问题
I want to implement a recursive inorder in a binary search tree (BST). I built a tree using two structs: Node and Tree. My code has not worked so far, mainly because of a type mismatch in Node::inorder.
pub struct Node<T> {
value: T,
left: Option<Box<Node<T>>>,
right: Option<Box<Node<T>>>,
}
pub struct Tree<T> {
root: Option<Box<Node<T>>>,
}
impl<T: Ord> Tree<T> {
/// Creates an empty tree
pub fn new() -> Self {
Tree { root: None }
}
pub fn inorder(&self) -> Vec<&T> {
self.root.as_ref().map(|n| n.inorder()).unwrap() // how to pass result ?
}
}
impl<T: Ord> Node<T> {
pub fn inorder(&self) -> Vec<&T> {
let mut result: Vec<&T> = Vec::new();
match *self {
None => return result,
Some(ref node) => {
let left_vec = node.left.inorder();
result.extend(left_vec);
result.extend(node.value);
let right_vec = node.right.inorder();
result.extend(right_vec);
}
}
}
}
This is the error report:
error[E0308]: mismatched types
--> src/main.rs:27:13
|
27 | None => return result,
| ^^^^ expected struct `Node`, found enum `std::option::Option`
|
= note: expected type `Node<T>`
= note: found type `std::option::Option<_>`
error[E0308]: mismatched types
--> src/main.rs:29:13
|
29 | Some(ref node) => {
| ^^^^^^^^^^^^^^ expected struct `Node`, found enum `std::option::Option`
|
= note: expected type `Node<T>`
= note: found type `std::option::Option<_>`
In Node::inorder, I want to return a empty vector if a node does not exist; if the node does exist, I want to grow the vector inorder and recur.
The match doesn't work between a Node and Option, but I am not sure how to bridge between them.
回答1:
The problem is that there's confusion about where the options are:
impl<T: Ord> Node<T> {
pub fn inorder(&self) -> Vec<&T> {
//...
match *self {
Here, self is a Node<T>, not an option. Instead, self.left and self.right are options.
This compiles (until lack of main()):
pub fn inorder(&self) -> Vec<&T> {
let mut result: Vec<&T> = Vec::new();
if let Some(ref left) = self.left {
let left_vec = left.inorder();
result.extend(left_vec);
}
result.push(&self.value);
if let Some(ref right) = self.right {
let right_vec = right.inorder();
result.extend(right_vec);
}
result
}
I also added the return, and fixed result.extend(self.value) to instead push a reference.
Playground
回答2:
Chris Emerson's answer is correct, but I'd advocate for a more memory efficient version that always appends to the same vector. This prevents excessive copying of the values.
impl<T> Tree<T> {
pub fn inorder(&self) -> Vec<&T> {
let mut nodes = Vec::new();
if let Some(ref root) = self.root {
root.inorder(&mut nodes);
}
nodes
}
}
impl<T: Ord> Node<T> {
pub fn inorder<'a>(&'a self, result: &mut Vec<&'a T>) {
if let Some(ref left) = self.left {
left.inorder(result);
}
result.push(&self.value);
if let Some(ref right) = self.right {
right.inorder(result);
}
}
}
Note that I've removed the : Ord restriction as it's not needed for traversal.
Even better would be to create an iterator that traverses inorder, then you could just call collect.
来源:https://stackoverflow.com/questions/40944473/recursive-inorder-traversal-of-a-binary-search-tree