基于pygame的游戏案例
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开发工具:python
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开发平台:pycharm
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游戏案例:贪吃蛇
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游戏规则:
键盘wasd控制蛇的方向,寻找吃的东西,每吃一口草莓蛇的身子会越吃越长碰墙,咬到自己的身体或咬自己的尾巴则游戏结束。
一. 贪吃蛇游戏
游戏截图


代码分析
颜色定义:
redColour = pygame.Color(255, 0, 0)
blackColour = pygame.Color(0, 0, 0)
whiteColour = pygame.Color(255, 255, 255)
greyColour = pygame.Color(150, 150, 150)
初始化变量:
snakePosition = [100,100]
snakeSements = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
将蛇的身体增加一节,放在头部:
snakeSements.insert(0,list(snakePosition))
检查蛇头部的X、Y坐标是否等于草莓的X、Y坐标:
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
此处的字体可以自由设置,这里应为没有仿宋字体故选用系统字体:
gameOverFont = pygame.font.SysFont('arial',72)
部分代码
import pygame,sys,time,random
from pygame.locals import *
pygame.init()
fpsClock = pygame.time.Clock()
playSurface = pygame.display.set_mode((640,480))
pygame.display.set_caption('贪吃蛇游戏')
redColour = pygame.Color(255, 0, 0)
blackColour = pygame.Color(0, 0, 0)
whiteColour = pygame.Color(255, 255, 255)
greyColour = pygame.Color(150, 150, 150)
snakePosition = [100,100]
snakeSements = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
def gameOver():
gameOverFont = pygame.font.SysFont('arial',72)
gameOverSurf = gameOverFont.render('Game Over',True,greyColour)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320 ,10)
playSurface.blit(gameOverSurf,gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
if direction == 'right':
snakePosition[0] +=20
if direction == 'left':
snakePosition[0] -=20
if direction == 'up':
snakePosition[1] -=20
if direction == 'down':
snakePosition[1] +=20
snakeSements.insert(0,list(snakePosition))
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
else:
snakeSements.pop()
if raspberrySpawned == 0:
x = random.randrange(1,32)
y = random.randrange(1,24)
raspberryPosition = [int(x*20),int(y*20)]
raspberrySpawned = 1
playSurface.fill(blackColour)
for position in snakeSements:
pygame.draw.rect(playSurface,whiteColour,Rect
(position[0],position[1],20,20))
pygame.draw.rect(playSurface,redColour,Rect
(raspberryPosition[0],raspberryPosition[1],20,20))
pygame.display.flip()
if snakePosition[0]>620 or snakePosition[0]<0:
gameOver()
if snakePosition[1]>460 or snakePosition[1]<0:
gameOver()
for snakeBody in snakeSements[1:]:
if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
gameOver()
fpsClock.tick(10)
来源:oschina
链接:https://my.oschina.net/u/4460029/blog/3196734
