Inconsistent behavior on java's ==

青春壹個敷衍的年華 提交于 2019-11-27 09:29:45

Autoboxing of primitives into objects (as used in your calls to method uses a cache of small values. From the Java Language Specification section 5.1.7:

If the value p being boxed is true, false, a byte, a char in the range \u0000 to \u007f, or an int or short number between -128 and 127, then let r1 and r2 be the results of any two boxing conversions of p. It is always the case that r1 == r2.

The discussion part of the spec immediately following that is interesting too. Notably a JVM can cache more values if it wants to - you can't be sure of the results of doing:

Integer i1 = 129;
Integer i2 = 129;
boolean b = (i1 == i2);

When autoboxing, Integers between -128 and 127 are cached, and the same wrapper object is returned. The same with boolean values and char values between \u0000 and \u007F

This is what you get most of the time, however it depends on JVM implementation.

This is because boxing makes integers below a certain value (128, I think) refer to some preconstructed object, and higher values to new objects.

Autoboxing uses Integer.valueOf(i), not new Integer(i), to construct an object of class Integer.

As the others have said, valueOf() uses a cache, mostly for space efficiency.

Don't use == on reference types, it is almost always a mistake.

Integer class contain a cache of some frequently used instances. The range of values generally varies from JVM to JVM (sometimes is also configurable) but in general the relevant code is something like :

public static Integer valueOf(int i) {
    if(i >= -128 && i <= IntegerCache.high)
        return IntegerCache.cache[i + 128];
    else
        return new Integer(i);
}

(code from sun JDK 1.6)

this is like string interning, since it both saves memory and allows test equality using a reference (e.g. == in place of equals)

I would guess that the wrapping tries to minimize the number of Integer Objects and creates only one Object representing 2 too save memory.

Just remember to never use == on Objects you never know what happens.

Autoboxing use some caching mechanism. Usually you should never rely on ==, always use equals to check equality.

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