How to draw a transparent stroke (or anyway clear part of an image) on the iPhone

和自甴很熟 提交于 2019-11-27 10:37:34
Northorn

This will do the trick:

CGContextSetBlendMode(context, kCGBlendModeClear)

I ended up using Bresenham's line algorithm (harkening back to the days of yore when I had to write my own graphics routines)...

- (void) contextEraseLine:(CGContextRef) ctx from:(CGPoint)startPoint to:(CGPoint) endPoint withThickness:(int)thickness {
    int x, cx, deltax, xstep,
    y, cy, deltay, ystep,
    error, st, dupe;

    int x0, y0, x1, y1;

    x0 = startPoint.x;
    y0 = startPoint.y;
    x1 = endPoint.x;
    y1 = endPoint.y;

    // find largest delta for pixel steps
    st = (abs(y1 - y0) > abs(x1 - x0));

    // if deltay > deltax then swap x,y
    if (st) {
        (x0 ^= y0); (y0 ^= x0); (x0 ^= y0); // swap(x0, y0);
        (x1 ^= y1); (y1 ^= x1); (x1 ^= y1); // swap(x1, y1);
    }

    deltax = abs(x1 - x0);
    deltay = abs(y1 - y0);
    error  = (deltax / 2);
    y = y0;

    if (x0 > x1) { xstep = -1; }
    else         { xstep =  1; }

    if (y0 > y1) { ystep = -1; }
    else         { ystep =  1; }

    for ((x = x0); (x != (x1 + xstep)); (x += xstep))
    {
        (cx = x); (cy = y); // copy of x, copy of y

        // if x,y swapped above, swap them back now
        if (st) { (cx ^= cy); (cy ^= cx); (cx ^= cy); }

        (dupe = 0); // initialize no dupe

        if(!dupe) { // if not a dupe, write it out
            //NSLog(@"(%2d, %2d)", cx, cy);

            CGContextClearRect(ctx, CGRectMake(cx, cy, thickness, thickness));

    }

        (error -= deltay); // converge toward end of line

        if (error < 0) { // not done yet
            (y += ystep);
            (error += deltax);
        }
    }
}

Phew! That's a long way to go to create a (somewhat) clunky eraser line.

To use it, do something like:

- (void)eraseStart {
    // erase lines
    UIGraphicsBeginImageContext(drawingBoard.size);
    ctx = UIGraphicsGetCurrentContext();
    CGContextDrawImage(ctx,CGRectMake(0,0,drawingBoard.size.width, drawingBoard.size.height),[drawingBoard CGImage]); 
}

- (void)eraseEnd {
    drawingBoard = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    [drawingView removeFromSuperview];
    [drawingView release];

    drawingView = [[UIImageView alloc] initWithImage:drawingBoard];
    drawingView.frame = CGRectMake(intEtchX, intEtchY, intEtchWidth, intEtchHeight);

    [self.view addSubview:drawingView];
}

This assumes you have already created a drawingView (UIImageView) and drawingBoard (UIImage).

Then, to erase a line, simply do something like:

CGContextRef ctx = UIGraphicsGetCurrentContext();
[self eraseStart];
[self contextEraseLine:ctx from:CGPointMake (x1, y1) to:CGPointMake (x2, y2) withThickness:10];
[self eraseEnd];

(replace x1, y1, x2, and y2 with appropriate values)...

I've tried using:

CGContextSetStrokeColorWithColor (myContext, [[UIColor clearColor] CGColor]);

but that doesn't work, because it seems to be "drawing" on top of the context with an invisible color (and invisible color + whatever color it is drawing on = the color it's drawing on).

The only solution I've found (which isn't optimal) is:

CGContextClearRect (myContext, CGRectMake(x, y, width, height));

Unfortunately, that means you have to trace a series of rects and generate the line yourself...

If you want to erase Image with touch this is my code .... the unerase part not recommended it is working but slightly slow.

func addNewPathToImage(){
    print("Start erasing or not erasing")

    UIGraphicsBeginImageContextWithOptions(TopImageUIImageView.bounds.size, false, UIScreen.main.scale) // or 0 for the scale

//My image is aspect fit so I need to get rect

    let aspect = TopImageUIImageView.image!.size.width / TopImageUIImageView.image!.size.height
    let viewRatio = TopImageUIImageView.bounds.size.width / TopImageUIImageView.bounds.size.height


    if aspect < viewRatio {
        let scale = TopImageUIImageView.bounds.size.height / TopImageUIImageView.image!.size.height
        let width = scale * TopImageUIImageView.image!.size.width
        let topLeftX = (TopImageUIImageView.bounds.size.width - width) * 0.5
        rect = CGRect(x: topLeftX, y: 0, width: width, height: TopImageUIImageView.bounds.size.height)
    }
    else {
        let scale = TopImageUIImageView.bounds.size.width / TopImageUIImageView.image!.size.width
        let height = scale * TopImageUIImageView.image!.size.height
        let topLeftY = (TopImageUIImageView.bounds.size.height - height) * 0.5
        rect = CGRect(x: 0.0, y: topLeftY, width: TopImageUIImageView.bounds.size.width, height: height)
    }
    ////
    context = UIGraphicsGetCurrentContext()
    TopImageUIImageView.image?.draw(in: rect)
    context?.setLineCap(.round)
    context?.setLineWidth(brushSize)



    if isErasing == true {

        context?.setShadow(offset: CGSize(width: 0, height: 0), blur: blurNumber)
        context?.setStrokeColor(UIColor.white.cgColor)
        context?.setBlendMode(.clear)


    }else{

        print("test the unerase image .... ?")
        context?.setStrokeColor(UIColor.init(patternImage: topImage.af_imageAspectScaled(toFit: CGSize(width: TopImageUIImageView.bounds.size.width, height: TopImageUIImageView.bounds.size.height))).cgColor)

    }


   // I am using these because I am using touch to define what to erase 
        context?.move(to: CGPoint(x: lastTouch.x, y: lastTouch.y))
        context?.addLine(to: CGPoint(x: currentTouch.x, y: currentTouch.y))
        context?.strokePath()
        context?.closePath() // when add this line or the "context?.beginPath" get ERROR CGContextClosePath: no current point.
        print("close the path")




        //get your image 
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        TopImageUIImageView.image = image

}
NSDevansh
//erase part
if(mouseSwiped)
{

//**************Working Code*************// 


UIGraphicsBeginImageContext(frontImage.frame.size);
[frontImage.image drawInRect:CGRectMake(0, 0, frontImage.frame.size.width, frontImage.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(),kCGImageAlphaNone); //kCGImageAlphaPremultipliedLast);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 10);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1, 0, 0, 10);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextClearRect (UIGraphicsGetCurrentContext(), CGRectMake(lastPoint.x, lastPoint.y, 10, 10));
CGContextStrokePath(UIGraphicsGetCurrentContext());
frontImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();


lastPoint = currentPoint;

mouseMoved++;

if (mouseMoved == 10) 
{
    mouseMoved = 0;
}
}
UIColor *clearColor = [UIColor clearColor];
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