问题
I'm trying to create a Windows-compatible icon using a pixel buffer. The Surface class loads an image and saves it as an unsigned int array internally (0xRRGGBB).
I'm trying to create an icon like so:
Surface m_Test("Data/Interface/CursorTest.png");
HICON result = CreateIconFromResourceEx( (PBYTE)m_Test.GetBuffer(),
m_Test.GetWidth() * m_Test.GetHeight(),
FALSE,
0,
24,
24,
LR_DEFAULTCOLOR
);
However, result
is always NULL
. I can't find anywhere what data format CreateIconFromResourceEx
expects.
Ultimately I want to load an icon from an external file, without using resource files.
Thanks in advance.
EDIT: I figured it out! The final codez:
// m_Cursors is an array of images coming from an image strip
Pixel* buffer = m_Cursors[i]->GetBuffer();
int width = m_Cursors[i]->GetWidth();
int height = m_Cursors[i]->GetHeight();
HDC dc_andmask = CreateCompatibleDC(dc);
HBITMAP cur_andmask = CreateCompatibleBitmap(dc, width, height);
HBITMAP hOldAndMaskBitmap = (HBITMAP)SelectObject(dc_andmask, cur_andmask);
HDC dc_xormask = CreateCompatibleDC(dc);
HBITMAP cur_xormask = CreateCompatibleBitmap(dc, width, height);
HBITMAP hOldXorMaskBitmap = (HBITMAP)SelectObject(dc_xormask, cur_xormask);
for (int y = 0; y < height; ++y)
{
for (int x = 0; x < width; ++x)
{
Pixel currpix = buffer[x + y * width];
// the images use the alpha channel for transparancy
if ((currpix & 0xFF000000) == 0
{
// transparant
SetPixel(dc_andmask, x, y, RGB(255, 255, 255));
SetPixel(dc_xormask, x, y, RGB(0, 0, 0));
}
else
{
COLORREF curr = RGB(currpix & 0xFF0000 >> 16, currpix & 0x00FF00 >> 8, currpix & 0x0000FF);
// opaque
SetPixel(dc_andmask, x, y, RGB(0, 0, 0));
SetPixel(dc_xormask, x, y, curr);
}
}
}
// i don't know why this has to be done, but it fixes things
// so who cares (b ")b
SelectObject(dc_andmask, hOldAndMaskBitmap);
SelectObject(dc_xormask, hOldXorMaskBitmap);
DeleteObject(dc_xormask);
DeleteObject(dc_andmask);
ICONINFO temp = { FALSE, m_OffsetX[i], m_OffsetY[i], cur_andmask, cur_xormask };
m_CursorIDs[i] = CreateIconIndirect(&temp);
回答1:
Use CreateIcon if you want to pass the raw bytes data from the AND and XOR mask.
If instead you want to be able to use HBITMAP
s, you can use CreateIconIndirect. Using this API, you can can even create icons with an alpha channel if you so desire.
回答2:
Take a look at this class taken from koders.com
It provides methods for
LPICONRESOURCE ReadIconFromICOFile( LPCTSTR szFileName )
and
LPICONRESOURCE ReadIconFromEXEFile( LPCTSTR szFileName )
来源:https://stackoverflow.com/questions/2356001/how-to-load-a-windows-icon-using-a-pixel-buffer