Well, I came to understand that F# is able to manage references (some sort of C++ like references). This enables the possibilities to change value of parameters passed in functions and also enables the programmer to return more than a single value. However here's what I need to know:
Ref keyword: The keyword
refis used to create, from a value, a reference to that value of the inferred type. Solet myref = ref 10This means that F# will create an object of type
Ref<int>putting there (in the mutable field) myint 10.OK. So I assume that
refis used to create instances of theRef<'a>type. Is it correct?Access value: In order to access a value stored in reference I can do this:
let myref = ref 10 let myval = myref.Value let myval2 = !myrefWhile the
:=operator just lets me edit the value like this:let myref = ref 10 myref.Value <- 30 myref := 40So
!(Bang) dereferences my reference. And:=edit it. I suppose this is correct too.The & operator: What does this operator do? Is it to be applied to a reference type? No, I guess it must be applied to a mutable value and this returns what? The reference? The address? If using interactive:
let mutable mutvar = 10;; &a;;The last line throws an error so I do not understand what the
&operator is for.ByRef: What about
byref? That's very important to me, but I realize I do not understand it. I understand it is used in function regarding parameter passing. One uses byref when he wants that the passed value can be edited (this is a bit against the functional languages' philosophy but f# is something more than that). Consider the following:let myfunc (x: int byref) = x <- x + 10This is strange. I know that if you have a reference
let myref = ref 10and then do this to edit the value:myref <- 10it arises an error because it should be like this:myref := 10. However, the fact that in that function I can editxusing the<-operator means thatxis not a reference, right?If I assume that
xis not a reference, then I assume also that, in functions, when usingbyrefon a parameter, that parameter can have the mutable syntax applied to. So it is just a matter of syntax, if I assume this I am OK, and, in fact, everything works (no compiler errors). However, what isx?Calling functions: How can I use a function utilizing byref parameters?
The
&operator is involved but could you explain this better please? In this article: MSDN Parameters and Arguments the following example is provided:type Incrementor(z) = member this.Increment(i : int byref) = i <- i + z let incrementor = new Incrementor(1) let mutable x = 10 // A: Not recommended: Does not actually increment the variable. (Me: why?) incrementor.Increment(ref x) // Prints 10. printfn "%d" x let mutable y = 10 incrementor.Increment(&y) (* Me: & what does it return? *) // Prints 11. printfn "%d" y let refInt = ref 10 incrementor.Increment(refInt) (* Why does it not work in A, but here it does? *) // Prints 11. printfn "%d" !refInt
Ref keyword Yes, when you write let a = ref 10 you're essentially writing let a = new Ref<int>(10) where the Ref<T> type has a mutable field Value.
Access value The := and ! operators are just shortcuts for writing:
a.Value <- 10  // same as writing: a := 10
a.Value        // same as writing: !a
ByRef is a special type that can be (reasonably) used only in method parameters. It means that the argument should be essentially a pointer to some memory location (allocated on heap or stack). It corresponds to out and ref modifiers in C#. Note that you cannot create local variable of this type.
The & operator is a way to create a value (a pointer) that can be passed as an argument to a function/method expecting a byref type. 
Calling functions the example with byref works because you're passing the method a reference to a local mutable variable. Via the reference, the method can change the value stored in that variable.
The following doesn't work:
let a = 10            // Note: You don't even need 'mutable' here
bar.Increment(ref a)  
The reason is that you're creating a new instance of Ref<int> and you're copying the value of a into this instance. The Increment method then modifies the value stored on heap in the instance of Ref<int>, but you don't have a reference to this object anymore.
let a = ref 10
bar.Increment(a)  
This works, because a is a value of type Ref<int> and you're passing a pointer to the heap-allocated instance to Increment and then get the value from heap-allocated reference cell using !a.
(You can use values created using ref as arguments for byref because the compiler handles this case specially - it will automatically take reference of the Value field because this is a useful scenario...).
来源:https://stackoverflow.com/questions/5028377/understanding-byref-ref-and