How to create a hex color string UIColor initializer in Swift? [duplicate]

泄露秘密 提交于 2019-11-27 15:40:22

Xcode 9 • Swift 4 or later (for Swift 3 or earlier check edit history)

extension UIColor {
    convenience init?(hexString: String) {
        var chars = Array(hexString.hasPrefix("#") ? hexString.dropFirst() : hexString[...])
        let red, green, blue, alpha: CGFloat
        switch chars.count {
        case 3:
            chars = chars.flatMap { [$0, $0] }
            fallthrough
        case 6:
            chars = ["F","F"] + chars
            fallthrough
        case 8:
            alpha = CGFloat(strtoul(String(chars[0...1]), nil, 16)) / 255
            red   = CGFloat(strtoul(String(chars[2...3]), nil, 16)) / 255
            green = CGFloat(strtoul(String(chars[4...5]), nil, 16)) / 255
            blue  = CGFloat(strtoul(String(chars[6...7]), nil, 16)) / 255
        default:
            return nil
        }
        self.init(red: red, green: green, blue:  blue, alpha: alpha)
    }
}

if let textColor = UIColor(hexString: "00F") {
    print(textColor) // r 0.0 g 0.0 b 1.0 a 1.0
}     

UIColor(hexString: "#00F")      // r 0.0 g 0.0 b 1.0 a 1.0
UIColor(hexString: "#0000FF")   // r 0.0 g 0.0 b 1.0 a 1.0
UIColor(hexString: "#FF0000FF") // r 0.0 g 0.0 b 1.0 a 1.0
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