思路:
1.因页面分组件分的比较细,由图可知是组件5到组件4的联动. 如果利用组件间通信需要 子组件5 -->组件3-->所有组件的父组件-->组件4, 层级略显复杂,所以使用了vuex状态管理管理数据.
2.动画处理:
利用vue的 transition 标签来处理动画.
小球运动的轨迹是一条抛物线, 可使X轴做匀速运动, Y轴贝塞尔曲线, 可以考虑设定两个嵌套的DOM来控制运行轨迹.外层控制Y轴动画, 内层控制X轴动画.
因小球落点是同一个位置, 可以将小球设定到落点位置, 动态获取初始值来决定小球的运动轨迹.
3.如果连续点击小球, 则页面上可能显示多个小球, 所以需要设置多个小球保证页面上可以显示多个小球.
结构图:

html (Ball.vue) :
<div class="ball-container">
<transition v-for="(ball,index) in balls" :key="index" name="drop" @before-enter="beforeEnter" @enter="enter" @after-enter="afterEnter">
<div class="ball" v-show="ball.show" >
<div class="inner inner-hook"></div>
</div>
</transition>
</div>
css (Ball.vue):
.ball-container
.ball
position fixed
left .64rem
bottom .44rem
z-index 200
width .32rem
height .32rem
border-radius 50%
// background rgb(0, 160, 220)
&.drop-enter-active
transition: all .4s cubic-bezier(0.49, -0.29, 0.75, 0.41)
.inner
width .32rem
height .32rem
border-radius 50%
background rgb(0, 160, 220)
transition: all .4s linear
js (Ball.vue)
computed: {
...mapState({
balls: state => state.balls.balls,
dropBall: state => state.balls.dropBall
})
},
methods: {
...mapMutations(['changeShow', 'changeDropBall']),
beforeEnter (el) {
let count = this.balls.length
while (count--) {
let ball = this.balls[count]
if (ball.show) {
//getBoundingClientRect返回值是一个 DOMRect 对象, 此包含了一组用于描述边框的只读属性——left、top、right和bottom,单位为像素。
//除了 width 和 height 外的属性都是相对于视口的左上角位置而言的。
let rect = ball.el.getBoundingClientRect()
let x = rect.left - 32
let y = -(window.innerHeight - rect.top - 22)
//小球外层控制y轴的运动轨迹,translate3d()可以开启硬件加速
el.style.display = ''
el.style.webkitTransform = `translate3d(0, ${y}px, 0)`
el.style.transform = `translate3d(0, ${y}px, 0)`
//内层小球控制x轴运动轨迹,内外层运动方式是不一样的, y轴贝塞尔曲线, x轴匀速.
let inner = el.getElementsByClassName('inner-hook')[0]
inner.style.webkitTransform = `translate3d(${x}px, 0, 0)`
inner.style.transform = `translate3d(${x}px, 0, 0)`
}
}
},
enter (el) {
// 触发浏览器重绘
/* eslint-disable no-unused-vars */
let rf = el.offsetHeight
this.$nextTick(() => {
el.style.webkitTransform = 'translate3d(0, 0, 0)'
el.style.transform = 'translate3d(0, 0, 0)'
let inner = el.getElementsByClassName('inner-hook')[0]
inner.style.webkitTransform = `translate3d(0, 0, 0)`
inner.style.transform = `translate3d(0, 0, 0)`
})
},
afterEnter (el) {
// 删除数组第一个元素, 并返回第一个元素,因对象都是指向地址,所以操作dropBall数组也就操作了balls数组
let ball = this.dropBall.shift()
if (ball) {
ball.show = false
el.style.display = 'none'
}
}
}
store里面的moudle (balls.js):
const balls = {
state: {
balls: [{
show: false
}, {
show: false
}, {
show: false
}, {
show: false
}, {
show: false
}],
dropBall: []
},
mutations: {
changeShow (state, {index, isShow, el}) {
state.balls[index].show = isShow
state.balls[index].el = el
},
changeDropBall (state, ball) {
state.dropBall.push(ball)
}
}
}
export default balls
增加商品数量(即点击+号)触发小球动画的页面 (Cartcontrol.vue):
computed: {
...mapState({
balls: state => state.balls.balls
})
},
methods: {
...mapMutations(['changeShow', 'changeDropBall']),
addCart (event) {
for (let i = 0; i < this.balls.length; i++) {
if (!this.balls[i].show) {
this.changeShow({index: i, isShow: true, el: event.target})
this.changeDropBall(this.balls[i])
return
}
}
}
}
此DOME是根据参考黄轶老师的仿饿了吗课程改编而来~
来源:https://www.cnblogs.com/qiezuimh/p/9173299.html