问题
I am new to android libGDX game engine and searching form many days to make a hanging rope,
I also read out all the Box2D documentation, There is a method ropJoint but no enough explanation given to use it.
Can any body help me to make a rope like this one. Hanging Rope in Box2d
I also tried to search for some good libGDX book for android but couldn't find.
your help is required, please do the favor.
回答1:
Just create some rectangle bodies (setAsBox in box2d) in a loop and connect each other with revolute joints (Make a RevoluteJointDef before loop and inside loop call initialize(..)).
This is my code:
RevoluteJointDef jd = new RevoluteJointDef();
Body prevBody = startBody;
for(int i=0; i<ringCount; i++)
{
BodyDef bd = new BodyDef();
bd.type = BodyType.DynamicBody;
bd.angle = angle-MathUtils.PI/2;
bd.position.set(position.x + i*MathUtils.cos(angle)*EACH_RING_DISTANCE,
position.y + i*MathUtils.sin(angle)*EACH_RING_DISTANCE);
Body body = world.createBody(bd);
body.createFixture(eachRingFD);
Vector2 anchor = new Vector2(bd.position.x - MathUtils.cos(angle)*EACH_RING_DISTANCE/2f,
bd.position.y - MathUtils.sin(angle)*EACH_RING_DISTANCE/2f);
jd.initialize(prevBody, body, anchor);
prevBody = body;
}
//connect a hanging shape to rope here if exists
来源:https://stackoverflow.com/questions/15433047/libgdx-hanging-rope