I've got an array containing ALAsset urls (not full ALAsset objects) So each time I start my application I want to check my array to see if it's still up to date...
So I tried
NSData *assetData = [[NSData alloc] initWithContentsOfFile:@"assets-library://asset/asset.PNG?id=1000000001&ext=PNG"];
but assetData is allways nil
thx for the help
Use assetForURL:resultBlock:failureBlock: method of ALAssetsLibrary instead to get the asset from its URL.
// Create assets library
ALAssetsLibrary *library = [[[ALAssetsLibrary alloc] init] autorelease];
// Try to load asset at mediaURL
[library assetForURL:mediaURL resultBlock:^(ALAsset *asset) {
    // If asset exists
    if (asset) {
        // Type your code here for successful
    } else {
        // Type your code here for not existing asset
    }
} failureBlock:^(NSError *error) {
    // Type your code here for failure (when user doesn't allow location in your app)
}];
    Having assets path you can use this function to check if image exist:
-(BOOL) imageExistAtPath:(NSString *)assetsPath
{  
    __block BOOL imageExist = NO; 
    ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
    [library assetForURL:[NSURL URLWithString:assetsPath] resultBlock:^(ALAsset *asset) {
        if (asset) {
            imageExist = YES;
            }
    } failureBlock:^(NSError *error) {
        NSLog(@"Error %@", error);
    }];
    return imageExist;
}
Remember that checking if image exist is checking asynchronyus. If you want to wait until new thread finish his life call function "imageExistAtPath" in main thread:
dispatch_async(dispatch_get_main_queue(), ^{
    [self imageExistAtPath:assetPath];
});
Or you can use semaphores, but this is not very nice solution:
-(BOOL) imageExistAtPath:(NSString *)assetsPath
{  
    __block BOOL imageExist = YES; 
    dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);   
    dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);   
    dispatch_async(queue, ^{  
        ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
        [library assetForURL:[NSURL URLWithString:assetsPath] resultBlock:^(ALAsset *asset) {
            if (asset) {
                dispatch_semaphore_signal(semaphore); 
            } else {
                imageExist = NO;
                dispatch_semaphore_signal(semaphore); 
                }
        } failureBlock:^(NSError *error) {
             NSLog(@"Error %@", error);
        }];
    });
    dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER); 
    return imageExist;
}
    For iOS 8 or later, there is a synchronous method to check if an ALAsset exists.
@import Photos;
if ([PHAsset fetchAssetsWithALAssetURLs:@[assetURL] options:nil].count) {
    // exist
}
Swift:
import Photos
if PHAsset.fetchAssetsWithALAssetURLs([assetURL], options: nil).count > 0 {
   // exist
}
Swift 3:
import Photos
if PHAsset.fetchAssets(withALAssetURLs: [assetURL], options: nil).count > 0 {
   // exist
}
    Use this method to check if file exists
NSURL *yourFile = [[self applicationDocumentsDirectory]URLByAppendingPathComponent:@"YourFileHere.txt"];
if ([[NSFileManager defaultManager]fileExistsAtPath:storeFile.path 
isDirectory:NO]) {
    NSLog(@"The file DOES exist");
} else {
    NSLog(@"The file does NOT exist");
}   
    来源:https://stackoverflow.com/questions/7221167/how-to-check-if-an-alasset-still-exists-using-a-url