问题
I'm building a metronome in React Native. After playing a click, I set a setTimeout
for the next click. The timing however, is awful.
I did the following quick test:
let time = (new Date()).getTime() + 50;
setTimeout(() => {
console.log(time - (new Date()).getTime());
}, 50)
Ideally, I should get 0 in the console. While running this outside React Native in Chrome Dev Tools, I get -1, sometimes -2 (ms). This is an acceptable result.
Running this inside React Native using the Simulator on macOS I get values between 0 and -100. This clearly is not acceptable.
Does someone know if this is due to the inaccuracy of setTimeout
or the inaccuracy of (new Date()).getTime()
? Can I fix this?
回答1:
I've investigated almost any React Native solutions for playing audio and various approaches of using javascript setTimeout()/setInterval(), but none of them were satisfactory in terms of time stability and accuracy.
Probably the only way to go at the moment is to glue some native module like this: https://developer.apple.com/library/content/samplecode/HelloMetronome/Introduction/Intro.html to js side, as described in RN Docs: https://facebook.github.io/react-native/docs/native-modules-ios.html, which gives petty decent result, but unfortunately it's iOS only, of course.
回答2:
The delay that you configure for setTimeout
and setInterval
should never be thought of as an exact delay time. They represent the "minimum" amount of time that you'll wait before the function is executed. This is because the user-agent places the callback into the event queue when the time has elapsed, but if the user-agent is still working on some other task, the callback will sit there.
You should also know that there is a built-in absolute minimum time that you are never going to be able to go under of roughly 9-14ms. This is due to the internals of the user-agent.
来源:https://stackoverflow.com/questions/42100658/accuracy-of-settimeout-in-react-native