Resource for understanding view, projection, 'virtual camera' in OpenGL or graphics in general [closed]

Deadly 提交于 2019-12-24 00:38:56

问题


I noticed most resources either assume you know a lot already or assume you know math of professional level or assume you're going to find other resources to fill gaps.

Is there a resource that takes someone without already a knowledge on view matrices in graphics and takes them to understanding fully how

  • to set up a 'virtual camera'
  • move objects
  • move the observer
  • etc.

If it's on OpenGL, it'd be ideal.

Notice I'm not interested in automatic ways in OpenGL since

  1. They are deprecated and removed in latest versions of the spec, one has to set them manually
  2. That is not understanding.

回答1:


Take a look at Chapter 3 of the red book: http://fly.cc.fer.hr/~unreal/theredbook/



来源:https://stackoverflow.com/questions/3774537/resource-for-understanding-view-projection-virtual-camera-in-opengl-or-graph

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!