问题
I am a beginner with three.js and I was trying to implement a feature where one must be able to drag a 3d model. I came across DragControl in this process and I am not able to use it in my code.
when I use new DragControls(objects, camera, renderer.domElement)
I get this error
capture.js:9 Uncaught ReferenceError: DragControls is not defined
at capture.js:9
and when i use the new THREE.DragControls(objects, camera, renderer.domElement)
I get This error
Uncaught TypeError: THREE.DragControls is not a constructor
How can I solve this issue?
My complete code is as follows:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xff0000, .5 );
DragControls.install({THREE: THREE});
var controls = new DragControls( object, camera, renderer.domElement );
document.body.appendChild( renderer.domElement );
var light1 = new THREE.AmbientLight( 0xffffff );
light1.position.set(0, -70, 100).normalize();
scene.add(light1);
var light2 = new THREE.AmbientLight( 0xffffff );
light2.position.set(0, 70, 100).normalize();
scene.add(light2);
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 25;
var object
controls.addEventListener( 'dragstart', function ( event ) {
event.object.material.emissive.set( 0xaaaaaa );
} );
controls.addEventListener( 'dragend', function ( event ) {
event.object.material.emissive.set( 0x000000 );
} );
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Locate the user</title>
<meta name="viewport" content="width=device-width,
user-scalable=no, initial-scale=1, maximum-scale=1, user-scalable=0" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<script src="js/three.min.js"></script>
<script src="js/GLTFLoader.js"></script>
<script src="js/drag-controls.js"></script>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="js/capture.js"></script>
</body>
</html>
回答1:
Here is an updated version of your code. There were some conceptual issues in your code.
- It seems you were mixing module vs non-module imports. The live example uses traditional global scripts (and not ES6 imports).
- You did not render your scene once. The code has now an animation loop.
- You added instances of
AmbientLight
and configured a position which is not necessary. - The lights have no effect anyway since you use
MeshBasicMaterial
which is an unlit material (meaning it does not react on lights). - You have created
DragControls
whichobject
has first parameter which is an undefined variable in your code. Besides, the ctor only accepts an array and not single objects.
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 5;
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xff0000, .5 );
var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
var controls = new THREE.DragControls( [ cube ], camera, renderer.domElement );
document.body.appendChild( renderer.domElement );
controls.addEventListener( 'dragstart', function ( event ) {
event.object.material.color.set( 0xaaaaaa );
} );
controls.addEventListener( 'dragend', function ( event ) {
event.object.material.color.set( 0x000000 );
} );
animate();
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
<script src="https://cdn.jsdelivr.net/npm/three@0.115/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.115/examples/js/controls/DragControls.js"></script>
来源:https://stackoverflow.com/questions/60864787/unable-to-use-dragcontrols