How to play and read .caf PCM audio file

大兔子大兔子 提交于 2020-01-15 03:06:10

问题


I have an app that selects a song from the iPod Library then copies that song into the app's directory as a '.caf' file. I now need to play and at the same time read that file into Apples FFT from the Accelerate framework so I can visualize the data like a spectrogram. Here is the code for the FFT:

void FFTAccelerate::doFFTReal(float samples[], float amp[], int numSamples)
{
int i;
vDSP_Length log2n = log2f(numSamples);

//Convert float array of reals samples to COMPLEX_SPLIT array A
vDSP_ctoz((COMPLEX*)samples,2,&A,1,numSamples/2);

//Perform FFT using fftSetup and A
//Results are returned in A
vDSP_fft_zrip(fftSetup, &A, 1, log2n, FFT_FORWARD);

//Convert COMPLEX_SPLIT A result to float array to be returned
amp[0] = A.realp[0]/(numSamples*2);
for(i=1;i<numSamples;i++)
    amp[i]=sqrt(A.realp[i]*A.realp[i]+A.imagp[i]*A.imagp[i])/numSamples;
}

//Constructor
FFTAccelerate::FFTAccelerate (int numSamples)
{
vDSP_Length log2n = log2f(numSamples);
fftSetup = vDSP_create_fftsetup(log2n, FFT_RADIX2);
int nOver2 = numSamples/2;
A.realp = (float *) malloc(nOver2*sizeof(float));
A.imagp = (float *) malloc(nOver2*sizeof(float));
}

My question is how to I loop through the '.caf' audio file to feed the FFT while at the same time playing the song? I only need one channel. Im guessing I need to get 1024 samples of the song, process that in the FTT and then move further down the file and grab another 1024 samples. But I dont understand how to read an audio file to do this. The file has a sample rate of 44100.0 hz, is in linear PCM format, 16 Bit and I believe is also interleaved if that helps...


回答1:


Try the ExtendedAudioFile API (requires AudioToolbox.framework).

#include <AudioToolbox/ExtendedAudioFile.h>

NSURL   *urlToCAF = ...;

ExtAudioFileRef caf;
OSStatus    status;

status = ExtAudioFileOpenURL((__bridge CFURLRef)urlToCAF, &caf);
if(noErr == status) {
    // request float format
    const UInt32 NumFrames = 1024;
    const int ChannelsPerFrame = 1;  // Mono, 2 for Stereo

    // request float format
    AudioStreamBasicDescription clientFormat;
    clientFormat.mChannelsPerFrame = ChannelsPerFrame;
    clientFormat.mSampleRate = 44100;

    clientFormat.mFormatID = kAudioFormatLinearPCM;
    clientFormat.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsNonInterleaved; // float
    int cmpSize = sizeof(float);
    int frameSize = cmpSize*ChannelsPerFrame;
    clientFormat.mBitsPerChannel = cmpSize*8;
    clientFormat.mBytesPerPacket = frameSize;
    clientFormat.mFramesPerPacket = 1;
    clientFormat.mBytesPerFrame = frameSize;

    status = ExtAudioFileSetProperty(caf, kExtAudioFileProperty_ClientDataFormat, sizeof(clientFormat), &clientFormat);
     if(noErr != status) { /* handle it */ }

    while(1) {
        float   buf[ChannelsPerFrame*NumFrames];
        AudioBuffer ab = { ChannelsPerFrame, sizeof(buf), buf };
        AudioBufferList abl;
        abl.mNumberBuffers = 1;
        abl.mBuffers[0] = ab;

        UInt32  ioNumFrames = NumFrames;
        status = ExtAudioFileRead(caf, &ioNumFrames, &abl);

        if(noErr == status) {
            // process ioNumFrames here in buf
            if(0 == ioNumFrames) {
                // EOF!
                break;
            } else if(ioNumFrames < NumFrames) {
                // TODO: pad buf with zeroes out to NumFrames 
            } else {
                 float amp[NumFrames]; // scratch space
                 doFFTReal(buf, amp, NumFrames);
            }
        }
    }

    // later
    status = ExtAudioFileDispose(caf);
    if(noErr != status) { /* hmm */ }
}


来源:https://stackoverflow.com/questions/20336656/how-to-play-and-read-caf-pcm-audio-file

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