问题
So i want my player to not be able to pass through the block, but it teleports to the other side, any idea why? here's my code:
def update(self, collidable):
self.rect.x += self.hspeed
collision_list = pygame.sprite.spritecollide(self, collidable, False)
for collided_object in collision_list:
if (self.hspeed > 0):
# right direction
self.rect.right = collided_object.rect.left
elif (self.hspeed < 0):
# left direction
self.rect.left = collided_object.rect.right
self.rect.y += self.vspeed
collision_list = pygame.sprite.spritecollide(self, collidable, False)
for collided_object in collision_list:
if (self.vspeed > 0):
# down direction
self.rect.bottom = collided_object.rect.up
elif (self.vspeed < 0):
# up direction
self.rect.top = collided_object.rect.bottom
Thanks alot in advance!
回答1:
Sorry about the last answer. Here's one that should fix your code. The new code is:
def update(self, collidable):
self.rect.x += self.hspeed
collision_list = pygame.sprite.spritecollide(self, collidable, False)
for collided_object in collision_list:
if (self.hspeed > 0):
# right direction
self.rect.left = collided_object.rect.right # rect.right and rect.left swapped
elif (self.hspeed < 0):
# left direction
self.rect.right = collided_object.rect.left # rect.right and rect.left swapped
self.rect.y += self.vspeed
collision_list = pygame.sprite.spritecollide(self, collidable, False)
for collided_object in collision_list:
if (self.vspeed > 0):
# down direction
self.rect.bottom = collided_object.rect.up
elif (self.vspeed < 0):
# up direction
self.rect.top = collided_object.rect.bottom
The lines I changed were in the self.hspeed collision. When you hit one side, instead of sticking to that side, you were locking to the other side of the cube. In short I swapped rect.left and rect.right, but you could have swapped the > 0 and < 0 but I wanted to keep that in the right odder so it looked nicer...
来源:https://stackoverflow.com/questions/32189978/trying-to-make-a-solid-block-in-pygame