问题
I'm trying to emulate a behavior that I can configure in Ninject, only using Unity instead.
I am attempting to use the Cached Repository Pattern, given the following classes and interface:
public interface IRepository<T>
{
T Get();
}
public class SqlRepository<T> : IRepository<T>
where T : new()
{
public T Get()
{
Console.WriteLine("Getting object of type '{0}'!", typeof(T).Name);
return new T();
}
}
public class CachedRepository<T> : IRepository<T>
where T : class
{
private readonly IRepository<T> repository;
public CachedRepository(IRepository<T> repository)
{
this.repository = repository;
}
private T cachedObject;
public T Get()
{
if (cachedObject == null)
{
cachedObject = repository.Get();
}
else
{
Console.WriteLine("Using cached repository to fetch '{0}'!", typeof(T).Name);
}
return cachedObject;
}
}
Basically, any time my application uses IRepository<T>, it should get an instance of CachedRepository<T>. But inside of CachedRepository<T> it should fetch the actual SQL repository of SqlRepository<T>. In Ninject, I have accomplished this using the following:
ninjectModule.Bind(typeof(IRepository<>)).To(tyepof(SqlRepository<>)).WhenInjectedExactlyInto(tyepof(CachedRepository<>));
ninjectModule.Bind(typeof(IRepository<>)).To(tyepof(CachedRepository<>));
In Unity, how would I accomplish the same thing? I have a version for non-generic repositories that works:
UnityContainer container = new UnityContainer();
container.RegisterType<IWidgetRepository, CachedWidgetRepository>(new InjectionMember[] { new InjectionConstructor(new SqlWidgetRepository()) });
But this syntax won't work at all with the generic repository, since you can't say new SqlRepository<> without having a syntax error. Any ideas?
回答1:
Assuming you don't want to register every individual possible generic, like this:
container.RegisterType<IRepository<Things>, CachedRepository<Things>>(new InjectionMember[] {new InjectionConstructor(new SqlRepository<Things>())});
container.RegisterType<IRepository<OtherThings>, CachedRepository<OtherThings>>(new InjectionMember[] {new InjectionConstructor(new SqlRepository<OtherThings>())});
you could instead use a custom injection factory, which is just a fancy way of saying "write your own factory function."
// We will ask Unity to make one of these, so it has to resolve IRepository<Things>
public class UsesThings
{
public readonly IRepository<Things> ThingsRepo;
public UsesThings(IRepository<Things> thingsRepo)
{
this.ThingsRepo = thingsRepo;
}
}
class Program
{
static void Main(string[] args)
{
var container = new UnityContainer();
// Define a custom injection factory.
// It uses reflection to create an object based on the requested generic type.
var cachedRepositoryFactory = new InjectionFactory((ctr, type, str) =>
{
var genericType = type.GenericTypeArguments[0];
var sqlRepoType = typeof (SqlRepository<>).MakeGenericType(genericType);
var sqlRepoInstance = Activator.CreateInstance(sqlRepoType);
var cachedRepoType = Activator.CreateInstance(type, sqlRepoInstance);
return cachedRepoType;
});
// Register our fancy reflection-loving function for IRepository<>
container.RegisterType(typeof(IRepository<>), typeof(CachedRepository<>), new InjectionMember[] { cachedRepositoryFactory });
// Now use Unity to resolve something
var usesThings = container.Resolve<UsesThings>();
usesThings.ThingsRepo.Get(); // "Getting object of type 'Things'!"
usesThings.ThingsRepo.Get(); // "Using cached repository to fetch 'Things'!"
}
}
来源:https://stackoverflow.com/questions/24369425/register-generic-type-in-unity-based-on-concrete-type