how to scale joints using the new Kinect SDK in C#

╄→гoц情女王★ 提交于 2019-12-25 09:36:38

问题


Since ScaleTo() has been removed from the new Kinect SDK how is the scaling going to be done with the new SDK???


回答1:


You can use the Coding4Fun Kinect Toolkit: http://c4fkinect.codeplex.com/

Download the library, include it in your project's resources and then add a reference to it in your using statements. After you do that, you will have a scaleTo() function for individual joints. e.g., rightHand.scaleTo(640, 480).

The library website has some information on using it. You can also find more information on using the library in the Skeleton Tracking Fundamentals post at Channe9: http://channel9.msdn.com/Series/KinectQuickstart/Skeletal-Tracking-Fundamentals



来源:https://stackoverflow.com/questions/13413200/how-to-scale-joints-using-the-new-kinect-sdk-in-c-sharp

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