Strategy Pattern and Dependency Injection using Unity

老子叫甜甜 提交于 2019-11-27 19:04:51

A common pattern in DI is that at run-time there's only going to be a single implementation of a given abstraction. That just makes life a whole lot easier, as you don't need to deal with the ambiguity such as the one you describe.

However, sometimes, you need to vary an implementation based on context, such as the example you give. Many DI Containers provide ways where you can provide a qualifying parameter, but that means that you will end up tightly coupling your code to a specific DI Container.

A much better solution would be to introduct an Abstract Factory that can provide what you need. Something like

public interface ICarFactory
{
    Car Create(IEngine engine);
}

If you need to inject more Strategies, perhaps the Builder design pattern might fit even better.

In any case, the point is that instead of registering a lot of different Cars in the container, you would instead register a single ICarFactory implementation.

In your client code, you would use the injected ICarFactory to create a Car instance based on a particular IEngine.

var car = factory.Create(engine);
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!