import random
import sys,pygame
from pygame.locals import *
Pixel=150
score_pixel=100
Size=4
class Map:
def __init__(self,size):
self.size=size
self.score=0
self.map=[[0 for i in range(size)] for i in range(size)]
self.add()
self.add()
游戏处理部分,相加,判断是否结束
def add(self):
while True:
p=random.randint(0,self.size*self.size-1)
if self.map[p//self.size][p%self.size]==0:
x=random.randint(0,3)>0 and 2 or 4
self.map[p//self.size][p%self.size]=x
self.score+=x
break
def adjust(self):
changed= False
for a in self.map:
b=[]
last=0
for v in a:
if v!=0:
if v==last:
b.append(b.pop()<<1)
last=0
else:
b.append(v)
last=v
b+=[0]*(self.size-len(b))
for i in range(self.size):
if a[i]!=b[i]:
changed=True
a[ : ]=b
return changed
def rotate90(self):
self.map=[[self.map[c][r] for c in range(self.size)] for r in reversed(range(self.size))]
def over(self):
for r in range(self.size):
for c in range(self.size):
if self.map[r][c]==0:
return False
for r in range(self.size):
for c in range(self.size-1):
if self.map[r][c]==self.map[r][c+1]:
return False
for r in range(self.size-1):
for c in range(self.size):
if self.map[r][c]== self.map[r+1][c]:
return False
return True
旋转真个界面来达到移动的目的
def moveUp(self):
self.rotate90()
if self.adjust():
self.add()
self.rotate90()
self.rotate90()
self.rotate90()
def moveRight(self):
self.rotate90()
self.rotate90()
if self.adjust():
self.add()
self.rotate90()
self.rotate90()
def moveDown(self):
self.rotate90()
self.rotate90()
self.rotate90()
if self.adjust():
self.add()
self.rotate90()
def moveLeft(self):
if self.adjust():
self.add()
分数计算
def show(map):
for i in range(Size):
for j in range(Size):
screen.blit(map.map[i][j]==0 and block[(i+j)%2] or block[2+(i+j)%2],(Pixel*j,Pixel*i))
if map.map[i][j]!=0:
map_text=map_font.render(str(map.map[i][j]),True,(106,90,205))
text_rect=map_text.get_rect()
text_rect.center=(Pixel*j+Pixel/2,Pixel*i+Pixel/2)
screen.blit(map_text,text_rect)
screen.blit(score_block,(0,Pixel*Size))
score_text=score_font.render((map.over() and 'Game over with score' or 'Score:')+str(map.score),True,(106,90,205))
score_rect=score_text.get_rect()
score_rect.center=(Pixel*Size/2,Pixel*Size+score_pixel/2)
screen.blit(score_text,score_rect)
pygame.display.update()
界面
map=Map(Size)
pygame.init()
screen=pygame.display.set_mode((Pixel*Size,Pixel*Size+score_pixel))
pygame.display.set_caption('2048')
block=[pygame.Surface((Pixel,Pixel)) for i in range(4)]
设置不同模块的颜色
block[0].fill((152,251,152))
block[1].fill((240,255,255))
block[2].fill((0,255,127))
block[3].fill((255,255,255))
score_block=pygame.Surface((Pixel*Size,score_pixel))
score_block.fill((245,245,245))
map_font=pygame.font.Font(None,Pixel)
score_font=pygame.font.Font(None,score_pixel)
clock=pygame.time.Clock()
show(map)
while not map.over():
clock.tick(12)
for event in pygame.event.get():
if event.type==QUIT:
sys.exit()
按键
pressed_keys=pygame.key.get_pressed()
if pressed_keys[K_w] or pressed_keys[K_UP]:
map.moveUp()
elif pressed_keys[K_s] or pressed_keys[K_DOWN]:
map.moveDown()
elif pressed_keys[K_a] or pressed_keys[K_LEFT]:
map.moveLeft()
elif pressed_keys[K_d] or pressed_keys[K_RIGHT]:
map.moveRight()
show(map)
pygame.time.delay(3000)
运行

来源:oschina
链接:https://my.oschina.net/u/4463123/blog/3195218