I downloaded Xcode 6 GM and submitted two Swift apps to the app store today. Both passed all pre-upload verification and all the other stuff they had to pass and were successfully submitted. But then I got two emails from Apple... one for each program and they both said this:
Dear developer,
We have discovered one or more issues with your recent delivery for "xxxxxxxx" (my app name removed). Your delivery was successful, but you may wish to correct the following issues in your next delivery:
Too many symbol files - These symbols have no corresponding slice in any binary [1431D977-72BC-308F-AB71-71529F25400B.symbols, 158C72A7-98AC-3F07-B2BE-88427591B413.symbols, 44973EAC-563E-340C-B549-55A5014A68BA.symbols, 678BF06F-0C3D-3A09-BFBF-699C7079FECD.symbols, 90907DDB-0400-38ED-BB5F-0C12333C0624.symbols, 93B79949-5757-374A-97B9-825AE1A61B7D.symbols, ABA05220-4FB0-397F-AFBB-08774A82F4CA.symbols, AD70F02A-4422-32B8-8C40-CF9B45A2CCC6.symbols, B0CC9F7D-C542-3E18-A518-B28B7ECABE80.symbols, BF6A4C3B-6FA5-3C51-8404-19C2F132458D.symbols, C9D6E078-8E2A-39D9-8DEE-476916A69CEE.symbols, CF5320DF-AB31-3845-BAD5-F6E51045D396.symbols, D4967AA3-8FB0-3712-B0DE-7F4144AF8F4B.symbols, D813B314-AD37-31D4-B675-442052994495.symbols, DF42A13F-08D8-3E71-B221-FC357E0B60F5.symbols, F5F636C2-F0E0-3CA7-8F7D-C49A36CD5C65.symbols]
After you’ve corrected the issues, you can use Xcode or Application Loader to upload a new binary to iTunes Connect.
Regards,
The App Store team
I'm going to guess that really has nothing to do with me or my apps... and it is just a quirk of day one Swift app submissions? Both apps are still sitting in "Waiting for approval" mode. I certainly can't think of anything I could change to make what they said go away! Anyone else submit a Swift app yet and get that response? Think I should just ignore it and wait to see what happens?
This happens if you are including debug information of your libraries to project archive but are not including binaries. Open an organizer window with your project. In right button menu select "Show in finder". Once again use right button click on project's archive file to see contents of the package. In dSYMs
folder you can find a batch of files. If you run console command on these files you will get a list of UUID strings:
dwarfdump -u MyFile.dSYM
I'm sure you will find some UUIDs from Apple's email.
To avoid this warning you need to include to archive only dSYM
file of your application but not libraries. For this you need change build configuration of the libraries to not generate dSYM
file. Just search for "debug information format" in configuration and change it from DWARF with dSYM File
to DWARF
only. On screenshot you will find example for Stripe iOS framework.
If you encountered this problem while using Cocoapods, add this to your Podfile:
post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['DEBUG_INFORMATION_FORMAT'] = 'dwarf' end end end
It will set Debug Information Format to DWARF only for all your Pod targets only (not the main app target)
If you are using Pods and your app set arm64 only (there is only arm64 in your project's info.plist)
<key>UIRequiredDeviceCapabilities</key> <array> <string>arm64</string> </array>
you can try following script in Podfile to solve this issue.
post_install do |installer| installer.pods_project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['ENABLE_BITCODE'] = 'NO' config.build_settings['ARCHS'] = 'arm64' end end end
AND
set all your projects' targets (not the targets in Pods) to arm64 only
I have this issue due to the project has valid architecture arm64 where the cocoa pods targets have valid architecture arm64, armv7 and armv7s.
To check which target has which valid architecture follow following steps
- In Xcode -> Window -> Organizer
- Select the archive and Reveal in Finder
- On .xcarchive file, Show package content
Open terminal and give path of dSYMs folder.
Enter command
dwarfdump --uuid *
and it will show list of UUIDs with valid architectures.
The UUID will match with Apple's warning email
The main project and cocoa pods target suppose to have same valid architecture. By doing this, it will solve the issue.
For me everything was very simple. I had the same problem and didn't know what to do for a week.
After you submit archieved application, you see certificate for distribution in small popup window. There is a checkbox after it, you should uncheck it. After that you will submit it and get e-mail about symbol files. BUT it isn't problem. It's just warning but not error! If you uncheck that checkbox, your app will be sent right. I hope it may help
Screenshot of the checkbox and the popup :

Had the same problem fixed it by having the same "General" => "Deployment info" => "Deployment target" for all my targets.
In Xcode, look in Build Settings for “Strip Debug Symbols During Copy” (COPY_PHASE_STRIP). When enabled, debug symbols are omitted from your .app and placed into a .dSYM file. Otherwise your .app contains these symbols. (By default, debug symbols are stripped from release builds for reasons of obfuscation. You probably shouldn’t change this setting for the release configuration.)
Make sure you check this option in project Build Settings
https://possiblemobile.com/2015/03/symbolicating-your-ios-crash-reports/
来源:https://stackoverflow.com/questions/25755240/too-many-symbol-files-after-successfully-submitting-my-apps