Handle browser reload socket.io

余生颓废 提交于 2019-11-27 12:07:54

There is a socket.on('disconnect', function () { ... });. So you can just do

socket.on('disconnect', function () {
    setTimeout(function () {
         //do something
    }, 10000);
});

EDIT 1:

I get it now. So maybe you should do something like this:

Client:

//right after connection
socket.emit('register', localstorage.getItem('gameUniqueId'));

//somewhere, when game starts
var randomlyGeneratedUID = Math.random().toString(36).substring(3,16) + +new Date;
localStorage.setItem('gameUniqueId', randomlyGeneratedUID);

Server:

io.sockets.on('connection', function (socket) {
    var player = null;

    socket.on('register', function (data) {
        if (data !== null) {
            //there was something in localstorage
            if (game.Players.existsUID(data)) {
                player = game.Players.getByUID(data);
                player.disconnected = false;
            } else {
                //timed out, create new player
            }
        } else {
            //localStorage is not set, create new player
        }
    });

    socket.on('disconnect', function () {
        player.disconnected = true;
        setTimeout(function () {
            if (player.disconnected) player.delete();
        }, 10000);
    });
});
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