C# pinvoke marshalling structure containg vector<structure>

半腔热情 提交于 2019-11-27 15:52:56

Wrapping a std::vector<your_struct> in C# is possible with just regular P/Invoke Interop, it is complicated though.

The basic idea of instantiating a C++ object from .NET world is to allocate exact size of the C++ object from .NET, then call the constructor which is exported from the C++ DLL to initialize the object, then you will be able to call any of the functions to access that C++ object, if any of the method involves other C++ classes, you will need to wrap them in a C# class as well, for methods with primitive types, you can simply P/Invoke them. If you have only a few methods to call, it would be simple, manual coding won't take long. When you are done with the C++ object, you call the destructor method of the C++ object, which is a export function as well. if it does not have one, then you just need to free your memory from .NET.

Here is an example.

public class SampleClass : IDisposable
{    
    [DllImport("YourDll.dll", EntryPoint="ConstructorOfYourClass", CharSet=CharSet.Ansi,          CallingConvention=CallingConvention.ThisCall)]
    public extern static void SampleClassConstructor(IntPtr thisObject);

    [DllImport("YourDll.dll", EntryPoint="DoSomething", CharSet=CharSet.Ansi,      CallingConvention=CallingConvention.ThisCall)]
    public extern static void DoSomething(IntPtr thisObject);

    [DllImport("YourDll.dll", EntryPoint="DoSomethingElse", CharSet=CharSet.Ansi,      CallingConvention=CallingConvention.ThisCall)]
    public extern static void DoSomething(IntPtr thisObject, int x);

    IntPtr ptr;

    public SampleClass(int sizeOfYourCppClass)
    {
        this.ptr = Marshal.AllocHGlobal(sizeOfYourCppClass);
        SampleClassConstructor(this.ptr);  
    }

    public void DoSomething()
    {
        DoSomething(this.ptr);
    }

    public void DoSomethingElse(int x)
    {
        DoSomethingElse(this.ptr, x);
    }

    public void Dispose()
    {
        Marshal.FreeHGlobal(this.ptr);
    }
}

For the detail, please see the below link,

C#/.NET PInvoke Interop SDK

(I am the author of the SDK tool)

This is not possible. P/Invoke is designed to marshal C types only. You have a few options:

  • Use C++/CLI to build a managed wrapper around your C library and then use it from C#
  • Write a C wrapper around your C++ types and then P/Invoke the C wrapper
  • Write a COM wrapper around the C++ types and then generate a com-interop stub.

The most basic C wrapper around this would go something like this:

// creates/loads/whatever your vector<ApnInfo> and casts it to void*, and then returns it through 'handle'
int GetAppInfoHandle(void **handle);

// casts handle back to vector<ApnInfo> and calls .size()
int GetAppInfoLength(void *handle);   

// Load into 'result' the data at ((vector<ApnInfo>*)handle)[idx];
void GetAppInfo(void *handle, int idx, ApnInfo *result);  
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!