问题
I am using the following class to accept incoming connections from client applications - using the send function I want to write the same UTFBytes to each client at the same time - is this possible? or if not, what would be the fastest way to write to them sequentially.
public class ProjectorClients
{
private var _serverSocket:ServerSocket;
private var _clients:Vector.<Socket> = new Vector.<Socket>;
private function ProjectorClients():void
{
_serverSocket = new ServerSocket();
_serverSocket.addEventListener(ServerSocketConnectEvent.CONNECT, onConnect)
_serverSocket.bind(888);
_serverSocket.listen();
}
private function onConnect(e:ServerSocketConnectEvent):void
{
trace("Client is connected");
e.socket.addEventListener(ProgressEvent.SOCKET_DATA, onData);
e.socket.addEventListener(Event.CLOSE, onConnectionClosed);
_clients.push(e.socket);
trace("Number of connected clients: " + _clients.length);
}
public function send(command:String):void
{
for each(var clientSocket:Socket in _clients)
{
if (clientSocket.connected)
{
clientSocket.writeUTFBytes(command);
clientSocket.flush();
}
}
}
private function onData(e:ProgressEvent):void
{
trace("data received");
}
private function onConnectionClosed(e:Event):void
{
trace("Client Socket is Closed");
for (var i:int = 0; i < _clients.length; i++)
{
if (_clients[i] == e.currentTarget)
{
_clients.splice(i,1);
break;
}
}
trace("Number of connected clients: " + _clients.length);
}
}
回答1:
As mentioned by @eSniff, you need a publish subscribe module here. Redis would be a better option as it requires bare minimal steps to set up. The incoming connections will subscribe to the queue and you can publish the data, so that all the client receive it the same time. Please refer to the link below for better understanding.
http://redis.io/topics/pubsub
来源:https://stackoverflow.com/questions/8383977/fastest-way-to-write-to-multiple-socket-connections