问题
I'm trying to mask an image with a specific mask, but i can't seem to find a way.
I've read the documentation and found this https://kivy.org/docs/api-kivy.graphics.stencil_instructions.html# which looks promising but the example is only in kivy language (which i don't use in my project)
I've also found this https://groups.google.com/forum/#!topic/kivy-users/-XXe3F2JoSc but first example is's a bit confusing and second one uses StencilView which seems to be a different thing
So an universal example would be appretiated
Part of code:
#some code...
picture_mask = Image(source = "Assets/picture_frame_mask.png", size_hint = (0, 0),
size = (200, 200),
pos = (50,100))
#Now what ?
player_picture = Image(source = "Assets/player.png", size_hint = (0, 0),
allow_stretch = True, keep_ratio = False,
size = (200, 200),
pos = (50,100))
self.add_widget(player_picture)
#rest of code...
回答1:
Tito already answered it in mailing list, but I'll describe it a little more. To have an image inside canvas you can use Rectangle()
, source
exactly. But here comes a problem with a proper size, so either write the full size of an image, or something like size=[640/5.0,480/5.0]
or maybe just 640/5
(I use py2.7)
How to use Stencil was described in docs, in python it's really similar. You use with canvas:
where canvas is your widget's canvas, therefore self.canvas
. What is interesting for you is the mask()
function, where I commented few things to make it clear for you.
To understand what mask actually do, imagine mask as a piece of paper with a hole in it. You see only what's in the hole.
from kivy.graphics import *
#^^^^^^ all imports you need for that to work + App()/runTouchApp()
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.core.window import Window
from kivy.uix.button import Button
from kivy.uix.boxlayout import BoxLayout
class Root(Widget):
def __init__(self, **kw):
super(Root, self).__init__()
with self.canvas:
Color(1,0,0,0.5)
Rectangle(pos=self.pos, size=Window.size)
bx=BoxLayout(width=Window.width)
but1=Button(text="mask it!")
but1.bind(on_release=self.mask)
but2=Button(text="clear it!")
but2.bind(on_release=self.clear)
bx.add_widget(but1)
bx.add_widget(but2)
self.add_widget(bx)
#after few hundred lines of code you'll hate to type even ".add_"
#binding on_release and other is a way more shorter
#learn kv, have less troubles :)
def mask(self, *args):
with self.canvas:
#you have to "push" the stencil instructions
#imagine StencilPush and StencilPop as { and }
StencilPush()
#set mask
Rectangle(pos=[self.pos[0],self.pos[1]+200], size=[100,100])
#use mask
StencilUse()
#draw something and mask will be placed on it
#Color(1,1,1) for full color, otherwise it tints image
Color(0,1,0)
Rectangle(source='<your picture>',\
pos=[0,0], size=[Window.width-200,Window.height-200])
#disable Stencil or mask will take effect on everything
#until StencilPop()
StencilPop()
#here it doesn't take effect
Color(0,1,1)
Rectangle(pos=[self.pos[0]+200,self.pos[1]+200],\
size=[Window.width-200,Window.height-200])
#However here, when StencilPop() and StencilUse()
#are again, mask is still in the memory
StencilPush()
StencilUse()
#mask is applied... and draws nothing
#because it's not in the mask's area
Color(1,1,0)
Rectangle(pos=[self.pos[0]+200,self.pos[1]+200],\
size=[Window.width-200,Window.height-200])
#I think UnUse() is optional
StencilUnUse()
#and of course Pop() it
StencilPop()
def clear(self, *args):
self.canvas.clear()
self.__init__()
class My(App):
def build(self):
return Root()
My().run()
来源:https://stackoverflow.com/questions/35802203/how-do-i-mask-an-image-in-kivy-using-python