问题
Right now I'm using this, but I would like to skip the base64 conversion step if possible
function getJpegBytes()
{
var jpgImg = canvas.toDataURL("image/jpeg");
jpgImg = jpgImg.replace('data:image/jpeg;base64,', '');
return _base64ToArrayBuffer(jpgImg);
}
function _base64ToArrayBuffer(base64) {
var binary_string = window.atob(base64);
var len = binary_string.length;
var bytes = new Uint8Array(len);
for (var i = 0; i < len; i++) {
bytes[i] = binary_string.charCodeAt(i);
}
return bytes;
}
回答1:
Using HTMLCanvasElement#toBlob(), you can get a Blob, but it will need to be asynchronous. Then you can convert the Blob
to an ArrayBuffer using FileReader#readAsArrayBuffer():
function getJpegBytes(canvas, callback) {
var fileReader = new FileReader()
fileReader.addEventListener('loadend', function () {
callback(this.error, this.result)
})
canvas.toBlob(fileReader.readAsArrayBuffer.bind(fileReader), 'image/jpeg')
}
Then you can execute it like this:
getJpegBytes(document.querySelector('canvas'), function (error, arrayBuffer) {
if (error) {
// handle error
return
}
// here's your `arrayBuffer`
})
Using ES6 promises, you could convert this to return a promise if you'd prefer:
function getJpegBytes(canvas) {
return new Promise((resolve, reject) => {
const fileReader = new FileReader()
fileReader.addEventListener('loadend', function () {
if (this.error) {
reject(this.error)
} else {
resolve(this.result)
}
})
canvas.toBlob(blob => fileReader.readAsArrayBuffer(blob), 'image/jpeg')
})
}
And call it like this:
getJpegBytes(document.querySelector('canvas'))
.then(arrayBuffer => {
// here's your `arrayBuffer` if success
}, error => {
// handle error
})
来源:https://stackoverflow.com/questions/46181892/save-jpeg-byte-array-from-canvas-in-javascript-without-doing-base64-step