这章主要说插件的菜单,可以说菜单是最核心的部分,前面我们已经实现了Document添加,现在主要就是生成具有层级关系的菜单,以及把菜单跟我们自定义的Document关联起来,也就是MenuPart->View->Model的关联,菜单的实现部分我也是网上参照别人的来实现的,由于代码比较多,我就抽一些重要的来说,其他的只能靠各位自己去体会了,不明白的可以照葫芦画瓢,这菜单部分可以直接抽出来用的,我们不需要明白它内部是怎么实现的,能用就行了,其实有些地方我也没有深入去了解,我们主要的任务是把现有的技术融合成一个可用的插件平台,技术的细节以后有时间再讨论。。。
额外提示所有关于UI的操作都是以绑定的方式实现的,如果不熟悉WPF以及MVVM模式可能会难以理解 [BY Zengg]
运行结果:

可以看到我们已经能做到通过菜单来控制插件的显示以及关闭,插件平台已经初具雏形
UICore部分
涉及到核心的项目结构部分:

IPart 定义了菜单的基本属性,主要的方法是 void Execute(),这是单击菜单后的执行方法, 之后我们得把Show出Document的动作写入Execute方法里面。
1 namespace UICoreFramework
2 {
3 /// <summary>
4 /// Denotes an instance which can be executed.
5 /// </summary>
6 public interface IExecutable
7 {
8 bool CanExecute { get; }
9 void Execute();
10 }
11
12 /// <summary>
13 /// Denotes an instance which can be checked.
14 /// </summary>
15 public interface ICheckable
16 {
17 bool IsCheckable { get; }
18 bool IsChecked { get; set; }
19 }
20
21 /// <summary>
22 /// Denotes a small UI widget that can display and interact.
23 /// </summary>
24 public interface IPart : ILocalizableDisplay, IExecutable, IActivate, IDeactivate
25 {
26 string InputGestureText { get; set; }
27
28 void OnAttached();
29
30 string Icon { get; set; }
31
32 bool IsVisible { get; set; }
33 }
34
35 /// <summary>
36 /// Concrete <see cref="IPart"/> which denotes a <see cref="System.Window.Controls.MenuItem"/> instance.
37 /// </summary>
38 public interface IMenuPart : IPart, ISeparaterPart, ICheckable
39 {
40
41 }
42
43 /// <summary>
44 /// Denotes a <see cref="System.Window.Controls.Separater"/> instance.
45 /// </summary>
46 public interface ISeparaterPart
47 {
48 bool IsSeparator { get; }
49 }
50
51 /// <summary>
52 /// Denotes a manager class that manage the <see cref="IPart"/>s.
53 /// </summary>
54 public interface IPartManager<T> where T : IPart
55 {
56 IObservableCollection<T> Items { get; }
57 }
58
59 /// <summary>
60 /// Denotes a manager node that holds the <see cref="IObservableCollection"/> item.
61 /// </summary>
62 public interface IObservableParent<T>
63 {
64 IObservableCollection<T> Items { get; }
65 }
66 }
PartBase IPart的抽象类主要实现了IPart接口以及一些共同的抽象函数。
namespace UICoreFramework
{
/// <summary>
/// Base <see cref="IPart"/> class for various implementations of <see cref="IPart"/>.
/// </summary>
public abstract class PartBase : PropertyChangedBase, IPart
{
protected PartBase()
:this(null)
{
}
protected PartBase(string name)
{
DisplayName = name;
this.Name = name ?? GetType().Name.Replace("Part", string.Empty);
this.execute = ((i) => { });
this.canExecute = (() => IsActive);
}
public PartBase(string name, System.Action<PartBase> execute, Func<bool> canExecute = null)
: this(name)
{
this.execute = execute ?? ((i) => { });
this.canExecute = canExecute ?? (() => IsActive);
}
private string name;
public string Name
{
get { return name; }
protected set { name = value; NotifyOfPropertyChange(() => Name); }
}
private string displayName;
public string DisplayName
{
get { return displayName; }
set { displayName = value; NotifyOfPropertyChange(() => DisplayName); }
}
private string icon;
public string Icon
{
get { return icon; }
set { icon = value; NotifyOfPropertyChange(() => Icon); }
}
private string inputGestureText;
public string InputGestureText
{
get { return inputGestureText; }
set { inputGestureText = value; NotifyOfPropertyChange(() => InputGestureText); }
}
private bool isVisible = true;
public bool IsVisible
{
get { return isVisible; }
set { isVisible = value; NotifyOfPropertyChange(() => IsVisible); }
}
public virtual void OnAttached()
{ }
#region IExecutable
private readonly System.Action<PartBase> execute;
/// <summary>
/// The action associated to the ActionItem
/// </summary>
public virtual void Execute()
{
this.execute(this);
}
private readonly Func<bool> canExecute;
/// <summary>
/// Calls the underlying canExecute function.
/// </summary>
public virtual bool CanExecute
{
get { return canExecute(); }
}
#endregion
#region Activation & Deactivation
public event EventHandler<ActivationEventArgs> Activated;
public event EventHandler<DeactivationEventArgs> AttemptingDeactivation;
public event EventHandler<DeactivationEventArgs> Deactivated;
private bool isActive = true;
public bool IsActive
{
get { return isActive; }
}
public void Activate()
{
if (IsActive)
return;
isActive = true;
OnActivate();
if (Activated != null)
Activated(this, new ActivationEventArgs { WasInitialized = false });
NotifyOfPropertyChange(() => CanExecute);
}
protected virtual void OnActivate() { }
public virtual void Deactivate(bool close)
{
if (!IsActive)
return;
if (AttemptingDeactivation != null)
AttemptingDeactivation(this, new DeactivationEventArgs { WasClosed = close });
isActive = false;
OnDeactivate(close);
NotifyOfPropertyChange(() => CanExecute);
if (Deactivated != null)
Deactivated(this, new DeactivationEventArgs { WasClosed = close });
}
protected virtual void OnDeactivate(bool close) { }
#endregion
#region IHandle<LanguageChangedEventArgs> Members
//public void Handle(LanguageChangedMessage message)
//{
// this.UpdateDisplayName();
//}
#endregion
}
}
MenuPart 继承于PartBase,这个类跟界面的Menu.Item形成对应关系,也就是Menu.Item具有的重要属性MenuPart也基本会有,一个MenuPart等于一个Menu.Item,之后我们会把MenuPart的具体实例绑定到Menu.Item上,这样就实现了MenuPart和界面Menu.Item的关联。
namespace UICoreFramework
{
/// <summary>
/// A menu part for various implementations of <see cref="IMenuPart"/>.
/// </summary>
public class MenuPart : PartBase, IMenuPart, IObservableParent<IMenuPart>
{
public MenuPart()
: base()
{
}
public MenuPart(string name)
: base(name)
{
}
public MenuPart(string name, System.Action<PartBase> execute, Func<bool> canExecute = null)
: base(name, execute, canExecute)
{
}
private IObservableCollection<IMenuPart> items = new BindableCollection<IMenuPart>();
IObservableCollection<IMenuPart> IObservableParent<IMenuPart>.Items
{
get { return items; }
}
#region ISeparaterPart Members
private bool _isSeparator = false;
public bool IsSeparator
{
get
{
return _isSeparator;
}
protected set
{
_isSeparator = value;
NotifyOfPropertyChange(() => IsSeparator);
}
}
#endregion
#region IMenuPart Members
private bool _isCheckable = false;
public bool IsCheckable
{
get
{
return _isCheckable;
}
set
{
_isCheckable = value;
NotifyOfPropertyChange(() => IsCheckable);
}
}
private bool _isChecked = false;
public bool IsChecked
{
get
{
return _isChecked;
}
set
{
_isChecked = value;
NotifyOfPropertyChange(() => IsChecked);
}
}
#endregion
}
}
PartManager MenuPart的管理是由该类处理的,比如菜单的分层,排序等,该类对应着界面的Menu控件,之后会把PartManager绑定到Menu控件。
1 namespace UICoreFramework
2 {
3 /// <summary>
4 /// Concrete <see cref="IPartManager"/> with manages <see cref="IPart"/> items, it uses MEF to construct the <see cref="IPart"/>s.
5 /// </summary>
6 public class PartManager<T> : IPartManager<T>, IPartImportsSatisfiedNotification where T : IPart
7 {
8 #region Constructor
9
10 public PartManager()
11 {
12 }
13
14 #endregion
15
16 #region Property
17
18 [ImportMany]
19 protected T[] InternalItems { get; set; }
20
21 #endregion
22
23 #region Method
24
25 protected virtual void ConfigParts()
26 {
27 if (InternalItems == null || InternalItems.Length == 0)
28 {
29 return;
30 }
31
32 items.Clear();
33 items.AddRange(InternalItems);
34 }
35
36 #endregion
37
38 #region IPartManager Members
39
40 private IObservableCollection<T> items = new BindableCollection<T>();
41 public IObservableCollection<T> Items
42 {
43 get { return items; }
44 }
45
46 #endregion
47
48 #region IPartImportsSatisfiedNotification Members
49
50 public void OnImportsSatisfied()
51 {
52 ConfigParts();
53 }
54
55 #endregion
56 }
57
58 /// <summary>
59 /// Extends the <see cref="IPartManager"/> that support <see cref="IPartMetaData"/>.
60 /// </summary>
61 /// <typeparam name="T">IPart</typeparam>
62 /// <typeparam name="TMetadata">The type of the metadata.</typeparam>
63 public class PartManager<T, TMetadata> : IPartManager<T>, IPartImportsSatisfiedNotification
64 where T : IPart
65 where TMetadata : IPartMetaData
66 {
67 #region Field
68
69 protected static readonly Func<TMetadata, string> BasePart;
70 protected static readonly Func<TMetadata, string> PreviousPart;
71 protected static readonly Func<TMetadata, string> NextPart;
72
73 #endregion
74
75 #region Constructor
76
77 static PartManager()
78 {
79 var props = typeof(TMetadata).GetProperties();
80 BasePart = DynamicAccessEngine.GetPropertyDelegate<TMetadata, string>(props.FirstOrDefault(it => it.Name.Contains("Base")).Name);
81 PreviousPart = DynamicAccessEngine.GetPropertyDelegate<TMetadata, string>(props.FirstOrDefault(it => it.Name.Contains("Previous")).Name);
82 NextPart = DynamicAccessEngine.GetPropertyDelegate<TMetadata, string>(props.FirstOrDefault(it => it.Name.Contains("Next")).Name);
83 }
84
85 public PartManager()
86 {
87 }
88
89 #endregion
90
91 #region Property
92
93 [ImportMany]
94 protected Lazy<T, TMetadata>[] InternalItems
95 {
96 get;
97 set;
98 }
99
100 #endregion
101
102 #region Method
103
104 protected virtual void ConfigParts()
105 {
106 if (InternalItems == null || InternalItems.Length == 0)
107 {
108 return;
109 }
110
111 items.Clear();
112
113 //Sort items according to metadata's Base , Previous, Next value
114 SortItems();
115 }
116
117 protected virtual void SortItems()
118 {
119 var items = InternalItems.Select((it) =>
120 {
121 return new OrderItem<T>()
122 {
123 Base = BasePart(it.Metadata),
124 Before = PreviousPart(it.Metadata),
125 After = NextPart(it.Metadata),
126 Value = it.Value
127 };
128 }).ToList();
129
130 var roots = SortAndAttachItems(items.Where(it => string.IsNullOrEmpty(it.Base)).ToList());
131
132 foreach (var item in items)
133 {
134 var baseItem = items.FirstOrDefault(it => string.Equals(it.Value.Name, item.Base));
135 if (baseItem != null)
136 {
137 baseItem.Children.Add(item);
138 }
139 }
140
141 foreach (var item in roots)
142 {
143 SortItem(item);
144 }
145
146 Items.AddRange(roots.Select(it => it.Value));
147 }
148
149 private void SortItem(OrderItem<T> item)
150 {
151 if (item.Children.Count == 0)
152 {
153 return;
154 }
155
156 //1. Child recursion.
157 foreach (var it in item.Children)
158 {
159 SortItem(it);
160 }
161
162 //2. Sort
163 var sortedItems = SortAndAttachItems(item.Children);
164
165 foreach (var it in sortedItems)
166 {
167 IObservableParent<T> parent = item.Value as IObservableParent<T>;
168 if (parent != null)
169 {
170 parent.Items.Add(it.Value);
171 }
172 }
173 }
174
175 private List<OrderItem<T>> SortAndAttachItems(List<OrderItem<T>> items)
176 {
177 //1. Sort
178 var sortedItems = new List<OrderItem<T>>();
179 var unsortedItems = new List<OrderItem<T>>();
180 foreach (var newItem in items)
181 {
182 if (string.IsNullOrEmpty(newItem.Before) && string.IsNullOrEmpty(newItem.After))
183 {
184 sortedItems.Add(newItem);
185 }
186 else
187 {
188 unsortedItems.Add(newItem);
189 }
190 }
191
192 while (unsortedItems.Count > 0)
193 {
194 List<OrderItem<T>> stillUnsortedItems = new List<OrderItem<T>>();
195 int startingCount = unsortedItems.Count;
196 foreach (var newItem in unsortedItems)
197 {
198 if (!string.IsNullOrEmpty(newItem.After))
199 {
200 var beforeItem = sortedItems.FirstOrDefault(it => it.Value.Name == newItem.After);
201 if (beforeItem != null)
202 {
203 sortedItems.Insert(sortedItems.IndexOf(beforeItem), newItem);
204 }
205 else
206 {
207 stillUnsortedItems.Add(newItem);
208 }
209 }
210 else
211 {
212 var afterItem = sortedItems.FirstOrDefault(it => it.Value.Name == newItem.Before);
213 if (afterItem != null)
214 {
215 int index = sortedItems.IndexOf(afterItem);
216 if (index == sortedItems.Count - 1)
217 {
218 sortedItems.Add(newItem);
219 }
220 else
221 {
222 sortedItems.Insert(index + 1, newItem);
223 }
224 }
225 else
226 {
227 stillUnsortedItems.Add(newItem);
228 }
229 }
230 }
231 if (startingCount == stillUnsortedItems.Count)
232 {
233 sortedItems.Add(stillUnsortedItems[0]);
234 stillUnsortedItems.RemoveAt(0);
235 }
236 unsortedItems = stillUnsortedItems;
237 }
238
239 //2. Call Attached method of IPart
240 sortedItems.Apply(o => o.Value.OnAttached());
241
242 return sortedItems;
243 }
244
245 #endregion
246
247 #region IPartManager Members
248
249 private IObservableCollection<T> items = new BindableCollection<T>();
250 public IObservableCollection<T> Items
251 {
252 get { return items; }
253 }
254
255 #endregion
256
257 #region IPartImportsSatisfiedNotification Members
258
259 public void OnImportsSatisfied()
260 {
261 ConfigParts();
262 }
263
264 #endregion
265
266 #region Private OrderItem Class
267
268 private class OrderItem<U>
269 {
270 public string Base { get; set; }
271 public string Before { get; set; }
272 public string After { get; set; }
273 public U Value { get; set; }
274
275 private List<OrderItem<U>> children = new List<OrderItem<U>>();
276 public List<OrderItem<U>> Children
277 {
278 get
279 {
280 return children;
281 }
282 }
283 }
284
285 #endregion
286 }
Util文件夹里的类是提供更方便的绑定方式,这里就不做过多解释
DemoApplication 主程序部分结构:

可以看到Menu放的就是我们的各个菜单,主要看一下AddinPart,这个就是我们从界面上看到有"插件"两个字的菜单
AddinPart
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UICoreFramework;
//=================================================================================
//
// Copyright (C) 20013-2014
// All rights reserved
//
// description : 本系列于博客园首发,如果您想转载本博客,请注明出处,感谢支持
// created by Zengg
// http://www.cnblogs.com/01codeworld/
// Email:281365330@qq.com
//==================================================================================
namespace DemoApplication.Menu
{
//public string MenuName { get; set; } //菜单名称
//public string BaseMenu { get; set; }//父菜单名称
//public string PreviousMenu { get; set; }//该入哪个菜单名的后面
//public string NextMenu { get; set; }//下一个菜单是什么
//PartManager会以注入的元数据做为依据进行菜单层级的排序
[MenuPart(PreviousMenu = "工具")]
public class AddinPart : MenuPart
{
public AddinPart()
: base("插件")
{
}
}
}
在AddinPart下面我们可以看到已经有了3个插件,工具栏(DockableContent类型),测试界面,测试插件2,
这3个插件分别对应着
DockableTestPart DocTestViewPart DocTest1ViewPart
1 //=================================================================================
2 //
3 // Copyright (C) 20013-2014
4 // All rights reserved
5 //
6 // description : 本系列于博客园首发,如果您想转载本博客,请注明出处,感谢支持
7 // created by Zengg
8 // http://www.cnblogs.com/01codeworld/
9 // Email:281365330@qq.com
10 //==================================================================================
11 namespace DemoApplication.Menu
12 {
13 [MenuPart(BaseMenu="插件")]
14 public class DockableTestPart : MenuPart
15 {
16 public DockableTestPart()
17 : base("工具栏")
18 {
19
20 }
21 public override void Execute()
22 {
23 IoC.Get<IDockScreenManager>()["工具栏"].Show();
24 }
25 }
26 }
27
28 namespace DemoApplication.Menu
29 {
30 [MenuPart(BaseMenu="插件")]
31 public class DocTestViewPart : MenuPart
32 {
33 public DocTestViewPart()
34 : base("测试界面")
35 {
36
37 }
38 public override void Execute()
39 {
40 IoC.Get<IDockScreenManager>()["测试界面"].Show();
41 }
42 }
43 }
44
45 namespace DemoApplication.Menu
46 {
47 [MenuPart(BaseMenu="插件")]
48 public class DocTest1ViewPart : MenuPart
49 {
50 public DocTest1ViewPart()
51 : base("测试插件2")
52 {
53
54 }
55 public override void Execute()
56 {
57 IoC.Get<IDockScreenManager>()["测试插件2"].Show();
58 }
59 }
60 }
Execute执行的就是IDockScreen接口的Show方法,执行这个方法后对应的UI部件就会显示出来。
IDockScreen接口增加部分
/// <summary>
/// 抽象出基本的Content类型,并实现属性通知接口,因为以后绑定到AvalonDock是有双向绑定的,这样我们要操作AvalonDock时
/// 就可以直接操作实现该接口的属性,比如DisplayName的属性用于绑定到AvalonDock的LayoutItem的Title
/// </summary>
public interface IDockScreen
{
DockType Type { get; set; }
DockSide Side { get; set; }
ICommand CloseCommand { get; }//双向绑定AvalonDock的LayoutItem的CloseCommand命令
string DisplayName { get; set; }
bool IsActive { get; set; }//双向绑定AvalonDock的LayoutItem的IsActive属性
bool IsSelected { get; set; }//双向绑定AvalonDock的LayoutItem的IsSelected属性
void Show();//把控件显示出来
void Close();//把控件关闭
}
接下来主要说到,怎么把IDockScreen类型和AvalonDock里的Document ,Anchorable进行双向绑定,我们来看一看DockView.xaml [BY Zengg]
<UserControl x:Class="DemoApplication.Views.DockView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:Micro="http://www.caliburnproject.org"
xmlns:UICore="clr-namespace:UICoreFramework;assembly=UICoreFramework"
mc:Ignorable="d"
xmlns:avalonDock="http://avalondock.codeplex.com"
d:DesignHeight="300" d:DesignWidth="800">
<UserControl.Resources>
<avalonDock:BoolToVisibilityConverter x:Key="BoolToVisibilityConverter"/>
</UserControl.Resources>
<Grid>
<Grid x:Name="layoutRoot">
<avalonDock:DockingManager DocumentsSource="{Binding Documents}" AnchorablesSource="{Binding DockableContents}" Grid.Row="1" x:Name="dockManager" AllowMixedOrientation="True" >
<avalonDock:DockingManager.Theme>
<avalonDock:AeroTheme/>
</avalonDock:DockingManager.Theme>
<avalonDock:DockingManager.LayoutItemTemplate>
<DataTemplate>
<ContentControl Micro:View.Model="{Binding}" IsTabStop="False" />
</DataTemplate>
</avalonDock:DockingManager.LayoutItemTemplate>
<avalonDock:DockingManager.LayoutItemContainerStyleSelector>
<UICore:PanesStyleSelector>
<UICore:PanesStyleSelector.ToolStyle>
<Style TargetType="{x:Type avalonDock:LayoutAnchorableItem}">
<Setter Property="Title" Value="{Binding Model.DisplayName}"/>
<Setter Property="CloseCommand" Value="{Binding Model.CloseCommand}"></Setter>
<Setter Property="IsActive" Value="{Binding Model.IsActive,Mode=TwoWay}"></Setter>
<Setter Property="Visibility" Value="{Binding Model.Visibility,Mode=TwoWay, Converter={StaticResource BoolToVisibilityConverter}, ConverterParameter={x:Static Visibility.Hidden}}"></Setter>
</Style>
</UICore:PanesStyleSelector.ToolStyle>
<UICore:PanesStyleSelector.DocumentStyle>
<Style TargetType="{x:Type avalonDock:LayoutItem}">
<Setter Property="Title" Value="{Binding Model.DisplayName}"/>
<Setter Property="CloseCommand" Value="{Binding Model.CloseCommand}"></Setter>
<Setter Property="IsActive" Value="{Binding Model.IsActive,Mode=TwoWay}"></Setter>
</Style>
</UICore:PanesStyleSelector.DocumentStyle>
</UICore:PanesStyleSelector>
</avalonDock:DockingManager.LayoutItemContainerStyleSelector>
<avalonDock:LayoutRoot>
<avalonDock:LayoutPanel Orientation="Horizontal" >
<avalonDock:LayoutAnchorablePaneGroup DockWidth="200" Orientation="Vertical" >
<avalonDock:LayoutAnchorablePane >
</avalonDock:LayoutAnchorablePane>
</avalonDock:LayoutAnchorablePaneGroup>
<avalonDock:LayoutPanel Orientation="Vertical" >
<avalonDock:LayoutDocumentPaneGroup Orientation="Horizontal">
<avalonDock:LayoutDocumentPane >
</avalonDock:LayoutDocumentPane>
</avalonDock:LayoutDocumentPaneGroup>
<avalonDock:LayoutAnchorablePaneGroup DockHeight="100" Orientation="Horizontal" >
<avalonDock:LayoutAnchorablePane >
</avalonDock:LayoutAnchorablePane>
</avalonDock:LayoutAnchorablePaneGroup>
</avalonDock:LayoutPanel>
<avalonDock:LayoutAnchorablePaneGroup DockWidth="200" Orientation="Horizontal" >
<avalonDock:LayoutAnchorablePane >
</avalonDock:LayoutAnchorablePane>
</avalonDock:LayoutAnchorablePaneGroup>
</avalonDock:LayoutPanel>
</avalonDock:LayoutRoot>
</avalonDock:DockingManager>
</Grid>
</Grid>
</UserControl>
在 <avalonDock:DockingManager.LayoutItemContainerStyleSelector> </avalonDock:DockingManager.LayoutItemContainerStyleSelector>区域里的部分,就是对Document ,Anchorable两种类型进行双向绑定。
Menu
我们的View文件夹多出了MenuView.xaml,MenuViewModel两个文件,这就是我们的菜单,来看看PartManager是怎么绑定到MenuView.xaml的
MenuView.xaml
<UserControl x:Class="DemoApplication.Views.MenuView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:fs="clr-namespace:UICoreFramework;assembly=UICoreFramework"
xmlns:Micro="http://www.caliburnproject.org"
mc:Ignorable="d"
d:DesignHeight="25" d:DesignWidth="200">
<UserControl.Resources>
<ResourceDictionary >
<ResourceDictionary.MergedDictionaries>
</ResourceDictionary.MergedDictionaries>
<BooleanToVisibilityConverter x:Key="BooleanToVisibilityConverter"/>
<fs:GenericBindingConverter x:Key ="GenericBindingConverter"/>
<LinearGradientBrush x:Key="AvalonDock_ThemeAero_BaseColor1"
StartPoint="0,0"
EndPoint="1,0">
<LinearGradientBrush.GradientStops>
<GradientStop Color="#EBEEFA" Offset="0" />
<GradientStop Color="#F4F7FC" Offset="1" />
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</ResourceDictionary>
</UserControl.Resources>
<Grid >
<Menu Name="MainMenu" Background="{x:Null}" ItemsSource="{Binding Items}" >
<Menu.ItemContainerStyle>
<Style TargetType="MenuItem" >
<Setter Property="Header" Value="{Binding DisplayName}" />
<Setter Property="IsCheckable" Value="{Binding IsCheckable}" />
<Setter Property="InputGestureText" Value="{Binding Path=InputGestureText}"/>
<Setter Property="IsChecked" Value="{Binding IsChecked, Mode=OneWay}" />
<Setter Property="ItemsSource" Value="{Binding RelativeSource={RelativeSource Self}, Path=DataContext, Converter={StaticResource GenericBindingConverter}, ConverterParameter=IObservableParent<IMenuPart>.Items}" />
<Setter Property="IsEnabled" Value="{Binding CanExecute}" />
<Setter Property="Visibility" Value="{Binding IsVisible, Converter={StaticResource BooleanToVisibilityConverter}}" />
<Setter Property="Micro:Message.Attach" Value="[Event Click] = [Action Execute()]" />
<Style.Triggers>
<DataTrigger Binding="{Binding Path=IsSeparator}"
Value="True">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type MenuItem}">
<Separator
Style="{DynamicResource {x:Static MenuItem.SeparatorStyleKey}}"/>
</ControlTemplate>
</Setter.Value>
</Setter>
</DataTrigger>
</Style.Triggers>
</Style>
</Menu.ItemContainerStyle>
</Menu>
</Grid>
</UserControl>
MenuViewModel
//=================================================================================
//
// Copyright (C) 20013-2014
// All rights reserved
//
// description : 本系列于博客园首发,如果您想转载本博客,请注明出处,感谢支持
// created by Zengg
// http://www.cnblogs.com/01codeworld/
// Email:281365330@qq.com
//==================================================================================
namespace DemoApplication.Views
{
[Export(typeof(IPartManager<IMenuPart>))]
public class MenuViewModel : PartManager<IMenuPart, IMenuPartMetaData>
{
}
}
自定义菜单定义好了,我们要把它绑定到ShellView里面
<MetrolControls:MetroWindow x:Class="DemoApplication.ShellView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:MetrolControls="clr-namespace:MahApps.Metro.Controls;assembly=MahApps.Metro"
Title="ShellView" Height="500" Width="800">
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colours.xaml"/>
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml"/>
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml"/>
</ResourceDictionary.MergedDictionaries>
<LinearGradientBrush x:Key="AvalonDock_ThemeAero_BaseColor1"
StartPoint="0,0"
EndPoint="1,0">
<LinearGradientBrush.GradientStops>
<GradientStop Color="#EBEEFA" Offset="0" />
<GradientStop Color="#F4F7FC" Offset="1" />
</LinearGradientBrush.GradientStops>
</LinearGradientBrush>
</ResourceDictionary>
</Window.Resources>
<Grid Background="{StaticResource AvalonDock_ThemeAero_BaseColor1}" >
<Grid.RowDefinitions>
<RowDefinition Height="30"/>
<RowDefinition Height="*"/>
<RowDefinition Height="30"/>
</Grid.RowDefinitions>
<ContentControl x:Name="MenuContent" Margin="0,2,0,0" Grid.Row="0"/>
<ContentControl x:Name="DockContent" Margin="0,2,0,0" Grid.Row="1"/>
</Grid>
</MetrolControls:MetroWindow>
MenuContent就是MenuView [BY Zengg]
ShellViewModel
//=================================================================================
//
// Copyright (C) 20013-2014
// All rights reserved
//
// description : 本系列于博客园首发,如果您想转载本博客,请注明出处,感谢支持
// created by Zengg
// http://www.cnblogs.com/01codeworld/
// Email:281365330@qq.com
//==================================================================================
namespace DemoApplication
{
[Export(typeof(IShell))]
class ShellViewModel : IShell
{
readonly IWindowManager windowManager;
[ImportingConstructor]
public ShellViewModel(IWindowManager windowManager)
{
this.windowManager = windowManager;
}
/// <summary>
/// DockView
/// </summary>
[Import]
public IDockScreenManager DockContent { get; set; }
[Import]
public IPartManager<IMenuPart> MenuContent { get; set; }
}
}
大致的流程就是这样,我也说不了多细致毕竟也有一定的代码量,一个个来说不知道得写多久,大家自己研究源码吧!涉及到的基本知识:WPF的数据绑定,MVVM,MEF,如果明白这些基本知识,理解代码应该不难,我也是边更新代码边写博客,这只是给大家提供一个思路,如果想要更完善得大家自己去扩展完善,如果发现有错误的地方请及时告知。。非常感谢
章节预告:
4:寻找插件并加载插件
5:多语言化
6:换肤功能
第三部分源码:http://pan.baidu.com/share/link?shareid=859524889&uk=554439928
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作者:Zengg
出处:http://www.cnblogs.com/01codeworld/
本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
来源:https://www.cnblogs.com/magic-xxj/p/10723904.html
