问题
My app synthesises audio from a lookup table. It plays audio successfully but crashes the moment I try to stop playing. Audio playback only needs to exit without restarting so the requirements for handling the interruption are basic. I reread Apple’s Audio Session Programming Guide including the section Responding to Interruptions. However the method handleAudioSessionInterruption
does not seem to register an interrupt so I’m obviously missing something.
EDIT See my answer. When I began work on this I knew next to nothing about NSNotificationCenter
so I welcome any suggestion for improvement.
Two methods set up the audio session to play in the foreground.
- (void)setUpAudio
{
if (_playQueue == NULL)
{
if ([self setUpAudioSession] == TRUE)
{
[self setUpPlayQueue];
[self setUpPlayQueueBuffers];
}
}
}
- (BOOL)setUpAudioSession
{
BOOL success = NO;
NSError *audioSessionError = nil;
AVAudioSession *session = [AVAudioSession sharedInstance];
// Set up notifications
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(handleAudioSessionInterruption:)
name:AVAudioSessionInterruptionNotification
object:session];
// Set category
success = [session setCategory:AVAudioSessionCategoryPlayback
error:&audioSessionError];
if (!success)
{
NSLog(@"%@ Error setting category: %@",
NSStringFromSelector(_cmd), [audioSessionError localizedDescription]);
// Exit early
return success;
}
// Set mode
success = [session setMode:AVAudioSessionModeDefault
error:&audioSessionError];
if (!success)
{
NSLog(@"%@ Error setting mode: %@",
NSStringFromSelector(_cmd), [audioSessionError localizedDescription]);
// Exit early
return success;
}
// Set some preferred values
NSTimeInterval bufferDuration = .005; // I would prefer a 5ms buffer duration
success = [session setPreferredIOBufferDuration:bufferDuration
error:&audioSessionError];
if (audioSessionError)
{
NSLog(@"Error %ld, %@ %i", (long)audioSessionError.code, audioSessionError.localizedDescription, success);
}
double sampleRate = _audioFormat.mSampleRate; // I would prefer a sample rate of 44.1kHz
success = [session setPreferredSampleRate:sampleRate
error:&audioSessionError];
if (audioSessionError)
{
NSLog(@"Error %ld, %@ %i", (long)audioSessionError.code, audioSessionError.localizedDescription, success);
}
success = [session setActive:YES
error:&audioSessionError];
if (!success)
{
NSLog(@"%@ Error activating %@",
NSStringFromSelector(_cmd), [audioSessionError localizedDescription]);
}
// Get current values
sampleRate = session.sampleRate;
bufferDuration = session.IOBufferDuration;
NSLog(@"Sample Rate:%0.0fHz I/O Buffer Duration:%f", sampleRate, bufferDuration);
return success;
}
And here is the method that handles the interruption when I press the stop button. However it does not respond.
EDIT The correct method needs block,
not selector.
See my answer.
- (void)handleAudioSessionInterruption:(NSNotification*)notification
{
if (_playQueue)
{
NSNumber *interruptionType = [[notification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey];
NSNumber *interruptionOption = [[notification userInfo] objectForKey:AVAudioSessionInterruptionOptionKey];
NSLog(@"in-app Audio playback will be stopped by %@ %lu", notification.name, (unsigned long)interruptionType.unsignedIntegerValue);
switch (interruptionType.unsignedIntegerValue)
{
case AVAudioSessionInterruptionTypeBegan:
{
if (interruptionOption.unsignedIntegerValue == AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation)
{
NSLog(@"notify other apps that audio is now available");
}
}
break;
default:
break;
}
}
}
回答1:
Answer My method to handle AudioSessionInterruption
did not subscribe the observer
correctly with NSNotificationCentre
. This has been fixed by adding observer
using block,
not selector.
The solution replaces deprecated AVAudioSession delegate
methods in AudioBufferPlayer,
an extremely fit for purpose audio player initially developed for direct audio synthesis by Matthias Hollejmans. Several deprecated functions including InterruptionListenerCallback
were later upgraded by Mario Diana. The solution (below) uses NSNotification
allowing users to exit AVAudioSession
gracefully by pressing a button.
Here is the relevant code.
PlayViewController.m
UIButton
action performs an orderly shutdown of synth
, invalidates the timer
and posts the notification that will exit AVAudioSession
- (void)fromEscButton:(UIButton*)button
{
[self stopConcertClock];
... // code for Exit PlayViewController not shown
}
- (void)stopConcertClock
{
[_synthLock lock];
[_synth stopAllNotes];
[_synthLock unlock];
[timer invalidate];
timer = nil;
[self postAVAudioSessionInterruptionNotification];
NSLog(@"Esc button pressed or sequence ended. Exit PlayViewController ");
}
- (void) postAVAudioSessionInterruptionNotification
{
[[NSNotificationCenter defaultCenter]
postNotificationName:@"AVAudioSessionInterruptionNotification"
object:self];
}
Initialising the AVAudioSession
includes subscribing for a single interruption notification before starting startAudioPlayer
in AudioBufferPlayer
- (id)init
{
if (self = [super init])
{
NSLog(@"PlayViewController starts MotionListener and AudioSession");
[self startAudioSession];
}
return self;
}
- (void)startAudioSession
{
// Synth and the AudioBufferPlayer must use the same sample rate.
_synthLock = [[NSLock alloc] init];
float sampleRate = 44100.0f;
// Initialise synth to fill the audio buffer with audio samples.
_synth = [[Synth alloc] initWithSampleRate:sampleRate];
// Initialise the audio buffer.
_player = [[AudioBufferPlayer alloc] initWithSampleRate:sampleRate
channels:1
bitsPerChannel:16
packetsPerBuffer:1024];
_player.gain = 0.9f;
__block __weak PlayViewController *weakSelf = self;
_player.block = ^(AudioQueueBufferRef buffer, AudioStreamBasicDescription audioFormat)
{
PlayViewController *blockSelf = weakSelf;
if (blockSelf != nil)
{
// Lock access to the synth. This callback runs on an internal Audio Queue thread and we don't
// want another thread to change the Synth's state while we're still filling up the audio buffer.
[blockSelf -> _synthLock lock];
// Calculate how many packets fit into this buffer. Remember that a packet equals one frame
// because we are dealing with uncompressed audio; a frame is a set of left+right samples
// for stereo sound, or a single sample for mono sound. Each sample consists of one or more
// bytes. So for 16-bit mono sound, each packet is 2 bytes. For stereo it would be 4 bytes.
int packetsPerBuffer = buffer -> mAudioDataBytesCapacity / audioFormat.mBytesPerPacket;
// Let the Synth write into the buffer. The Synth just knows how to fill up buffers
// in a particular format and does not care where they come from.
int packetsWritten = [blockSelf -> _synth fillBuffer:buffer->mAudioData frames:packetsPerBuffer];
// We have to tell the buffer how many bytes we wrote into it.
buffer -> mAudioDataByteSize = packetsWritten * audioFormat.mBytesPerPacket;
[blockSelf -> _synthLock unlock];
}
};
// Set up notifications
[self subscribeForBlockNotification];
[_player startAudioPlayer];
}
- (void)subscribeForBlockNotification
{
NSNotificationCenter * __weak center = [NSNotificationCenter defaultCenter];
id __block token = [center addObserverForName:@"AVAudioSessionInterruptionNotification"
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note) {
NSLog(@"Received the notification!");
[_player stopAudioPlayer];
[center removeObserver:token];
}];
}
PlayViewController.h
These are relevant interface settings
@interface PlayViewController : UIViewController <EscButtonDelegate>
{
...
// Initialisation of audio player and synth
AudioBufferPlayer* player;
Synth* synth;
NSLock* synthLock;
}
...
- (AudioBufferPlayer*)player;
- (Synth*)synth;
@end
AudioBufferPlayer.m
- (void)stopAudioPlayer
{
[self stopPlayQueue];
[self tearDownPlayQueue];
[self tearDownAudioSession];
}
- (void)stopPlayQueue
{
if (_audioPlaybackQueue != NULL)
{
AudioQueuePause(_audioPlaybackQueue);
AudioQueueReset(_audioPlaybackQueue);
_playing = NO;
}
}
- (void)tearDownPlayQueue
{
AudioQueueDispose(_audioPlaybackQueue, NO);
_audioPlaybackQueue = NULL;
}
- (BOOL)tearDownAudioSession
{
NSError *deactivationError = nil;
BOOL success = [[AVAudioSession sharedInstance] setActive:NO
withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation
error:nil];
if (!success)
{
NSLog(@"%s AVAudioSession Error: %@", __FUNCTION__, deactivationError);
}
return success;
}
来源:https://stackoverflow.com/questions/46174735/why-does-this-audio-session-fail-to-recognise-an-interruption