在Unity Editor中Create C# script后,会自动生成初始化脚本:
1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class ScriptName : MonoBehaviour {
6
7 // Use this for initialization
8 void Start () {
9
10 }
11
12 // Update is called once per frame
13 void Update () {
14
15 }
16 }
这个是Unity默认脚本模板生成的,模板位于:
"C:\Program Files\Unity\Editor\Data\Resources\ScriptTemplates\81-C# Script-NewBehaviourScript.cs.txt"
可根据自己需要自定义自己想要的模板,如以下例子:
1 /*
2 * ==============================================================================
3 *
4 * Filename: $safeitemname$
5 * Description:
6 *
7 * Version: 1.0
8 * Created: $time$
9 * Compiler: Visual Studio 2017
10 *
11 * Author: Your name
12 * Company: Your company name
13 *
14 * ==============================================================================
15 */
16
17 using System.Collections;
18 using System.Collections.Generic;
19 using UnityEngine;
20
21 /// <summary>
22 ///
23 /// <summary>
24 public class #SCRIPTNAME# : MonoBehaviour {
25
26 // Use this for initialization
27 void Start () {
28 #NOTRIM#
29 }
30
31 // Update is called once per frame
32 void Update () {
33 #NOTRIM#
34 }
35 }
除此之外,C:\Program Files\Unity\Editor\Data\Resources\ScriptTemplates目录下还有其他类型的脚本模板,可根据需要进行修改!
来源:https://www.cnblogs.com/MakeView660/p/12251764.html