2048 --pygame游戏

空扰寡人 提交于 2020-03-15 10:24:19
import random
import sys,pygame
from pygame.locals import *

Pixel=150
score_pixel=100
Size=4

class Map:
	def __init__(self,size):
		self.size=size
		self.score=0
		self.map=[[0 for i in range(size)] for i in range(size)]
		self.add()
		self.add()

游戏处理部分,相加,判断是否结束

	def add(self):
		while True:
			p=random.randint(0,self.size*self.size-1)
			if self.map[p//self.size][p%self.size]==0:
				x=random.randint(0,3)>0 and 2 or 4
				self.map[p//self.size][p%self.size]=x
				self.score+=x
				break

	def adjust(self):
		changed= False
		for a in self.map:
			b=[]
			last=0
			for v in a:
				if v!=0:
					if v==last:
						b.append(b.pop()<<1)
						last=0
					else:
						b.append(v)
						last=v
			b+=[0]*(self.size-len(b))
			for i in range(self.size):
				if a[i]!=b[i]:
					changed=True
			a[ : ]=b
		return changed

	def rotate90(self):
		self.map=[[self.map[c][r] for c in range(self.size)] for r in reversed(range(self.size))]

	def over(self):
		for r in range(self.size):
			for c in range(self.size):
				if self.map[r][c]==0:
					return False
		for r in range(self.size):
			for c in range(self.size-1):
				if self.map[r][c]==self.map[r][c+1]:
					return False
		for r in range(self.size-1):
			for c in range(self.size):
				if self.map[r][c]== self.map[r+1][c]:
					return False
		return True

旋转真个界面来达到移动的目的

	def moveUp(self):
		self.rotate90()
		if self.adjust():
			self.add()
		self.rotate90()
		self.rotate90()
		self.rotate90()

	def moveRight(self):
		self.rotate90()
		self.rotate90()
		if self.adjust():
			self.add()
		self.rotate90()
		self.rotate90()

	def moveDown(self):
		self.rotate90()
		self.rotate90()
		self.rotate90()
		if self.adjust():
			self.add()
		self.rotate90()

	def moveLeft(self):
		if self.adjust():
			self.add()

分数计算

def show(map):
	for i in range(Size):
		for j in range(Size):
			screen.blit(map.map[i][j]==0 and block[(i+j)%2] or block[2+(i+j)%2],(Pixel*j,Pixel*i))

			if map.map[i][j]!=0:
				map_text=map_font.render(str(map.map[i][j]),True,(106,90,205))
				text_rect=map_text.get_rect()
				text_rect.center=(Pixel*j+Pixel/2,Pixel*i+Pixel/2)
				screen.blit(map_text,text_rect)

	screen.blit(score_block,(0,Pixel*Size))
	score_text=score_font.render((map.over() and 'Game over with score' or 'Score:')+str(map.score),True,(106,90,205))
	score_rect=score_text.get_rect()
	score_rect.center=(Pixel*Size/2,Pixel*Size+score_pixel/2) 
	screen.blit(score_text,score_rect)
	pygame.display.update()

界面

map=Map(Size)
pygame.init()
screen=pygame.display.set_mode((Pixel*Size,Pixel*Size+score_pixel))
pygame.display.set_caption('2048')
block=[pygame.Surface((Pixel,Pixel)) for i in range(4)]

设置不同模块的颜色

block[0].fill((152,251,152))
block[1].fill((240,255,255))
block[2].fill((0,255,127))
block[3].fill((255,255,255))
score_block=pygame.Surface((Pixel*Size,score_pixel))
score_block.fill((245,245,245))

map_font=pygame.font.Font(None,Pixel)
score_font=pygame.font.Font(None,score_pixel)
clock=pygame.time.Clock()
show(map)

while not map.over():
	clock.tick(12)
	for event in pygame.event.get():
		if event.type==QUIT:
			sys.exit()

按键

	pressed_keys=pygame.key.get_pressed()
	if pressed_keys[K_w] or pressed_keys[K_UP]:
		map.moveUp()
	elif pressed_keys[K_s] or pressed_keys[K_DOWN]:
		map.moveDown()
	elif pressed_keys[K_a] or pressed_keys[K_LEFT]:
		map.moveLeft()
	elif pressed_keys[K_d] or pressed_keys[K_RIGHT]:
		map.moveRight()
	show(map)
pygame.time.delay(3000)

运行

标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!