Adding texture (an image) when loading with ObjectLoader

点点圈 提交于 2019-12-24 08:39:37

问题


I'm using ObjectLoader to load my scene (exported using ObjectExporter). How can I apply textures to my objects while loading?


回答1:


Use ObjectLoader to load the object, and then use it's geometry to create a mesh with a loaded texture:

var loader = new THREE.ObjectLoader();
    loader.load("models/ship.json",
        function (obj) {
            var material = new THREE.MeshLambertMaterial({
                      map: THREE.ImageUtils.loadTexture('models/textures/ship.jpg')});
            var mesh = new THREE.Mesh(obj.geometry, material);
            scene.add(mesh);
        }
    );



回答2:


OBJMTLLoader.js

var loader = new THREE.OBJMTLLoader();
loader.load("../assets/models/shark/Shark.obj", "../assets/models/shark/Shark.mtl", function (shark) {


来源:https://stackoverflow.com/questions/19444172/adding-texture-an-image-when-loading-with-objectloader

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