问题
I'm trying to use SKIA for drawing on Windows.
Is there anyway to initiate SkCanvas from HDC ?
回答1:
There are several approaches "to use" skia on Windows. These approaches described in the SkOSWindow_win.cpp at the skia\src\views\win in your skia folder.
For example:
You can attach OpenGL viewport to your window as it has been done in function SkOSWindow::attachGL
HDC dc = GetDC((HWND)fHWND); if (NULL == fHGLRC) { fHGLRC = SkCreateWGLContext(dc, msaaSampleCount, kGLPreferCompatibilityProfile_SkWGLContextRequest); if (NULL == fHGLRC) { return false; } glClearStencil(0); glClearColor(0, 0, 0, 0); glStencilMask(0xffffffff); glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); } if (wglMakeCurrent(dc, (HGLRC)fHGLRC)) { // use DescribePixelFormat to get the stencil bit depth. int pixelFormat = GetPixelFormat(dc); PIXELFORMATDESCRIPTOR pfd; DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd); info->fStencilBits = pfd.cStencilBits; // Get sample count if the MSAA WGL extension is present SkWGLExtensions extensions; if (extensions.hasExtension(dc, "WGL_ARB_multisample")) { static const int kSampleCountAttr = SK_WGL_SAMPLES; extensions.getPixelFormatAttribiv(dc, pixelFormat, 0, 1, &kSampleCountAttr, &info->fSampleCount); } else { info->fSampleCount = 0; } glViewport(0, 0, SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height())); return true; }
You can copy contents of your SkCanvas to HDC as is has been done in SkOSWindow::doPaint, by doing BitBlt operations
HDC hdc = (HDC)ctx; const SkBitmap& bitmap = this->getBitmap(); BITMAPINFO bmi; memset(&bmi, 0, sizeof(bmi)); bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = bitmap.width(); bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biCompression = BI_RGB; bmi.bmiHeader.biSizeImage = 0; // // Do the SetDIBitsToDevice. // // TODO(wjmaclean): // Fix this call to handle SkBitmaps that have rowBytes != width, // i.e. may have padding at the end of lines. The SkASSERT below // may be ignored by builds, and the only obviously safe option // seems to be to copy the bitmap to a temporary (contiguous) // buffer before passing to SetDIBitsToDevice(). SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes()); bitmap.lockPixels(); int ret = SetDIBitsToDevice(hdc, 0, 0, bitmap.width(), bitmap.height(), 0, 0, 0, bitmap.height(), bitmap.getPixels(), &bmi, DIB_RGB_COLORS); (void)ret; // we're ignoring potential failures for now. bitmap.unlockPixels();
来源:https://stackoverflow.com/questions/30897320/skia-rendering-on-windowsskcanvas-from-hdc