不破坏图像的清晰度
Rizzi等根据Retinex理论提出自动颜色均衡算法,该算法考虑了图像中颜色和亮度的空间位置关系,进行局部的自适应滤波,实现具有局部和非线性特点的图像亮度,色度,对比度调整,同时满足灰度世界理论和白斑点假设。
算法步骤

论文中还有一个优化部分,感兴趣可以去看看,并且作者也是有开源代码的。下面给一个C++代码实现,有2种实现,一种是常规实现,另外一种是递归实现,速度稍快。
代码实现
using namespace cv;using namespace cv::ml;using namespace std;namespace ACE {//GrayMat stretchImage(Mat src) {int row = src.rows;int col = src.cols;Mat dst(row, col, CV_64FC1);double MaxValue = 0;double MinValue = 256.0;for (int i = 0; i < row; i++) {for (int j = 0; j < col; j++) {MaxValue = max(MaxValue, src.at<double>(i, j));MinValue = min(MinValue, src.at<double>(i, j));}}for (int i = 0; i < row; i++) {for (int j = 0; j < col; j++) {dst.at<double>(i, j) = (1.0 * src.at<double>(i, j) - MinValue) / (MaxValue - MinValue);if (dst.at<double>(i, j) > 1.0) {dst.at<double>(i, j) = 1.0;}else if (dst.at<double>(i, j) < 0) {dst.at<double>(i, j) = 0;}}}return dst;}Mat getPara(int radius) {int size = radius * 2 + 1;Mat dst(size, size, CV_64FC1);for (int i = -radius; i <= radius; i++) {for (int j = -radius; j <= radius; j++) {if (i == 0 && j == 0) {dst.at<double>(i + radius, j + radius) = 0;}else {dst.at<double>(i + radius, j + radius) = 1.0 / sqrt(i * i + j * j);}}}double sum = 0;for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {sum += dst.at<double>(i, j);}}for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {dst.at<double>(i, j) = dst.at<double>(i, j) / sum;}}return dst;}Mat NormalACE(Mat src, int ratio, int radius) {Mat para = getPara(radius);int row = src.rows;int col = src.cols;int size = 2 * radius + 1;Mat Z(row + 2 * radius, col + 2 * radius, CV_64FC1);for (int i = 0; i < Z.rows; i++) {for (int j = 0; j < Z.cols; j++) {if((i - radius >= 0) && (i - radius < row) && (j - radius >= 0) && (j - radius < col)) {Z.at<double>(i, j) = src.at<double>(i - radius, j - radius);}else {Z.at<double>(i, j) = 0;}}}Mat dst(row, col, CV_64FC1);for (int i = 0; i < row; i++) {for (int j = 0; j < col; j++) {dst.at<double>(i, j) = 0.f;}}for (int i = 0; i < size; i++) {for (int j = 0; j < size; j++) {if (para.at<double>(i, j) == 0) continue;for (int x = 0; x < row; x++) {for (int y = 0; y < col; y++) {double sub = src.at<double>(x, y) - Z.at<double>(x + i, y + j);double tmp = sub * ratio;if (tmp > 1.0) tmp = 1.0;if (tmp < -1.0) tmp = -1.0;dst.at<double>(x, y) += tmp * para.at<double>(i, j);}}}}return dst;}Mat FastACE(Mat src, int ratio, int radius) {int row = src.rows;int col = src.cols;if (min(row, col) <= 2) {Mat dst(row, col, CV_64FC1);for (int i = 0; i < row; i++) {for (int j = 0; j < col; j++) {dst.at<double>(i, j) = 0.5;}}return dst;}Mat Rs((row + 1) / 2, (col + 1) / 2, CV_64FC1);resize(src, Rs, Size((col + 1) / 2, (row + 1) / 2));Mat Rf= FastACE(Rs, ratio, radius);resize(Rf, Rf, Size(col, row));resize(Rs, Rs, Size(col, row));Mat dst(row, col, CV_64FC1);Mat dst1 = NormalACE(src, ratio, radius);Mat dst2 = NormalACE(Rs, ratio, radius);for (int i = 0; i < row; i++) {for (int j = 0; j < col; j++) {dst.at<double>(i, j) = Rf.at<double>(i, j) + dst1.at<double>(i, j) - dst2.at<double>(i, j);}}return dst;}Mat getACE(Mat src, int ratio, int radius) {int row = src.rows;int col = src.cols;vector <Mat> v;split(src, v);v[0].convertTo(v[0], CV_64FC1);v[1].convertTo(v[1], CV_64FC1);v[2].convertTo(v[2], CV_64FC1);Mat src1(row, col, CV_64FC1);Mat src2(row, col, CV_64FC1);Mat src3(row, col, CV_64FC1);for (int i = 0; i < row; i++) {for (int j = 0; j < col; j++) {src1.at<double>(i, j) = 1.0 * src.at<Vec3b>(i, j)[0] / 255.0;src2.at<double>(i, j) = 1.0 * src.at<Vec3b>(i, j)[1] / 255.0;src3.at<double>(i, j) = 1.0 * src.at<Vec3b>(i, j)[2] / 255.0;}}src1 = stretchImage(FastACE(src1, ratio, radius));src2 = stretchImage(FastACE(src2, ratio, radius));src3 = stretchImage(FastACE(src3, ratio, radius));Mat dst1(row, col, CV_8UC1);Mat dst2(row, col, CV_8UC1);Mat dst3(row, col, CV_8UC1);for (int i = 0; i < row; i++) {for (int j = 0; j < col; j++) {dst1.at<uchar>(i, j) = (int)(src1.at<double>(i, j) * 255);if (dst1.at<uchar>(i, j) > 255) dst1.at<uchar>(i, j) = 255;else if (dst1.at<uchar>(i, j) < 0) dst1.at<uchar>(i, j) = 0;dst2.at<uchar>(i, j) = (int)(src2.at<double>(i, j) * 255);if (dst2.at<uchar>(i, j) > 255) dst2.at<uchar>(i, j) = 255;else if (dst2.at<uchar>(i, j) < 0) dst2.at<uchar>(i, j) = 0;dst3.at<uchar>(i, j) = (int)(src3.at<double>(i, j) * 255);if (dst3.at<uchar>(i, j) > 255) dst3.at<uchar>(i, j) = 255;else if (dst3.at<uchar>(i, j) < 0) dst3.at<uchar>(i, j) = 0;}}vector <Mat> out;out.push_back(dst1);out.push_back(dst2);out.push_back(dst3);Mat dst;merge(out, dst);return dst;}}using namespace ACE;int main() {Mat src = imread("F:\\sky.jpg");Mat dst = getACE(src, 4, 7);imshow("origin", src);imshow("result", dst);waitKey(0);}
效果展示








后记
实现的效果和论文有所偏差,这只是拿来参考一下,对这个感兴趣可以研究作者给出的C++源码哦。
补充问题
关于Automatic Color Equalization和Automatic Color Enhancement的区别。

参考文章
https://blog.csdn.net/piaoxuezhong/article/details/78357815
https://www.cnblogs.com/whw19818/p/5765995.html
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