这次小编上传一个游戏开发的项目,一方面是自己写上去能更好的熟悉这个项目,并且把自己的心得可以分享上面,另一方面,可以让更多的盆友看到,提高自我。
这个游戏项目使用的是pygame,这是一组强大而有趣的模块,可用于管理图形,动画乃至声音,让你能更轻松的开发复杂的游戏,通过使用pygame来处理在屏幕上绘制图像等任务,我们不用考虑多繁琐而艰难的编程工作,而是将重点放在程序上的高级逻辑上面。
第一步:规划项目
开发大型项目时候,做好规划再动手编写项目很重要,规划可以确保我们不偏离轨道,从而提高项目成功的可能性。
下面 来编写有关游戏《外星人入侵》的描述,可能其中没有涵盖所有的游戏细节,但是嗯那个让我们狠清晰的知道如何动手开发它
在游戏《外星人入侵》中,玩家控制着一艘最初出现在屏幕底部中央的飞船。玩家可以使用箭头键左右移动飞船,还可以使用空格键进行设计。游戏开始时,一群外星人出现在天空,他们在屏幕中向下移动。玩家的任务是射杀这些外星人。玩家将所有的外星人射击干净后,将出现一个新的外星人,他们的移动宿舍更快。只要有外星人撞到玩家的飞船或者到达屏幕底部,玩家就损失一所飞船。玩家损失三艘飞船后,游戏结束。
第二步:安装pygame
pygame项目托管在代码分享网址Bitbucket中,要在windows系统中安装pygame,则可以访问网站
https://bitbucket.org/pygame/pygame/downloads/
(在网址中查找合适的程序下载)

安装程序如下:
pip install pygame-1.9.3-cp36-cp36m-win_amd64.whl
第三步:开始游戏项目
首先得创建游戏界面,然后添加飞船图像,飞船添加上去,我们必须允许它可以左右移动,再添加射击子弹的功能。
然后创建外星人,让外星人移动,我们进行射击外星人,然后结束游戏。
最后我们得进行记分,提高等级等设置,急需完善游戏,这样一个游戏就设置完毕。
说起来简单,但是做起来难。这三部分,每部分都是一个整体,而且实现新功能时候,必须重构源代码,一不小心就出错,所以得格外注意。
具体的项目实施步骤,我就在这里不一一讲解了,主要把代码贴出来,让大家参考一下
这个是所有代码的目录:

首先是主程序 alien_invasion.py

import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from alien import Alien
import game_functions as gf
def run_game():
# Initialize pygame, settings, and screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#创建play按钮
play_button = Button(ai_settings,screen,"Play")
#创建一个用于存储游戏统计信息的实例
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings,screen,stats)
# Set the background color.
bg_color = (230, 230, 230)
# Make a ship.
ship = Ship(ai_settings, screen)
# Make a group to store bullets in.
bullets = Group()
aliens = Group()
#创建外星人群
gf.create_fleet(ai_settings,screen,ship,aliens)
# Start the main loop for the game.
while True:
gf.check_events(ai_settings, screen, stats,sb,play_button,ship,
aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_screen(ai_settings, screen,stats, sb,ship,aliens,
bullets,play_button)
run_game()
然后是功能函数 game_function.py

import sys
from time import sleep
import pygame
from bullet import Bullet
from alien import Alien
import pygame
def check_keydown_events(event, ai_settings, screen, ship, bullets):
"""Respond to keypresses."""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings, screen, ship, bullets)
def check_keyup_events(event, ship):
"""Respond to key releases."""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings, screen, stats,sb, play_button,ship,aliens, bullets):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x,mouse_y = pygame.mouse.get_pos()
check_play_button(ai_settings, screen,stats,sb,play_button,
ship,aliens,bullets,mouse_x,mouse_y)
def check_play_button(ai_settings,screen,stats,sb,play_button, ship,aliens,bullets,mouse_x,mouse_y):
"""玩家单击play按钮开始新游戏"""
button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y)
if button_clicked and not stats.game_active:
#重置游戏设置
ai_settings.initialize_dynamic_settings()
#隐藏光标
pygame.mouse.set_visible(False)
if play_button.rect.collidepoint(mouse_x,mouse_y):
#重置游戏统计信息
stats.reset_stats()
stats.game_active = True
#重置记分牌图像
sb.prep_score()
sb.prep_high_score()
sb.prep_level()
sb.prep_ships()
#清空外星人列表和子弹列表
aliens.empty()
bullets.empty()
#创建一群新的外星人,并让其居中
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()
def fire_bullet(ai_settings, screen, ship, bullets):
"""Fire a bullet, if limit not reached yet."""
# Create a new bullet, add to bullets group.
if len(bullets) < ai_settings.bullets_allowed:
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def update_screen(ai_settings, screen, stats,sb,ship,
aliens,bullets,play_button):
"""Update images on the screen, and flip to the new screen."""
# Redraw the screen, each pass through the loop.
screen.fill(ai_settings.bg_color)
# Redraw all bullets, behind ship and aliens.
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
aliens.draw(screen)
#显示得分
sb.show_score()
#如果游戏处于非活跃状态,就绘制play按钮
if not stats.game_active:
play_button.draw_button()
# Make the most recently drawn screen visible.
pygame.display.flip()
def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
"""Update position of bullets, and get rid of old bullets."""
# Update bullet positions.
bullets.update()
# Get rid of bullets that have disappeared.
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets)
def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,aliens,bullets):
#检查是否有子弹击中了外星人
#如果是这样样,就删除相应的额子弹和外星人
collisions = pygame.sprite.groupcollide(bullets,aliens,True,True)
if collisions:
for aliens in collisions.values():
stats.score += ai_settings.alien_points*len(aliens)
sb.prep_score()
check_high_score(stats,sb)
if len(aliens) == 0:
# If the entire fleet is destroyed, start a new level.
bullets.empty()
ai_settings.increase_speed()
#提高等级
stats.level +=1
sb.prep_level()
create_fleet(ai_settings,screen,ship,aliens)
def get_number_aliens_x(ai_settings,alien_width):
"""计算每行可容纳多少个外星人"""
available_space_x = ai_settings.screen_width - 2 * alien_width
number_aliens_x = int(available_space_x / (2 * alien_width))
return number_aliens_x
def get_number_rows(ai_settings,ship_height,aliens_height):
"""计算屏幕可以容纳多少个外星人"""
avaliable_space_y = (ai_settings.screen_height -(3*aliens_height)-ship_height)
number_rows = int(avaliable_space_y /(2*aliens_height))
return number_rows
def create_alien(ai_settings,screen,aliens,alien_number,row_number):
"""创建一个外星人并将其放在当前列"""
alien = Alien(ai_settings, screen)
alien_width= alien.rect.width
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
aliens.add(alien)
def create_fleet(ai_settings,screen,ship,aliens):
"""创建外星人群"""
#创建一个外星人,并计算一行可以容纳多少个外星人,外星人间距为外星人的宽度
alien = Alien(ai_settings,screen)
number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
#创建外星人群
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
#创建一个外星人并将其加入当前行
create_alien(ai_settings,screen,aliens,alien_number,row_number)
def check_fleet_edges(ai_settings,aliens):
"""有外星人到达边缘时候采取相应的措施"""
for alien in aliens.sprites():
if alien.check_edges():
change_fleet_direction(ai_settings,aliens)
break
def change_fleet_direction(ai_settings,aliens):
"""将整群外星人下移,并改变他们的方向"""
for alien in aliens.sprites():
alien.rect.y += ai_settings.fleet_drop_speed
ai_settings.fleet_direction *= -1
def update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets):
"""检查是否有外星人位于屏幕边缘,更新外星人群中所有外星人的位置"""
check_fleet_edges(ai_settings,aliens)
aliens.update()
#监测外星人和飞船之间的碰撞
if pygame.sprite.spritecollideany(ship,aliens):
ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
#检查是狗友外星人到达屏幕底部
check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets)
def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullents):
"""响应被外星人撞到的飞船"""
if stats.ships_left >0:
# 将shios_left减1
stats.ships_left -=1
#更新记分牌
sb.prep_ships()
else:
stats.game_active = False
#清空外星人列表和子弹列表
pygame.mouse.set_visible(True)
aliens.empty()
bullents.empty()
#创建一群新的外星人
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()
#暂停
sleep(3)
def check_aliens_bottom(ai_settings,screen,stats,ship,sb,aliens,bullets):
"""检查是否有外星人到达了屏幕底部"""
screen_rect = screen.get_rect()
for alien in aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
#像飞船被撞到一样处理
ship_hit(ai_settings,stats,screen,ship,sb,aliens,bullets)
break
def check_high_score(stats,sb):
"""检查是否诞生了新的得分最高"""
if stats.score > stats.high_score:
stats.high_score = stats.score
sb.prep_high_score()
下面是设置函数 settings

class Settings():
"""A class to store all settings for Alien Invasion."""
def __init__(self):
"""Initialize the game's settings."""
# Screen settings
self.screen_width = 1100
self.screen_height = 700
self.bg_color = (230, 230, 230)
# 飞船设置
#self.ship_speed_factor = 1.5
#self.bullet_speed_factor = 3
self.ship_limit = 3
# Bullet settings
self.bullet_speed_factor = 3
self.bullet_width = 3
self.bullet_height = 25
self.bullet_color = 60, 60, 60
self.bullets_allowed = 2
#外星人设置
#self.alien_speed_factor = 1
self.fleet_drop_speed = 10
#fleet_direction为1表示向右移动,-1表示向左移动
self.fleet_direction = 1
#以什么样的速度加快游戏节奏
self.fleet_drop_speed = 10
#加快游戏节奏的速度
self.speedup_scale = 1.1
#外星人点数提高
self.score_scale = 1.5
self.initialize_dynamic_settings()
def increase_speed(self):
"""提高速度设置"""
self.ship_speed_factor *= self.speedup_scale
self.bullet_speed_factor *= self.speedup_scale
self.alien_speed_factor *= self.speedup_scale
self.alien_points = int(self.alien_points * self.score_scale)
#print(self.alien_points)
def initialize_dynamic_settings(self):
"""初始化岁游戏进行二变化的设置"""
self.ship_speed_factor = 1.5
self.bullet_speed_factor = 3
self.alien_speed_factor = 3
# fleet_direction为1表示向右移动,-1表示向左移动
self.fleet_direction = 1
#积分
self.alien_points = 50
这个是我方飞机的设置函数ship.py

import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self, ai_settings, screen):
"""Initialize the ship, and set its starting position."""
super(Ship,self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the ship image, and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Store a decimal value for the ship's center.
self.center = float(self.rect.centerx)
# Movement flags.
self.moving_right = False
self.moving_left = False
def update(self):
"""Update the ship's position, based on movement flags."""
# Update the ship's center value, not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
# Update rect object from self.center.
self.rect.centerx = self.center
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""让飞船在屏幕上剧中"""
self.center = self.screen_rect.centerx
这个是敌方飞机的设置函数alien.py

import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人"""
def __init__(self,ai_settings,screen):
"""初始化外星人并设置其起始位置"""
super(Alien,self).__init__()
self.screen = screen
self.ai_settings = ai_settings
#加载外星人图像,并设置rect属性
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
#每个外星人最初都在屏幕右上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#存储外星人的准确位置
self.x = float(self.rect.x)
def check_edges(self):
"""如果外星人位于屏幕边缘,就返回True"""
screen_rect = self.screen.get_rect()
if self.rect.right >=screen_rect.right:
return True
elif self.rect.left <=0:
return True
def update(self):
"""向左或者向右移动外星人"""
self.x += (self.ai_settings.fleet_direction * self.ai_settings.alien_speed_factor)
self.rect.x = self.x
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image,self.rect)
这个是子弹设置的函数bullet.py

import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets fired from the ship"""
def __init__(self, ai_settings, screen, ship):
"""Create a bullet object at the ship's current position."""
super(Bullet, self).__init__()
self.screen = screen
# Create a bullet rect at (0, 0) and then set correct position.
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
# Store the bullet's position as a decimal value.
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""Move the bullet up the screen."""
# Update the decimal position of the bullet.
self.y -= self.speed_factor
# Update the rect position.
self.rect.y = self.y
def draw_bullet(self):
"""Draw the bullet to the screen."""
pygame.draw.rect(self.screen, self.color, self.rect)
这个是按钮设置的函数button.py

import pygame.font
class Button():
def __init__(self,ai_settings,screen,msg):
"""初始化按钮的属性"""
self.screen = screen
self.screen_rect = screen.get_rect()
#设置按钮的尺寸和其他属性
self.width,self.height = 200,50
self.button_color = (0,255,0)
self.text_color = (255,255,255)
self.font = pygame.font.SysFont(None,48)
#创建按钮的rect对象,并使其剧中
self.rect = pygame.Rect(0,0,self.width,self.height)
self.rect.center = self.screen_rect.center
#按钮的标签只需要一次
self.prep_msg(msg)
def prep_msg(self,msg):
"""将msg渲染为图像,并使其在按钮上居中"""
self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
#绘制一个用颜色填充的按钮,再绘制文本
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)
这个是记分牌设置的函数scoreboard.py

import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
"""显示得分信息的类"""
def __init__(self,ai_settings,screen,stats):
"""初始化显示得分涉及的属性"""
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.stats = stats
#显示得分信息时候使用的字体设置
self.text_color = (30,30,30)
self.font = pygame.font.SysFont(None,48)
#准备初始得分图像
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
#准备包含最高分和当前的分的图像
self.prep_score()
self.prep_high_score()
def prep_score(self):
"""将得分转化为一副渲染的图像"""
rounded_score = int(round(self.stats.score,-1))
score_str = "{: ,}".format(rounded_score)
self.score_image = self.font.render(score_str,True,self.text_color,
self.ai_settings.bg_color)
#将得分放在屏幕右上角
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right -20
self.score_rect.top = 20
def prep_high_score(self):
"""将最高分转换为渲染的图像"""
high_score = int(round(self.stats.high_score,-1))
high_score_str = "{: ,}".format(high_score)
self.high_score_image = self.font.render(high_score_str, True,
self.text_color,self.ai_settings.bg_color)
# 将最高得分放在屏幕中央
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def show_score(self):
"""在屏幕上显示得分和最高得分"""
self.screen.blit(self.score_image,self.score_rect)
self.screen.blit(self.high_score_image,self.high_score_rect)
self.screen.blit(self.level_image,self.level_rect)
#绘制飞船
self.ships.draw(self.screen)
def prep_level(self):
"""将等级转化为渲染的图像"""
self.level_image = self.font.render(str(self.stats.level),True,
self.text_color,self.ai_settings.bg_color)
#将等级放在得分下面
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom +10
def prep_ships(self):
"""显示还剩下多少搜飞船"""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_settings,self.screen)
ship.rect.x = 10+ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
这个是跟踪游戏统计信息的类game_stats.py

class GameStats():
"""跟踪游戏的统计信息"""
def __init__(self,ai_settings):
"""初始化统计信息"""
self.ai_settings = ai_settings
self.reset_stats()
#游戏刚开始处于0活跃状态
self.game_active = False
#在任何情况下都不应重置最高得分
self.high_score = 0
def reset_stats(self):
"""初始化在游戏与逆行期间可能变化的统计信息"""
self.ships_left = self.ai_settings.ship_limit
self.score = 0
self.level = 1
第四步:游戏结果展示
图一:开始界面图:

图二:游戏中的图

第五步:游戏总结
这个游戏做的比较仓促,还存在许多问题,由于小编只是熟悉一下pygame,所以并没做更深层次的改进。放到这里,一方面记录自己的学习进度,另一方面也希望有想在游戏方面开发的朋友继续改进。
改进建议一:敌方飞机设置的太多,游戏体验不是很好(这个问题,可以对aliens函数进行修改,从而修改敌方飞机的存在个数等)
改进建议二:每当玩家关闭游戏并重新开启时候,最高分都会被重置(这个问题,可以调用在sys.exit()前,将最高分写入文件,并在游戏记录里面初始化最高分并且读取它)
改进建议三:可以扩展游戏,比如让外星人也可以射击飞船,或者外星人加盾等
改进建议四:可以给游戏加上音效,让玩家得到更好的游戏体验
改进建议五:可以在关卡后面,提高难度不止是敌方飞机速度的加快,也可以是更难打
改进建议六 :可以设置双人游戏,在一台操作器上面
改进建议七:可以设置局域网,让多人联网操作(但是操作只是让设计者熟悉局域网的代码设置)
(。。。。以后有什么更好的想法,可以补上来,要是有时间或者做这个方向的话,可以再扩展这个代码,这个项目是参考《python编程从入门到实践 》的项目)
来源:https://www.cnblogs.com/wj-1314/p/7931922.html
