问题
Hey so i am just making an example application and i am having a little trouble, So i have a table view and then i have a few rows and when a user clicks a row it takes them to a new view. On this view i have a button to play music. I am using a timer to make a slider bar increase based on music duration and remaining time.
Now my problem is, what do i have to put so that when i go back to the table view via the top left button, that the NSTimer stops?
this is what i have so far, i cannot get a repeat: YES timer to stop.
#import "SecondViewController.h"
@implementation SecondViewController
@synthesize lbl1;
@synthesize timer;
-(IBAction) slide {
myMusic.currentTime = slider.value;
}
-(IBAction)play
{
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTime) userInfo:nil repeats:YES];
slider.maximumValue = [myMusic duration];
myMusic.volume = 0.2;
[myMusic prepareToPlay];
[myMusic play];
}
-(IBAction)pause
{
[myMusic pause];
}
-(IBAction)stop
{
slider.value = 0;
myMusic.currentTime = 0;
[myMusic stop];
}
- (void)updateTime{
slider.value = myMusic.currentTime;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
//This plays music, we must give it a path to find the file and then u can change it.
NSString * pathToMusicFile = [[NSBundle mainBundle] pathForResource:@"Katy" ofType:@"mp3"];
myMusic = [[ AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:pathToMusicFile] error:NULL];
myMusic.delegate = self;
myMusic.numberOfLoops = -1;
slider.value = 0;
//[myMusic play];
[super viewDidLoad];
}
- (void)viewDidUnload {
[timer invalidate];
timer = nil;
//myMusic.currentTime = 0;
[myMusic stop];
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
-(IBAction) TxtChange;{
lbl1.text = @" test2! I CHNAGED TEXT FROM ANOTHER XIB";
}
- (void)dealloc {
[timer invalidate];
timer = nil;
[myMusic release];
[super dealloc];
}
@end
回答1:
Use the below code. It will work But keep in mind that it must only be called if our timer is in running mode else the application will get crashed.
- (void)viewWillDisappear:(BOOL)animated {
//BEFORE DOING SO CHECK THAT TIMER MUST NOT BE ALREADY INVALIDATED
//Always nil your timer after invalidating so that
//it does not cause crash due to duplicate invalidate
if(timer)
{
[timer invalidate];
timer = nil;
}
[super viewWillDisappear:animated];
}
回答2:
like this:
[yourtimername invalidate];
But be careful, you cant stop the timer if it's already stopped because your app will crash.
回答3:
As iCoder says it has to be invalidated in viewWillDisappear.
I added the following just to make sure. it works for me. Hope it helps (and adds to icoders answer do not intent to copy)
- (void) startTimer
{
[self stopTimer];
timer = [NSTimer scheduledTimerWithTimeInterval: 5.0
target: self
selector:@selector(onTick)
userInfo: nil repeats:YES];
}
- (void) stopTimer
{
if (timer) {
[timer invalidate];
timer = nil;
}
}
回答4:
4 year old post, I know but maybe I can save the NEXT guy from wasting time trying invalidate a NSTimer. Apples documentation explains it and it works for me.
in .h
@property(nonatomic, retain) NSTimer *yourTimer;
@property(weak) NSTimer *repeatingTimer;
in .m
@synthesize yourTimer, repeatingTimer;
in viewDidLoad
yourTimer = [NSTimer scheduledTimerWithTimeInterval:(NSTimerInterval)(40.0/60.0)
target:self
selector:@selector(blink)
userInfo:nil
repeats:TRUE];
self.repeatingTimer = yourTimer;
in my viewDidDisappear
[repeatingTimer invalidate];
repeatingTimer = nil;
the trick is in the assignment of the first NSTimer to (weak) NStimer object and killing THAT object.
回答5:
You Could Use Two Different Things
[timername invalidate];
Or You Could Use
timername = nil;
回答6:
Trick is to use a singleton class,
google myGlobals class which is mostly used as a singleton
Although if u do wish to use NSTimer, then
lets say the view 1 is which u go into and view 2 is the one which u go back 2.
So in case of view 2, write the NSTimer to invalidate the timer in the viewDidLoad(Assuming you have two separate classes for both views).Problem will occur because when u go to view 1, the view 2 Timers will be dealloc. So, make a Singleton class and save the NSTimer pointer like this
//to be done in viewDidLoad function
theGlobals *globals = [theGlobals alloc] init];// for the singleton class to initiate,
[globals.myTimer invalidate];
//to be done in viewDidUnload
theGlobals *globals = [theGlobals alloc] init];// for the singleton class to initiate,
globals.myTimer = [NSTimer scheduledTimerWithTimeInterval: 5.0
target: self
selector:@selector(onTick)
userInfo: nil repeats:YES];
oh , and here is the myGlobals class code that u will need
//theglobals.h file
#import <Foundation/Foundation.h>
@interface theGlobals : NSObject
{
NSTimer *myTimer;
}
@property (nonatomic, copy) NSString *changeyes;
+(theGlobals*)sharedInstance;
@end
//implementaton .m file
#import "theGlobals.h"
@implementation theGlobals
@synthesize myTimer;
static theGlobals *sharedInstance;
- (id) init
{
return self;
}
+(theGlobals*)sharedInstance
{
if (!sharedInstance)
{
sharedInstance = [[theGlobals alloc] init];
}
return sharedInstance;
}
@end
回答7:
Just invalidate the timer
[timer invalidate];
来源:https://stackoverflow.com/questions/3509012/how-to-stop-nstimer