Bitmap in ImageView with rounded corners

时光毁灭记忆、已成空白 提交于 2019-11-27 17:36:05
Anand

try this one :

public class CustomImageView extends ImageView {

    public static float radius = 18.0f;  

    public CustomImageView(Context context) {
        super(context);
    }

    public CustomImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public CustomImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        //float radius = 36.0f;  
        Path clipPath = new Path();
        RectF rect = new RectF(0, 0, this.getWidth(), this.getHeight());
        clipPath.addRoundRect(rect, radius, radius, Path.Direction.CW);
        canvas.clipPath(clipPath);
        super.onDraw(canvas);
    }
}

and

<your.pack.name.CustomImageView
                android:id="@+id/selectIcon"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_centerInParent="true"
                android:scaleType="centerCrop" />

CustomImageView  iconImage = (CustomImageView )findViewById(R.id.selectIcon);
iconImage.setImageBitmap(bitmap);

or,

ImageView iv= new CustomImageView(this);
iv.setImageResource(R.drawable.pic);

It's strange that nobody here has mentioned RoundedBitmapDrawable from Android Support Library v4. For me it is the simplest way to get rounded corners without borders. Here is example of usage:

RoundedBitmapDrawable roundedBitmapDrawable = RoundedBitmapDrawableFactory.create(getResources(), bitmap);
final float roundPx = (float) bitmap.getWidth() * 0.06f;
roundedBitmapDrawable.setCornerRadius(roundPx);
Ketan Ahir

Make one function which make rounded to your bitmap using canvas.

public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
    Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
            .getHeight(), Config.ARGB_8888);
    Canvas canvas = new Canvas(output);

    final int color = 0xff424242;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
    final RectF rectF = new RectF(rect);
    final float roundPx = pixels;

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(bitmap, rect, rect, paint);

    return output;
}

for more info:> here

The accepted answer uses path clipping, but it doesn't support anti-aliasing. See Romain Guy's comments on his post. "path clipping does not support antialiasing and you get jagged edges."

http://www.curious-creature.com/2012/12/11/android-recipe-1-image-with-rounded-corners/

There is one good library(vinc3m1’s RoundedImageView) that supoorts rounded corners on ImageView, but it only supports the same radiuses on every corners. So I made one that you can set different radiuses on each corners.

It doesn't rely on path clipping, nor redrawing. It only draws one time with canvas.drawPath() method. So I finally got result that I wanted like below.

See : https://github.com/pungrue26/SelectableRoundedImageView

If you need border also then: 1. You can use a rounded box image with a transparent body and white from outside. For Example:

and use this with target image like below:

<FrameLayout
android:layout_width="100px"
android:layout_height="100px" >
<ImageView
        android:id="@+id/targetImage"
        android:layout_width="100px"
        android:layout_height="100px"
        android:src="@drawable/app_icon"
        android:layout_gravity="center" />
<ImageView
        android:id="@+id/boxImage"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:scaleType="fitXY"
        android:src="@drawable/box" />

  1. Adding CardView as parent layout of ImageView also be a good solution.

If you need make Bitmap with different corner radii and I recommend follow code:

private static Bitmap createRoundedRectBitmap(@NonNull Bitmap bitmap,
                                float topLeftCorner, float topRightCorner,
                                float bottomRightCorner, float bottomLeftCorner) {
    Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), 
                                        Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(output);

    final int color = Color.WHITE;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
    final RectF rectF = new RectF(rect);
    Path path = new Path();
    float[] radii = new float[]{
            topLeftCorner, bottomLeftCorner,
            topRightCorner, topRightCorner,
            bottomRightCorner, bottomRightCorner,
            bottomLeftCorner, bottomLeftCorner
    };

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    path.addRoundRect(rectF, radii, Path.Direction.CW);
    canvas.drawPath(path, paint);
    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
    canvas.drawBitmap(bitmap, rect, rect, paint);
    return output;
}

For me, the below method does the magic. :) This method accepts a bitmap object and returns it back with rounded corners. roundPx is the number of rounded pixels you want:

public static Bitmap getRoundedCornerBitmap(Bitmap bitmap) {
    Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
    bitmap.getHeight(), Config.ARGB_8888);
    Canvas canvas = new Canvas(output);

    final int color = 0xff424242;
    final Paint paint = new Paint();
    final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
    final RectF rectF = new RectF(rect);
    final float roundPx = 12;

    paint.setAntiAlias(true);
    canvas.drawARGB(0, 0, 0, 0);
    paint.setColor(color);
    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
    canvas.drawBitmap(bitmap, rect, rect, paint);

    return output;
}

...or you could use this library instead of ImageView without any further coding.

public class RoundedImageView extends ImageView {

    public RoundedImageView(Context context) {
        super(context);
    }

    public RoundedImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    protected void onDraw(Canvas canvas) {

        super.onDraw(canvas);

        Bitmap rounder = Bitmap.createBitmap(getWidth(),getHeight(),Bitmap.Config.ARGB_8888);
        Canvas canvasRound = new Canvas(rounder);    

        Paint xferPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        xferPaint.setColor(Color.BLACK);

        final int rx = this.getWidth(); //our x radius
        final int ry = this.getHeight(); //our y radius

        canvasRound.drawRoundRect(new RectF(0,0,rx,ry), rx, ry, xferPaint);     

        xferPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));

        canvas.drawBitmap(rounder, 0, 0, xferPaint);

    }

}

It can be done with background drawable, like explain in many posts including this one, but it also needs to set clipping. Here a full example:

The code:

AppCompatImageView iconView = findViewById(R.id.thumbnail);
iconView.setClipToOutline(true);

The layout:

<android.support.v7.widget.AppCompatImageView
    android:id="@+id/thumbnail"
    android:layout_width="80dp"
    android:layout_height="80dp"
    android:contentDescription="@string/thumbnail"
    android:scaleType="centerInside"
    android:background="@drawable/round_view" <!--here set the drawable as background -->
    tools:src="@mipmap/ic_user" />

The drawable:

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
    android:shape="rectangle">
    <corners android:radius="10dp" />
</shape>

The method to make rounded corners for imageview in android is not rocket science guys! just use a png with required curves with the same color as your background and set the overlay to FITXY.!

public void drawRoundImage(boolean isEditPicEnable){
   if(originalImageBitmap != null){
        setBackgroundResource(R.drawable.ic_account_user_outer_circle_blue);

        if (isEditPicEnable) {
            setBackgroundResource(R.drawable.ic_account_user_outer_circle_white);
            Bitmap mask = BitmapFactory.decodeResource(getResources(), R.drawable.ic_account_white_mask);
            Bitmap mask1 = BitmapFactory.decodeResource(getResources(), R.drawable.ic_account_pencil_bg);
            originalImageBitmap = Bitmap.createScaledBitmap(originalImageBitmap, mask.getWidth(), mask.getHeight(), true);
            Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Bitmap.Config.ARGB_8888);
            Canvas mCanvas = new Canvas(result);
            Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
            paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
            mCanvas.drawBitmap(originalImageBitmap, 0, 0, null);
            mCanvas.drawBitmap(mask, 0, 0, paint);
            mCanvas.drawBitmap(mask1, 0, 0, null);
            Bitmap mask2 = BitmapFactory.decodeResource(getResources(), R.drawable.ic_account_pencil);
            mCanvas.drawBitmap(mask2, 0, 0, null);
            setImageBitmap(result);
            setScaleType(ScaleType.FIT_XY);
        } else {
            Bitmap mask = BitmapFactory.decodeResource(getResources(),R.drawable.ic_account_white_mask);
            originalImageBitmap = Bitmap.createScaledBitmap(originalImageBitmap, mask.getWidth(),mask.getHeight(), true);
            Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(),Bitmap.Config.ARGB_8888);
            Canvas mCanvas = new Canvas(result);
            Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
            paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
            mCanvas.drawBitmap(originalImageBitmap, 0, 0, null);
            mCanvas.drawBitmap(mask, 0, 0, paint);
            paint.setXfermode(null);
            setImageBitmap(result);
            setScaleType(ScaleType.FIT_XY);
        }

    }else{
        setBackgroundResource(R.drawable.ic_account_user_outer_circle_blue);
        setImageResource(R.drawable.my_ac_default_profile_pic);
    }

}
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