问题
I want to make a chessboard in pygame with python. Just only the chessboard with for loops. I tried in several ways to do this but i didn't figured out what exactly it will be. Here is my code:
import pygame
pygame.init()
#set color with rgb
white,black,red = (255,255,255),(0,0,0),(255,0,0)
#set display
gameDisplay = pygame.display.set_mode((800,600))
#caption
pygame.display.set_caption("ChessBoard")
#beginning of logic
gameExit = False
lead_x = 20
lead_y = 20
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
#For loop for chessboard
#draw a rectangle
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, black, [lead_x,lead_y,20,20])
pygame.display.update()
#quit from pygame & python
pygame.quit()
quit()
Now i need an expert suggestion what it will be with python code. I just wanna show a chessboard in my screen. Thats it.
回答1:
Possible solution, maybe not the most elegant, but you can create the squares in a loop
#Size of squares
size = 20
#board length, must be even
boardLength = 8
gameDisplay.fill(white)
cnt = 0
for i in range(1,boardLength+1):
for z in range(1,boardLength+1):
#check if current loop value is even
if cnt % 2 == 0:
pygame.draw.rect(gameDisplay, white,[size*z,size*i,size,size])
else:
pygame.draw.rect(gameDisplay, black, [size*z,size*i,size,size])
cnt +=1
#since theres an even number of squares go back one value
cnt-=1
#Add a nice boarder
pygame.draw.rect(gameDisplay,black,[size,size,boardLength*size,boardLength*size],1)
pygame.display.update()
回答2:
More efficient would be to draw the board once at initialization and just blit that surface:
cellSize = 20
board = Surface((cellSize * 8, cellSize * 8))
board.fill((255, 255, 255))
for x in range(0, 8, 2):
for y in range(0, 8, 2):
pygame.draw.rect(board, (0,0,0), (x*size, y*size, size, size))
And then in your loop you draw the board surface first:
gameDisplay.blit(board, board.get_rect())
# Draw your game pieces
回答3:
You can use itertools.cycle to cycle through the colors in a nested for loop and just pass next(colors) to pygame.draw.rect. I'd create a background surface and draw the rects onto it when the program starts, and then just blit the background surf in the while loop, because that's more efficient than blitting the rects separately.
import itertools
import pygame as pg
pg.init()
BLACK = pg.Color('black')
WHITE = pg.Color('white')
screen = pg.display.set_mode((800, 600))
clock = pg.time.Clock()
colors = itertools.cycle((WHITE, BLACK))
tile_size = 20
width, height = 8*tile_size, 8*tile_size
background = pg.Surface((width, height))
for y in range(0, height, tile_size):
for x in range(0, width, tile_size):
rect = (x, y, tile_size, tile_size)
pg.draw.rect(background, next(colors), rect)
next(colors)
game_exit = False
while not game_exit:
for event in pg.event.get():
if event.type == pg.QUIT:
game_exit = True
screen.fill((60, 70, 90))
screen.blit(background, (100, 100))
pg.display.flip()
clock.tick(30)
pg.quit()
来源:https://stackoverflow.com/questions/45945254/make-a-88-chessboard-in-pygame-with-python