问题
looking a method or a Library for something like this:
GameObject nextBrotherNode= gameObject.transform.getNextSibling();
回答1:
You mean
int index = transform.GetSiblingIndex();
GameObject nextBrotherNode = transform.parent.GetChild(index + 1).gameObject;
来源:https://stackoverflow.com/questions/27388030/get-next-sibling-gameobjecttransform-method-in-unity3d-c-sharp