问题
I'm currently working on my little project using three.js, but I am having hard time mapping texture on objects loaded by THREE.OBJLoader. There is no such problem for three.js built in geometry. I'm really confused now...
// Load the model from obj file [teapot, 74KB]
var onProgress = function ( xhr ) {
};
var onError = function ( xhr ) {
};
//var oCubeMap = THREE.ImageUtils.loadTexture(imageNames);
var objTexture = new THREE.ImageUtils.loadTexture(textureImage);
var oMaterial = new THREE.MeshLambertMaterial( { map: objTexture } );
var ooMaterial = new THREE.MeshPhongMaterial( { color: 0x99CCFF } );
var thisTexture = THREE.ImageUtils.loadTexture( textureImage, {}, function() {
renderer.render(scene, camera);
} );
var loader = new THREE.OBJLoader();
loader.load(teapot, function (object) {
object.position.set(8, -5, -25);
object.scale.set(0.04, 0.04, 0.04);
object.rotation.set(0, 180 * Math.PI / 180, 0);
// object.color = '0x99CCFF';
object.material = ooMaterial;
// object.texture = thisTexture;
scene.add(object);
}, onProgress, onError);
As you can see I've tried several things like color, material and texture but nothing worked so far. Can anyone tell me how to apply a texture onto this object?
回答1:
OBJLoader
returns an object with children. Add the following to your loader callback function:
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material.map = texture;
}
} );
Make sure your model geometry has UVs, otherwise textures are not supported.
three.js r.73
来源:https://stackoverflow.com/questions/33809423/how-to-apply-texture-on-an-object-loaded-by-objloader