问题
I'm trying to use Node modules (in this example, fs
) in my renderer
processes, like this:
// main_window.js
const fs = require('fs')
function action() {
console.log(fs)
}
Note: The action
function gets called when I press a button in my main_window
.
But this gives an error:
Uncaught ReferenceError: require is not defined
at main_window.js:1
I can solve this issue, as suggested by this accepted answer, by adding these lines to my main.js
when initializing the main_window
:
// main.js
main_window = new BrowserWindow({
width: 650,
height: 550,
webPreferences: {
nodeIntegration: true
}
})
But, according to the docs, this isn't the best thing to do, and I should instead, create a preload.js
file and load these Node modules there and then use it in all of my renderer
processes. Like this:
main.js
:
main_window = new BrowserWindow({
width: 650,
height: 550,
webPreferences: {
preload: path.join(app.getAppPath(), 'preload.js')
}
})
preload.js
:
const fs = require('fs')
window.test = function() {
console.log(fs)
}
main_window.js
:
function action() {
window.test()
}
And it works!
Now my question is, isn't it counter-intuitive that I should write most of the code of my renderer
processes in preload.js
(Because only in preload.js
I have access to Node modules) and then merely call the functions in each renderer.js
file (for example here, main_window.js
)? What am I not understanding here?
回答1:
To do it securely, you'll want to set everything up like this. This is outlined in my comment here.
main.js
const {
app,
BrowserWindow,
ipcMain
} = require("electron");
const path = require("path");
const fs = require("fs");
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;
async function createWindow() {
// Create the browser window.
win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: false, // is default value after Electron v5
contextIsolation: true, // protect against prototype pollution
enableRemoteModule: false, // turn off remote
preload: path.join(__dirname, "preload.js") // use a preload script
}
});
// Load app
win.loadFile(path.join(__dirname, "dist/index.html"));
// rest of code..
}
app.on("ready", createWindow);
ipcMain.on("toMain", (event, args) => {
fs.readFile("path/to/file", (error, data) => {
// Do something with file contents
// Send result back to renderer process
win.webContents.send("fromMain", responseObj);
});
});
preload.js
const {
contextBridge,
ipcRenderer
} = require("electron");
// Expose protected methods that allow the renderer process to use
// the ipcRenderer without exposing the entire object
contextBridge.exposeInMainWorld(
"api", {
send: (channel, data) => {
// whitelist channels
let validChannels = ["toMain"];
if (validChannels.includes(channel)) {
ipcRenderer.send(channel, data);
}
},
receive: (channel, func) => {
let validChannels = ["fromMain"];
if (validChannels.includes(channel)) {
// Deliberately strip event as it includes `sender`
ipcRenderer.on(channel, (event, ...args) => fn(...args));
}
}
}
);
index.html
<!doctype html>
<html lang="en-US">
<head>
<meta charset="utf-8"/>
<title>Title</title>
</head>
<body>
<script>
window.api.receive("fromMain", (data) => {
console.log(`Received ${data} from main process`);
});
window.api.send("toMain", "some data");
</script>
</body>
</html>
来源:https://stackoverflow.com/questions/57807459/how-to-use-preload-js-properly-in-electron