定义:适配器模式将一个类的接口,转换成客户期望的另一个接口。适配器让原本接口不兼容的类可以合作无间。
场景:我们有一只鸭子和一只火鸡,鸭子会嘎嘎叫,而火鸡会咯咯叫,鸭子飞的要远一点,而火鸡只能飞行一小段距离。火鸡和鸭子都会叫,但是他们的叫声不同,接口也不同,飞行的接口相同但是飞行的行为不同。
对象适配器:使用对象的组合,以修改的接口包装被适配者。该种做法的优点是被适配者的任何子类都可以搭配着适配器使用。我们分别实现鸭子和火鸡的适配器,鸭子适配器关联了一个鸭子对象,继承自火鸡对象,这样我们可以覆盖火鸡的接口以适应鸭子的行为。同样,火鸡适配器关联了一个火鸡对象,继承自鸭子对象,这样我们就可以覆盖鸭子的接口以适应火鸡的行为。这样我们使用鸭子适配器就可以把我们的鸭子包装称一个火鸡,虽然这个火鸡的叫声和飞行距离跟实际的火鸡不同。
类图:
c++代码如下:
#include <iostream>using namespace std;class Duck{public: virtual void quack() = 0; virtual void fly() = 0;};class MallardDuck : public Duck{public: void quack(); void fly();};class Turkey{public: virtual void gobble() = 0; virtual void fly() = 0;};class WildTurkey : public Turkey{public: void gobble(); void fly();};class DuckAdapter : public Turkey{public: DuckAdapter(Duck* pDuck); void gobble(); void fly();private: Duck* m_pDuck;};class TurkeyAdapter : public Duck{public: TurkeyAdapter(Turkey* pTurkey); void quack(); void fly();private: Turkey* m_pTurkey;};void MallardDuck::quack(){ printf("Quack\n");}void MallardDuck::fly(){ printf("I'm flying\n");}void WildTurkey::gobble(){ printf("Gobble gobble\n");}void WildTurkey::fly(){ printf("I'm flying a short distance\n");}DuckAdapter::DuckAdapter(Duck* pDuck){ m_pDuck = pDuck;}void DuckAdapter::gobble(){ m_pDuck->quack();}void DuckAdapter::fly(){ m_pDuck->fly();}TurkeyAdapter::TurkeyAdapter(Turkey* pTurkey){ m_pTurkey = pTurkey;}void TurkeyAdapter::quack(){ m_pTurkey->gobble();}void TurkeyAdapter::fly(){ m_pTurkey->fly();}int main(){ MallardDuck mallardDuck; WildTurkey wildTurkey; DuckAdapter turkey(&mallardDuck); TurkeyAdapter duck(&wildTurkey); printf("Duck quack :"); duck.quack(); printf("Duck fly :"); duck.fly(); printf("Turkey gobble :"); turkey.gobble(); printf("Turkey fly :"); turkey.fly(); return 0;}
类适配器:使用多重继承,继承被适配者和目标类,当目标类接收到调用时,实际上操作的是被适配者的方法。该做法的优点是可以覆盖被适配者的行为。
类图:
c++代码如下:
#include <iostream>using namespace std;class Duck{public: virtual void quack() = 0; virtual void fly() = 0;};class MallardDuck : public Duck{public: void quack(); void fly();};class Turkey{public: virtual void gobble() = 0; virtual void fly() = 0;};class WildTurkey : public Turkey{public: void gobble(); void fly();};class DuckAdapter : public MallardDuck , public WildTurkey{public: void gobble(); void fly();};class TurkeyAdapter : public MallardDuck , public WildTurkey{public: void quack(); void fly();};void MallardDuck::quack(){ printf("Quack\n");}void MallardDuck::fly(){ printf("I'm flying\n");}void WildTurkey::gobble(){ printf("Gobble gobble\n");}void WildTurkey::fly(){ printf("I'm flying a short distance\n");}void DuckAdapter::gobble(){ quack();}void DuckAdapter::fly(){ MallardDuck::fly();}void TurkeyAdapter::quack(){ gobble();}void TurkeyAdapter::fly(){ WildTurkey::fly();}int main(){ DuckAdapter turkey; TurkeyAdapter duck; printf("Duck quack :"); duck.quack(); printf("Duck fly :"); duck.fly(); printf("Turkey gobble :"); turkey.gobble(); printf("Turkey fly :"); turkey.fly(); return 0;}
注:我们实现鸭子适配和火鸡适配的时候,可以通过覆盖被适配者的方法来修改适配器的行为。
运行结果如下:
Duck quack :Gobble gobble
Duck fly :I'm flying a short distance
Turkey gobble :Quack
Turkey fly :I'm flying
参考图书:《Head First 设计模式》
来源:https://www.cnblogs.com/osyun/archive/2012/02/02/2335724.html