问题
I'm having trouble to receive a byte array containg a PNG file.
When the code is executed in OnClientRead event it works fine, already when transfered for a thread, happens an error of MemoryStream that says:
Out of memory while expanding memory stream.
At this point:
if SD.State = ReadingSize then
I want to know how to solve this specific trouble and also how can I check if I'm receiving a data that contains a file or a simple String?
The code:
type
TSock_Thread = class(TThread)
private
Socket: TCustomWinSocket;
public
constructor Create(aSocket: TCustomWinSocket);
procedure Execute; override;
end;
type
TInt32Bytes = record
case Integer of
0: (Bytes: array[0..SizeOf(Int32)-1] of Byte);
1: (Value: Int32);
end;
TSocketState = (ReadingSize, ReadingStream);
TSocketData = class
public
Stream: TMemoryStream;
Png: TPngImage;
State: TSocketState;
Size: TInt32Bytes;
Offset: Integer;
constructor Create;
destructor Destroy; override;
end;
{ ... }
constructor TSock_Thread.Create(aSocket: TCustomWinSocket);
begin
inherited Create(true);
Socket := aSocket;
FreeOnTerminate := true;
end;
procedure TSock_Thread.Execute;
var
s: String;
BytesReceived: Integer;
BufferPtr: PByte;
SD: TSocketData;
Item: TListItem;
begin
inherited;
while Socket.Connected do
begin
if Socket.ReceiveLength > 0 then
begin
s := Socket.ReceiveText;
{ SD := TSocketData(Socket.Data);
if SD.State = ReadingSize then
begin
while SD.Offset < SizeOf(Int32) do
begin
BytesReceived := Socket.ReceiveBuf(SD.Size.Bytes[SD.Offset],
SizeOf(Int32) - SD.Offset);
if BytesReceived <= 0 then
Exit;
Inc(SD.Offset, BytesReceived);
end;
SD.Size.Value := ntohl(SD.Size.Value);
SD.State := ReadingStream;
SD.Offset := 0;
SD.Stream.Size := SD.Size.Value;
end;
if SD.State = ReadingStream then
begin
if SD.Offset < SD.Size.Value then
begin
BufferPtr := PByte(SD.Stream.Memory);
Inc(BufferPtr, SD.Offset);
repeat
BytesReceived := Socket.ReceiveBuf(BufferPtr^,
SD.Size.Value - SD.Offset);
if BytesReceived <= 0 then
Exit;
Inc(BufferPtr, BytesReceived);
Inc(SD.Offset, BytesReceived);
until SD.Offset = SD.Size.Value;
end;
try
SD.Stream.Position := 0;
SD.Png.LoadFromStream(SD.Stream);
SD.Stream.Clear;
except
SD.Png.Assign(nil);
end;
Item := Form1.ListView1.Selected;
if (Item <> nil) and (Item.Data = Socket) then
Form1.img1.Picture.Graphic := SD.Png;
SD.State := ReadingSize;
SD.Offset := 0;
end; }
end;
Sleep(100);
end;
end;
procedure TForm1.ServerSocket1Accept(Sender: TObject; Socket: TCustomWinSocket);
var
TST: TSock_Thread;
begin
TST := TSock_Thread.Create(Socket);
TST.Resume;
end;
UPDATE:
The code in the answer is not working for me because ServerType=stThreadBlocking blocks all clients connections with the server. And because of this, I'm searching for something like this (ServerType=stNonBlocking, TThread and OnAccept event):
type
TSock_Thread = class(TThread)
private
Png: TPngImage;
Socket: TCustomWinSocket;
public
constructor Create(aSocket: TCustomWinSocket);
procedure Execute; override;
procedure PngReceived;
end;
// ...
// ===============================================================================
constructor TSock_Thread.Create(aSocket: TCustomWinSocket);
begin
inherited Create(true);
Socket := aSocket;
FreeOnTerminate := true;
end;
// ===============================================================================
procedure TSock_Thread.PngReceived;
var
Item: TListItem;
begin
Item := Form1.ListView1.Selected;
if (Item <> nil) and (Item.Data = Socket) then
Form1.img1.Picture.Graphic := Png;
end;
procedure TSock_Thread.Execute;
var
Reciving: Boolean;
DataSize: Integer;
Data: TMemoryStream;
s, sl: String;
begin
inherited;
while Socket.Connected do
begin
if Socket.ReceiveLength > 0 then
begin
s := Socket.ReceiveText;
if not Reciving then
begin
SetLength(sl, StrLen(PChar(s)) + 1);
StrLCopy(@sl[1], PChar(s), Length(sl) - 1);
DataSize := StrToInt(sl);
Data := TMemoryStream.Create;
Png := TPngImage.Create;
Delete(s, 1, Length(sl));
Reciving := true;
end;
try
Data.Write(s[1], Length(s));
if Data.Size = DataSize then
begin
Data.Position := 0;
Png.LoadFromStream(Data);
Synchronize(PngReceived);
Data.Free;
Reciving := false;
end;
except
Png.Assign(nil);
Png.Free;
Data.Free;
end;
end;
Sleep(100);
end;
end;
procedure TForm1.ServerSocket1Accept(Sender: TObject; Socket: TCustomWinSocket);
var
TST: TSock_Thread;
begin
TST := TSock_Thread.Create(Socket);
TST.Resume;
end;
This code has an error of conversion of data at this line:
DataSize := StrToInt(sl);
How can I fix this?
回答1:
how solve this specific trouble
You are not using TServerSocket threading the way it is meant to be used.
If you want to use TServerSocket in stThreadBlocking mode (see my other answer for how to use TServerSocket in stNonBlocking mode), the correct way is to:
- derive a thread class from TServerClientThread
- override its virtual ClientExecute() method to do your I/O work (via TWinSocketStream)
- use the TServerSocket.OnGetThread event to instantiate the thread.
If you don't do this, TServerSocket will create its own default threads (to fire the OnClient(Read|Write) events in the main thread), which will interfere with your manual threads.
Also, you don't need the state machine that I showed you in my answer to your other question. That was for event-driven code. Threaded I/O code can be written linearly instead.
Try something more like this:
type
TSock_Thread = class(TServerClientThread)
private
Png: TPngImage;
procedure PngReceived;
protected
procedure ClientExecute; override;
end;
type
TInt32Bytes = record
case Integer of
0: (Bytes: array[0..SizeOf(Int32)-1] of Byte);
1: (Value: Int32);
end;
procedure TSock_Thread.ClientExecute;
var
SocketStrm: TWinSocketStream;
Buffer: TMemoryStream;
Size: TInt32Bytes;
Offset: Integer;
BytesReceived: Integer;
BufferPtr: PByte;
begin
SocketStrm := TWinSocketStream.Create(ClientSocket, 5000);
try
Buffer := TMemoryStream.Create;
try
Png := TPngImage.Create;
try
while ClientSocket.Connected do
begin
if not SocketStrm.WaitForData(100) then Continue;
Offset := 0;
while Offset < SizeOf(Int32) do
begin
BytesReceived := SocketStrm.Read(Size.Bytes[Offset], SizeOf(Int32) - Offset);
if BytesReceived <= 0 then Exit;
Inc(Offset, BytesReceived);
end;
Size.Value := ntohl(Size.Value);
Buffer.Size := Size.Value;
BufferPtr := PByte(Buffer.Memory);
Offset := 0;
while Offset < Size.Value do
begin
BytesReceived := SocketStrm.Read(BufferPtr^, Size.Value - Offset);
if BytesReceived <= 0 then Exit;
Inc(BufferPtr, BytesReceived);
Inc(Offset, BytesReceived);
end;
Buffer.Position := 0;
try
Png.LoadFromStream(Buffer);
except
Png.Assign(nil);
end;
Synchronize(PngReceived);
end;
finally
Png.Free;
end;
finally
Buffer.Free;
end;
finally
SocketStrm.Free;
end;
end;
procedure TSock_Thread.PngReceived;
var
Item: TListItem;
begin
Item := Form1.ListView1.Selected;
if (Item <> nil) and (Item.Data = ClientSocket) then
Form1.img1.Picture.Graphic := Png;
end;
procedure TForm1.ServerSocket1GetThread(Sender: TObject; ClientSocket: TServerClientWinSocket; var SocketThread: TServerClientThread);
begin
SocketThread := TSock_Thread.Create(False, ClientSocket);
end;
how i can check if i'm receiving a data that contains a file or a simple String?
The client needs to send that information to your server. You are already sending a value to specify the data size before sending the actual data. You should also preceed the data with a value to specify the data's type. Then you can handle the data according to its type as needed.
来源:https://stackoverflow.com/questions/48030774/error-to-receive-file-on-socket-inside-a-thread